Forum: Poser - OFFICIAL


Subject: Service Release 2

Little_Dragon opened this issue on Nov 16, 2009 · 191 posts


Little_Dragon posted Mon, 16 November 2009 at 3:45 PM

Has anyone tried it yet?

http://my.smithmicro.com/win/poser/updates.html



Anthanasius posted Mon, 16 November 2009 at 4:00 PM

Is there no SR2 only SR1 and update for content

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wimvdb posted Mon, 16 November 2009 at 4:02 PM

SR2 has just been released.
For me it works great


JenX posted Mon, 16 November 2009 at 4:03 PM

 Until you posted on it, I had no idea of its' existence.  I'm in the middle of a render, but I'll try it out tonight :)

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ockham posted Mon, 16 November 2009 at 4:03 PM

Not very promising here.

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bantha posted Mon, 16 November 2009 at 4:35 PM

Yes, SP2 is there.
Commas work again, great!


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NoelCan posted Mon, 16 November 2009 at 4:41 PM

Wow... Default light set with shadows off on lights 1 and 3..    Two minute render time with Poser default Prefs.. WOW...again.!

Libraries work fine too..!!


Anthanasius posted Mon, 16 November 2009 at 4:59 PM

Sorry my temporary files wasnt updated ...

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thinkcooper posted Mon, 16 November 2009 at 5:18 PM

Thanks for posting the link to the SR2 updaters. I'm on the road for a Team in Training Leukemia/Lymphoma Society fund raising event and wasn't able to get a post going when we went live earlier today.

Of note - the SR2 version of Poser 8 formally offers support for Windows 7 and OS X Snow Leopard along with many issues that were reported here on Renderosity, the DAZ forum and RDNA.

Cheers,

Steve Cooper
Poser Product Manager


Anthanasius posted Mon, 16 November 2009 at 5:22 PM

Quote - Wow... Default light set with shadows off on lights 1 and 3..    Two minute render time with Poser default Prefs.. WOW...again.!

Libraries work fine too..!!

That's say nothing !

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Anthanasius posted Mon, 16 November 2009 at 5:23 PM

IDL dont like shadows again :-)

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NoelCan posted Mon, 16 November 2009 at 5:35 PM

Materials that CRASHED P8 even in SR1 now work fine..  No longer getting render artifacts..


imax24 posted Mon, 16 November 2009 at 8:03 PM

There seems to be no SR2 for Mac. Apparently the Windows version of P8 had more urgent bugs. Hopefully they will post the Mac update soon.


imax24 posted Mon, 16 November 2009 at 8:35 PM

Correcting my above statement: On the Mac Poser 8 page, the headline over the SR2 update says it's for Windows, but the text below says it's for Mac OS X. I guess they didn't change the headline when copying the Windows text over to the Mac side. 


NoelCan posted Mon, 16 November 2009 at 9:35 PM

Using BB's  Envrosphere and nothing else..  10 mins..

Miss Nancy posted Mon, 16 November 2009 at 11:52 PM

athan, you may find that your reflecting sphere has some light-emitting channel non-zero.
it appears that stefan ameliorated the artifacts seen at welded corners, anyway.  faster, too.



GeneralNutt posted Tue, 17 November 2009 at 12:09 AM

Thanks for posting this!



Vestmann posted Tue, 17 November 2009 at 1:32 AM

Thanks for posting the link. It'll be great to have the commas back!




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Little_Dragon posted Tue, 17 November 2009 at 2:13 AM

Quote - Not very promising here.

I have that, too.

Right-click inside the library, and select "Refresh" from the list of options.



Anthanasius posted Tue, 17 November 2009 at 2:16 AM

Quote - There seems to be no SR2 for Mac. Apparently the Windows version of P8 had more urgent bugs. Hopefully they will post the Mac update soon.

