3dcheapskate opened this issue on Nov 13, 2009 ยท 8 posts
3dcheapskate posted Fri, 13 November 2009 at 1:48 AM
For the past couple of months I've been playing around with Blender, with the goal of making my own Poser/DAZ Studio content. I'm beginning to get the hang of the terminology, and have been given some good leads for understanding all the triangles/quads polygon flow stuff. Vertex normals and single/double-sided faces also seem to be making sense (took me a while to spot that Blender defaults to rendering double-sided, while Poser/DS do it single-sided, and thus vertex normals are important and need to be exported to the .obj.
I'm playing with a fairly simple morphing chess piece at present, and I've noticed that Blender, Poser and DAZ Studio all seem to render the same .obj slightly differently. I'm fairly sure it's to do with crease angles and shading groups. Any comments?
Pointers to threads on this 3D Modeling Forum that might help me would be most appreciated.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).