Merlin_Studios opened this issue on Nov 10, 2009 · 11 posts
Merlin_Studios posted Tue, 10 November 2009 at 11:33 AM
LaurieA posted Tue, 10 November 2009 at 11:40 AM
I've had the same problems and haven't been able to fix them either. Do you have "Smooth Polygons" unchecked? Not in your render settings, but on the object itself?
Other than that, I have no answers for you either, but I'm wildly interested to find out if someone else does :o).
Laurie
geep posted Tue, 10 November 2009 at 11:43 AM
Try changing the "Crease Angle" :blink:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Merlin_Studios posted Tue, 10 November 2009 at 11:46 AM
I've tried smoothing checked and unchecked on the obj, I've even tried removing all smoothing on the model in 3D Studio, nothing seems to change it.
Geep, I've tried altering the crease angle as well to no avail. Thanks for the suggestions though.
Khai-J-Bach posted Tue, 10 November 2009 at 11:51 AM
I bet it's not there when you bring it in with split vertices.
I think it's the OBJ import artifact we discussed a while back in a thread here.. I'd put a but report into SM. (please do! it's the only way to get them to fix things)
the best way to fix it atm tho is to split the vertices.....
Merlin_Studios posted Tue, 10 November 2009 at 12:16 PM
Yep that does work Kaibach, seems like a terrible way to do it but it does seem to be the only solution! Thanks for your help.
I don't understand why some models are fine and others are not though, there must be a technique that causes the problems in the first place?
Khai-J-Bach posted Tue, 10 November 2009 at 12:19 PM
not that we've found. it seems to be related to the UVMap information - the research done in this thread www.renderosity.com/mod/forumpro/showthread.php shows that if you remove the UV information, you remove the artifact.
LukeA posted Tue, 10 November 2009 at 12:20 PM
Merlin_Studios posted Tue, 10 November 2009 at 1:15 PM
Just been reading through all the threads on this, I'm amazed none of the searches I did picked them up. Theres a lot of information to go through there, thanks for all your help guys, I appreciate it.
markschum posted Tue, 10 November 2009 at 1:36 PM
splitting all the vertices is sometimes overkill. You may fix the problem by cutting and pasting a few polygons without welding but it takes more trial and error.
Merlin_Studios posted Tue, 10 November 2009 at 1:49 PM
Yes, I've found a combination of clearing the UV map initially and then splitting the remaining problem vertices works, it's not ideal but better than tearing my hair out :-)