Normal you visit the windows page, try the mac page !

http://my.smithmicro.com/mac/poser/updates.html

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ice-boy posted Tue, 17 November 2009 at 5:19 AM

Quote - IDL dont like shadows again :-)

please tell me this is a joke.reflections again dont work with IDL? 

you got to be f..... kidding me.


ice-boy posted Tue, 17 November 2009 at 6:30 AM

i payed money and now i can not render out a car with IDL. reflections and IDL doesnt work and its already SR 2

Khai-J-Bach posted Tue, 17 November 2009 at 6:42 AM

put a ticket in so they know.



ice-boy posted Tue, 17 November 2009 at 6:45 AM

my english is not good enough to writte a report.. i made it clear enough on the forum what was wrong weeks ago.

here artifacts artifacts artifact.


ice-boy posted Tue, 17 November 2009 at 6:45 AM


ice-boy posted Tue, 17 November 2009 at 6:45 AM


ice-boy posted Tue, 17 November 2009 at 6:45 AM


Khai-J-Bach posted Tue, 17 November 2009 at 7:05 AM

Quote - my english is not good enough to writte a report.. i made it clear enough on the forum what was wrong weeks ago.

here artifacts artifacts artifact.

they'll miss it here. if you don't put a ticket in, they won't know squat. and your english is more than good enough... (my Wife is a ESL (English as a second language) teacher and she thinks you rate better than her Students)



vilters posted Tue, 17 November 2009 at 7:08 AM

@ ice-boy
Oh, yes your english is more then good enough.
File a ticket, ,include the test pics, and the pz3.

Only a reproducable problem can be fixed.

It is the message that counts, more then the vocabulary.
The more concrete information they get, the faster to isolate the problem, and fix it.
keep up the good work.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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bagginsbill posted Tue, 17 November 2009 at 8:03 AM

Guys I did file this bug. Vilters you just reported that it is still there.

They did some funny stuff with this bug report - "deferred" status. I don't get it.

I think it is deferred because it is hard to fix and too many other serious bugs were waiting to go out.


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LazyLeopard posted Tue, 17 November 2009 at 9:07 AM

I guess that means there'll be an SR3 sometime. Is the list of fixes in the SR2 ReadMe a cumulative one of everything fixed since the original release, or is it just those things that have been fixed since SR1 was released? (It looks like a cumulative list to me, but my memory could be flakey.)


wimvdb posted Tue, 17 November 2009 at 9:08 AM

cumulative -all fixes are incorporated since its initial release


vilters posted Tue, 17 November 2009 at 9:10 AM

Correct BB, i was pretty surpriced myself that SR2 went out with those "open".

I frequently updated your initial report to keep them focused on it, but. . . .
Just trying to get ice-boy to file a report also, the more info, the sooner a solution can be found.

As is my report on the 90 "degrees" surfaces issue. . . . (see how I write "degrees" these days, LOL)

But, overall, quite a few got solved.
PS; library inferface is working fine overhere.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


ice-boy posted Tue, 17 November 2009 at 9:36 AM

not to sound 100% negative. they did fix a lot of problems.


LazyLeopard posted Tue, 17 November 2009 at 9:51 AM

Cumulative lists are all very well, but sometimes folks want to know what's changed this time... ;)
Is there an accessible official list of things fixed in SR2 since SR1 was released?


whbos posted Tue, 17 November 2009 at 10:01 AM

I'm glad I checked here.  I didn't know about SR2.  How come SM hasn't sent us an email regarding an update?

Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro


grichter posted Tue, 17 November 2009 at 10:29 AM

Not enough time between a lot of business traveling I am currently doing to debug further. But a scene that did render with SR1, but threw off artifacts where 90 degree walls joined, now stalls during the IDL part of the render. It leaves about 75 percent of the render black. Then after a long wait it stops doing the IDL pre-render and then does the real render. Of course the black area from the pre-render remains black. Not good. At least before I could post work out the artifacts. SR2 in early use is worse when it comes to IDL Mac OSX 10.6.2

Most of the bugs I reported, like transparency issues in preview for example, or every center of mas or every figure in a large scene making the props drop down overly confusing compared to prior versions of Poser, no change.

