Iuvenis_Scriptor opened this issue on Nov 13, 2009 · 24 posts
Iuvenis_Scriptor posted Fri, 13 November 2009 at 6:14 PM
Attached Link: http://www.hsmespanol.com/BrianTests.jpg
After the latest tweaks to my skin shader, I decided to post some samples again in hopes of getting some useful feedback. This time, I'm using a Vittorio character as my guinea pig. I'd greatly appreciate your honest opinions, here, so please don't be shy! As always, the goal is optimal realism.TrekkieGrrrl posted Fri, 13 November 2009 at 7:54 PM
It's a little on the red side IMO. Not much but he looks like he is kinda flustered :)
Also, and I don't know if they're part of it, the eyes are too glossy, they're like marbles or something.
Other than that? YUM! Good job!
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Lucifer_The_Dark posted Sat, 14 November 2009 at 4:09 AM
I think the eyes apart from looking a little glassy are a bit pink in the Whites, like he's got a mild conjunctivitis or allergic reaction to a pet. He does look like he's blushing as well. Bloomin good work on it though.
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replicand posted Sat, 14 November 2009 at 9:22 AM
The redness seems to be centered around the face and not so much on the scalp / side / back of the head. I agree with LTD, the eyes looks like marbles. Overall it's looking good so far. Keep pushing.
Believable3D posted Sat, 14 November 2009 at 4:09 PM
Skin-wise: This is by far the best I've seen from you, IMO.
The eyes do continue to need work, and the space between mouth and chin seems rather exaggerated, although the lips don't look quite as unnatural to me as other characters I've seen of yours. I definitely think you're making progress.
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Iuvenis_Scriptor posted Sat, 14 November 2009 at 8:18 PM
Lucifer_The_Dark posted Sun, 15 November 2009 at 3:44 AM
Yep the reflection isn't as strong where the light doesn't hit it them straight on, I just spent a few minutes studying my eyes in a mirror with 2 different light sources at once, the Window with blue sunny sky outside & the PC screen, both looked very similar to what you've got there with the pc screen being the softest light.
They still look a little pink in the Whites but looking at mine right now they've got a bit of pink in them as well, it's early morning. ;)
Windows 7 64Bit
Poser Pro 2010 SR1
Anthanasius posted Sun, 15 November 2009 at 4:20 AM
At RDNA Bagginsbill post a shader for the v3eyes why do not use it ?
You can also use the bbeye shader ( look at the Antonia thread )
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Anthanasius posted Sun, 15 November 2009 at 5:16 AM
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Lucifer_The_Dark posted Sun, 15 November 2009 at 5:26 AM
I think the idea might be to have an alternative to bagginsbill's shader. Variety is the spice of life afterall. :biggrin:
Windows 7 64Bit
Poser Pro 2010 SR1
Anthanasius posted Sun, 15 November 2009 at 5:34 AM
Lucifer_The_Dark posted Sun, 15 November 2009 at 5:38 AM
Looking at the BB shader again, the eyes look wrong in that as well, the reflection isn't strong enough for the amount of light on the face, look at the shadow on the teeth, very sharp edge to it that means, to me, strong light but the reflection is very faint.
Windows 7 64Bit
Poser Pro 2010 SR1
Anthanasius posted Sun, 15 November 2009 at 5:59 AM
Lol i dont work on the teeth !
Look at your eyes on a mirror, it's not a chrome reflexion !
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Lucifer_The_Dark posted Sun, 15 November 2009 at 6:26 AM
I wish I could get my webcam to work so I could show you my eyes, the reflection from the window is very clear thanks to the strong light coming in & the light from the pc monitor is blurry, the reflection is just like the one Iuvenis has in the second example without the pink tint. ;)
Windows 7 64Bit
Poser Pro 2010 SR1
mackis3D posted Sun, 15 November 2009 at 5:27 PM
Anthanasisus, the skin looks like it's stage makeup for an old woman. Even though I think you wanted a dramtic appearance, considering the lips and the eyeliner, I think the surface of the skin got a bit too much of it. :-)
Iuvens, great skin, I think it's right. If you have a script for it, I would use it.
Anthanasius posted Sun, 15 November 2009 at 5:48 PM
mackis3D posted Sun, 15 November 2009 at 6:31 PM
Quote - It's VSS ...
I use them too. Did you change something about the subsurfacescattering (SSS - it should be 0.3 instead of 1.0 in Poser8) or had the skin mats high displacements?
Anthanasius posted Mon, 16 November 2009 at 2:53 AM
In this picture i've not work on the light or the skin surface i've just posted it to show the eyes nothing else
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Iuvenis_Scriptor posted Mon, 16 November 2009 at 3:06 PM
Anyway, here's a frontal close-up for further scrutiny if you feel so inclined. I'm going to take a hard look at the redness several of you are seeing. It might be as simple as tweaking the maps.
I don't know how to do scripting, but I may make a pack of MT5 presets that you can plug your own maps into.
santicor posted Mon, 16 November 2009 at 3:24 PM
what is the lighting for these sample images of your shader, Iuvenis
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Iuvenis_Scriptor posted Mon, 16 November 2009 at 3:31 PM
It's just a three-point setup. One main spotlight, one fill spotlight, and one rim spotlight.
3dactor posted Mon, 16 November 2009 at 5:33 PM
**Iuvenis_Scriptor, so you mention shader. that skin isn't all procedural is it? there is a texture map in there as well right?
**
Iuvenis_Scriptor posted Mon, 16 November 2009 at 5:53 PM
Yes. The diffuse texture map is used to derive everything else.
Iuvenis_Scriptor posted Tue, 01 December 2009 at 2:25 PM