RobynsVeil opened this issue on Nov 07, 2009 · 8 posts
RobynsVeil posted Sat, 07 November 2009 at 11:12 PM
Hi Bill... have a question about what I must be doing wrong: I've got this shader for skin which includes very specific nodes for the face in which I manage tint strength. For example, this code:
mBlusher = ImageMap().labelled("Blusher Mask")
blushTint = Add(tone.mkBlushB).labelled("PM:Blush Tint")
setBlusher = Blender(setComplexion, colBlusher, mBlusher * blushTint)
where tone.mkBlushB is a value passed from another file as discussed in this thread:
www.renderosity.com/mod/forumpro/showthread.php
So, changing the value in Value_1 of increases the tint strength of that Blusher colour.
This appears to work, both from inside the material room, and when Parmatic places the control for these nodes on the Parameter Dials window. Really neat stuff!!!
I have 10 PM: nodes and 7 PMC: nodes (I know, they don't do anything yet, but I'm ready for when the colour management bit of Parmatic works). These PM: nodes all appear on the 1_Lip and 1_SkinFace and 1_Nostril materials... a few of the PM: nodes appear on the other skin materials and PM: Gamma Correction appears on ALL materials.
When I run Parmatic, all the PM: materials appear on the Body parameter dials under an "Other" group the script appears to create. The dials are not in the order they appear in the script or in the order they appear in the shader itself:
or
Now, I save this parameter list with the Save Parameters button, which creates a pz2 file. Looking at the pz2 file in Poser File Editor, it looks like this:
So, all good so far.
However, when I create a new character (V4-based), install the MAT files and then, load the MaterialDials.pz2 after that, only one of the dials appear, but in the Deformers group, under Base:
Okay, so I'm pretty sure I'm doing something wrong...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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