Not a happy camper for far with SR2. When I get back from another extended business trip, I will probably roll back to SR1 or park it completely and use PoserPro. 3.5 months after P8 first launched, and it's still a not really usable in my mind. YMMV.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


whbos posted Tue, 17 November 2009 at 10:46 AM

I see the scroll bar in the Library stays put and doesn't disappear anymore when you shrink the width.

Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro


jdcooke posted Tue, 17 November 2009 at 11:48 AM

 Thanks for the "heads-up" on the update,

take care


imax24 posted Tue, 17 November 2009 at 6:13 PM

Quote - I see the scroll bar in the Library stays put and doesn't disappear anymore when you shrink the width.

This is a good thing. However, the scroll bar is still only a few pixels wide and difficult to see, never mind use. I have a precise and nimble trackball, and still the scroll bar is difficult to grab and move accurately. I can't imagine how frustrating it is with a standard wired mouse.  For a library whose interface now requires considerable use of the scroll bar, this is a significant issue. It might be OK on a laptop screen, but for the high-res monitors that are commonly used for 3D and graphics... ouch.

Also was hoping for a "collapse all folders" button for the library. Maybe next time?

Another issue remaining after SR2: A memory leak (I think that's what it is) that sometimes causes the Undo function to vanish even in a very uncomplicated scene of one figure and some clothing. Less frequently, but perhaps symptomatic of the same issue, some or most of the menu items become grayed out and keyboard shortcuts no longer work. Solution is to quit P8 and restart. This was reported even before SR1. But since I can't determine exactly what actions cause it, maybe they can't either.


Miss Nancy posted Tue, 17 November 2009 at 6:48 PM

then I'm guessing the bug is that shadows and reflections don't look like they do in above image? I daresay you-know-who will get to work on it ASAP, but in meantime, can ice-boy or athan post their: - shader setting for sphere - render settings - FFRender script settings (even if not using d3d's ffrender script)



RodS posted Tue, 17 November 2009 at 10:44 PM

I posted here a couple months ago regarding a problem with Poser 8 locking up at the end of renders. I worked with John at SM for over a month trying to resolve this issue - never was able to, and just kinda let it slide since Poser 8 works on my laptop.

Tonight, I downloaded and installed SR2 on this computer just to see what would happen. So far, this evening, I've done several renders with 'final' quality @ 1960 X 2000 pixels using 4 threads, and NO LOCK-UPS!!!

I'm hoping that this has fixed the problem, but we'll just have to see. This issue has had a way of coming back the next day after working ok for one night.

I'm being gaurdedly optimistic   ;-]

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imax24 posted Tue, 17 November 2009 at 11:27 PM

OT but speaking of The Girl 4.... doesn't she need some girlfriends and guys of the same artistic style? G4 is kinda lonely in her universe right now, with no one to share a scene with. Can't really put her on the arm of M4, or having lunch with a regular V4 character.


SaintFox posted Wed, 18 November 2009 at 2:27 AM

@imax; You may want to look up "Guy 4" over at DAZ to make your Girl happy 😉

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Anthanasius posted Wed, 18 November 2009 at 2:43 AM

Miss Nancy have you add a light ?

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ice-boy posted Wed, 18 November 2009 at 3:25 AM

Quote -
then I'm guessing the bug is that shadows and reflections don't look like they do in above image?
I daresay you-know-who will get to work on it ASAP, but in meantime, can ice-boy or athan post their: - shader setting for sphere

are you lighting this with a light or with the IDL?

in my examples i used no lights. only the ENV sphere was the light source.


Anthanasius posted Wed, 18 November 2009 at 3:43 AM

Quote - > Quote -

then I'm guessing the bug is that shadows and reflections don't look like they do in above image?
I daresay you-know-who will get to work on it ASAP, but in meantime, can ice-boy or athan post their: - shader setting for sphere

  • render settings
  • FFRender script settings (even if not using d3d's ffrender script)

are you lighting this with a light or with the IDL?

in my examples i used no lights. only the ENV sphere was the light source.

Same for me ...

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Tashar59 posted Wed, 18 November 2009 at 4:25 AM

Quote - I'm glad I checked here.  I didn't know about SR2.  How come SM hasn't sent us an email regarding an update?

Because according to SM rep statement in the other P8 thread. Your suppose to have your computer connected to the internet to get the updates. Does not matter that many of us don't have our main machines connected or that many turn that option off the first time they open poser. It's how they are doing it and we are not to expect any notifications.


Anthanasius posted Wed, 18 November 2009 at 5:03 AM

ice-boy it work !!!

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Anthanasius posted Wed, 18 November 2009 at 5:04 AM

Irradiance cache 25

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Anthanasius posted Wed, 18 November 2009 at 5:04 AM

Irradiance cache 50

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Anthanasius posted Wed, 18 November 2009 at 5:05 AM

Irradiance cache 75

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ypvs posted Wed, 18 November 2009 at 5:08 AM

Is it just me or has the render sequence chaged? It used to be- load textures on preview screeen, change to blank render screen, render. Now seems to be- change to last render, load textures, change to blank render screen, render.

A minor point I know, but it irritates me :(

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Windows 7 64 bit, Avast AV, Comodo Firewall
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Anthanasius posted Wed, 18 November 2009 at 5:16 AM

Irradiance cache 100

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LazyLeopard posted Wed, 18 November 2009 at 5:43 AM

My first impression is that something in IDL has been streamlined significantly. The first SR2 render I kicked off I expected to take all night, but wheras SR1 had taken 11 hours or so, SR2 took only 3 hours. There does seem to be a difference in the way reflections (I think?) are rendering:

NoelCan posted Wed, 18 November 2009 at 6:25 AM

AS well as improving the lighting,  P8 is no longer hogging the CPU in OS 10.6.2..Yaaaay
Thanks Smith Micro...!!


ice-boy posted Wed, 18 November 2009 at 6:40 AM

Quote - Irradiance cache 100

interesting.

so rendertime will be loooooooooooooooong :) 


Anthanasius posted Wed, 18 November 2009 at 6:49 AM

Yes very long at 100 firefly dont precalculate idl

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ice-boy posted Wed, 18 November 2009 at 6:54 AM

well lets hope they will fix this for SR3.


bagginsbill posted Wed, 18 November 2009 at 7:10 AM

Quote - AS well as improving the lighting,  P8 is no longer hogging the CPU in OS 10.6.2..Yaaaay
Thanks Smith Micro...!!

It's so nice to see you happy, Noel! I noticed something about rendering and CPU, too, on Windows. My fan doesn't run anymore, even though the CPU usage is still reporting 100%. Weird.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Wed, 18 November 2009 at 7:11 AM

Quote - Irradiance cache 100

Right. As you say, Anth, at IC=100 there is no caching. And that is the actual bug - the cache is not consulted for a reflection. Turning off caching doesn't show the bug is gone - it demonstrates it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LostinSpaceman posted Wed, 18 November 2009 at 9:05 AM

Quote - > Quote - I'm glad I checked here.  I didn't know about SR2.  How come SM hasn't sent us an email regarding an update?

Because according to SM rep statement in the other P8 thread. Your suppose to have your computer connected to the internet to get the updates. Does not matter that many of us don't have our main machines connected or that many turn that option off the first time they open poser. It's how they are doing it and we are not to expect any notifications.

Just one more way to not service their customers. Way to go SM!


imax24 posted Wed, 18 November 2009 at 9:32 AM

My computer is connected to the Internet at all times, and P8 preferences are set to check for updates on launch. Yet I have not received notifications of the hot fix, SR1 or SR2. Come to think of it, P7 never found updates either. I always learned about them here.


imax24 posted Wed, 18 November 2009 at 9:40 AM

Another lingering library bug after SR2, at least on P8 Mac.... Sometimes, but not in any way I can reliably reproduce, the + sign disappears from the library. That is, I will be in a Props folder and have a prop selected in my scene, but cannot add it to the library because the + button is gone. Sometimes going out of the folder and back in again will restore it, other times that does not work and P8 must be relaunched.

This is not directly tied to the bugs mentioned above (Undo failing or menu commands being grayed out) because it does not happen at the same time. Bagginsbill could elaborate, but I don't think library bugs such as this are related to general memory bugs.


ice-boy posted Wed, 18 November 2009 at 10:34 AM

Quote - > Quote - Irradiance cache 100

Right. As you say, Anth, at IC=100 there is no caching. And that is the actual bug - the cache is not consulted for a reflection. Turning off caching doesn't show the bug is gone - it demonstrates it.

yeah this is the funny part. the reflection doesnt change when you use the IC.the reflection should just look up the shadows from the IDL.

i really hope they will fix this for SR3. if not then i will get really mad.


thinkcooper posted Wed, 18 November 2009 at 12:19 PM

Quote - Just one more way to not service their customers. Way to go SM!

Ouch. Not a fair observation, but heck, this is Rendo.

Check out my blog post about the various ways we get the word out. Automatic notification will be turned on later this week.

poser8.smithmicro.com/cgi-bin/blosxom.cgi


Zaycrow posted Wed, 18 November 2009 at 3:15 PM

Quote - Another lingering library bug after SR2, at least on P8 Mac.... Sometimes, but not in any way I can reliably reproduce, the + sign disappears from the library. That is, I will be in a Props folder and have a prop selected in my scene, but cannot add it to the library because the + button is gone.

Don't feel alone with that problem. I just found out I have it too when I was trying to save a light setup to the Light folder. Im not a Mac user so I guess all can experience this. I don't know how to reproduce it so I can't report it as they always ask for this.

The morphing tool that should be fixed with SR2 isn't fixed. Trying to correct pokethroughs still disturbs the morphing path you want by other clothes, lights and magnets.



Miss Nancy posted Wed, 18 November 2009 at 3:41 PM

yes, athan, no lites in my previous image.
at least now everybody knows how to do it, pending the next patch.
personally i am opposed to caching or interpolation of these occlusion shadows.
they may provide further tips on how to do this, but most users will disable IDL and will be trying to render human figures with little or no reflection.



RodS posted Wed, 18 November 2009 at 6:07 PM

Quote - Tonight, I downloaded and installed SR2 on this computer just to see what would happen. So far, this evening, I've done several renders with 'final' quality @ 1960 X 2000 pixels using 4 threads, and NO LOCK-UPS!!!

I'm hoping that this has fixed the problem, but we'll just have to see. This issue has had a way of coming back the next day after working ok for one night. > Quote -

.....Sigh........

Nope. Render lock-ups are back .....

Back to the laptop.....

:sad: 
 

"I reject your reality and substitute my own" - Adam Savage


Tashar59 posted Wed, 18 November 2009 at 6:15 PM

Quote - > Quote - Just one more way to not service their customers. Way to go SM!

Ouch. Not a fair observation, but heck, this is Rendo.

Check out my blog post about the various ways we get the word out. Automatic notification will be turned on later this week.

Well, It does say pretty much the same thing I did in my post.

Quote - Lastly, as we can schedule it, a mailing is distributed to those that opt-in to recieve information from SMSI.

Why notify registered users last at some later date. I think it's great that you post here in the forum and I would hate to be the one blamed that you quit because of something I said. But why do we have to chase to other sites like facebook? Or am I the only one that does not use that kind of stuff and the only one that does not have thier main computers connected to the net.

I would think that, as a registered user, I would be sent a courtesy mail first or at least second after posting in these forums. Within 24hr period. I take it that those of us pro users that bought into the buy P8 beta 2010 thing will only know if we chase down those blog sites?


thinkcooper posted Wed, 18 November 2009 at 6:27 PM

Quote - > Quote - > Quote - > Quote - Just one more way to not service their customers. Way to go SM!

Ouch. Not a fair observation, but heck, this is Rendo.

Check out my blog post about the various ways we get the word out. Automatic notification will be turned on later this week.

Well, It does say pretty much the same thing I did in my post.

Quote - Lastly, as we can schedule it, a mailing is distributed to those that opt-in to recieve information from SMSI.

Why notify registered users last at some later date. I think it's great that you post here in the forum and I would hate to be the one blamed that you quit because of something I said. But why do we have to chase to other sites like facebook? Or am I the only one that does not use that kind of stuff and the only one that does not have thier main computers connected to the net.

I would think that, as a registered user, I would be sent a courtesy mail first or at least second after posting in these forums. Within 24hr period. I take it that those of us pro users that bought into the buy P8 beta 2010 thing will only know if we chase down those blog sites?

Lot's of odd italicizations happening - weird...

If you pay attention to the forums, and I've a hunch you do, you'll always know first, because that's the nature of forums and online info - instant distribution. Then once you've downloaded it, you won't get the in-app update notice when it goes live. Email is our last notification stage, too many chances for it to get filtered, lost, ignored, it's not very effective. The very best system has been the in-app notification. And by a huge majority, our users have internet access on their Poser machine. We wait to turn on the in-app system until the installers have proven they are playing nicely.


Tashar59 posted Wed, 18 November 2009 at 6:41 PM

Miss one little bracket on a quote and the rest of the post gets wierd. LOL.

Thanks for the answer. I thought there were more of us than just me that don't let our main machines on the net and don't use facebook type forums.


LostinSpaceman posted Wed, 18 November 2009 at 7:43 PM

Quote - > Quote - Just one more way to not service their customers. Way to go SM!

Ouch. Not a fair observation, but heck, this is Rendo.

Check out my blog post about the various ways we get the word out. Automatic notification will be turned on later this week.

poser8.smithmicro.com/cgi-bin/blosxom.cgi

I don't see what wasn't fair about it. I could list the failures to service "This" customer but I honestly don't feel like dragging up the history of it all in the forums here. This being Rendo has absolutely nothing to do with it and frankly that statement says a lot about just the sort of service thinking I'm referring to. Slamming Rendo for your problems doesn't reflect well on SM/CP.


bagginsbill posted Wed, 18 November 2009 at 10:15 PM

He didn't slam rendo. How inflammatory. You like to read negativity into everything, because you think everyone is like you.

This is Rendo, as in, this is where all the whiners come to whine, a lot.

LOL.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


NoelCan posted Wed, 18 November 2009 at 10:18 PM

Like Me.......


LostinSpaceman posted Wed, 18 November 2009 at 10:38 PM

Quote - He didn't slam rendo. How inflammatory. You like to read negativity into everything, because you think everyone is like you.

This is Rendo, as in, this is where all the whiners come to whine, a lot.

LOL.

And the fact that you don't find that statement you just made to be inflammatory in and of itself speaks volumes BB!


stardust posted Wed, 18 November 2009 at 11:27 PM

Well, the library still sucks - it's been over eight minutes and I still can only access about 2/3rds of my pose folder :( It seems to have stopped completely -  wish they would go back to the old library menu!

EDIT: So it seems I had to install the latest Flash Player in Internet Explorer to get it to work - now it only takes 3 minutes to load - better than never :) 




bagginsbill posted Wed, 18 November 2009 at 11:30 PM

Quote - > Quote - He didn't slam rendo. How inflammatory. You like to read negativity into everything, because you think everyone is like you.

This is Rendo, as in, this is where all the whiners come to whine, a lot.

LOL.

And the fact that you don't find that statement you just made to be inflammatory in and of itself speaks volumes BB!

You respond to things nobody said. I did not say that I didn't find my own statement to be inflammatory. It was intentionally so, because you're a bully and my response to bullying is to bully back.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Tashar59 posted Wed, 18 November 2009 at 11:41 PM

I'm one of the lucky ones I guess. sr2,  the library loads faster now. It all works.

Now if would just fix that skinny scroll bar that many, many in these forums asked since P8 first came out, I would not mind the new library.

Is that a legit complaint or is that classified as a whine because I posted to the R'sity forum.


bantha posted Thu, 19 November 2009 at 12:35 AM

 Well, from what I've seen from SR2, its  an improvement. I like the faster renders a lot, if Firefly continues to go that way, the Vue users will render in FF for speed gains... :lol:

There are still some bugs that have to be ironed out, but for now, I 'm satisfied with what I've got. The comma issue is gone, the only nuisance which I still encounter is that IDL quality still isn't saved in the render settings. After loading a render preset they're always at seven. Since I mostly use D3D's render script, this isnt't that much of a problem, but still - that should have been fixed.

But I'm really glad about the improvements in render time. That's a pretty good job.

Thanks a lot for that.


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Sail out to sea and do new things.
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Avatar image of me done by Chidori


Paloth posted Thu, 19 November 2009 at 1:39 AM

Is the Setup Room functioning correctly in sr2? I had heard it was crashing in beta for Windows 7. 

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Diogenes posted Thu, 19 November 2009 at 2:33 AM

sr1 has been doing quite well for me, not sure I want to install sr2. 3ds Max however, has begun to crash on me with ever growing frequency lately. It's old, guess I need to upgrade. :laugh:

SM seems to be  on top of customer service IMO. Consider they have now put out 2 service releases in short order. Not many companies would do that.

Well at any rate I hope Poser continues on this new path, updated programming etc. With the economy in the mess it's in, I fully expect there may not be another Poser, SM would be delinquent in their obligations to their investors to continue a money draining app for such a small customer base.


A HOMELAND FOR POSER FINALLY


Zaycrow posted Thu, 19 November 2009 at 2:37 AM

Quote -  The comma issue is gone, the only nuisance which I still encounter is that IDL quality still isn't saved in the render settings. After loading a render preset they're always at seven.

First hit "Save Settings" and then "Save Preset". It only took me a week to find that out :-) But it worked for me.



stewer posted Thu, 19 November 2009 at 4:49 AM

Quote - > Quote - Irradiance cache 100

  Right. As you say, Anth, at IC=100 there is no caching. And that is the actual bug - the cache is not consulted for a reflection. Turning off caching doesn't show the bug is gone - it demonstrates it.

  IC=100 in the render settings dialog does not turn off caching for IDL. (the D3D dialog might, I never use it so I don't know) It does turn off caching for AO, but not IDL. IDL without caching is either very slow or very noisy, depending on how much samples you use.

If you really want to see it without any caching, type this into the Python console:

poser.Scene().CurrentFireFlyOptions().SetGIMaxError(0)
poser.Scene().CurrentFireFlyOptions().SetGINumSamples(32)

Also, keep in mind that shiny spheres on ground planes are test cases for shiny spheres on ground planes. That test case obviously has issues, but that doesn't mean that figures in front of mirrors in rooms will.


Anthanasius posted Thu, 19 November 2009 at 5:06 AM

This is normal render

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Anthanasius posted Thu, 19 November 2009 at 5:07 AM

And this is after entering poser.Scene().CurrentFireFlyOptions().SetGIMaxError(0) poser.Scene().CurrentFireFlyOptions().SetGINumSamples(32)

A bit grainy ...

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Anthanasius posted Thu, 19 November 2009 at 5:10 AM

and when you go to the D3D panel you see sample 32 Irradiance caching 100 ...

Génération mobiles Le Forum / Le Site

 


vilters posted Thu, 19 November 2009 at 5:17 AM

@ BB and others
The library skroll bar;
If SM absolutely want it the same size as the others, (and there is some logic in that),  there is another solution.
Put it on the left side of the library box.
More clearly visible, and away from the side of the screen, it might solve some problems...some seem to have. Better ergonomics, just a proposition.

@paloth
Recently i'v had no "setup room" issues any more; (running Windows 7 RC1, on an ATI Radeon card)

@stewer
that is what test pilots are for. LOL.

@  To all

Why is everybody so "on the edge" lately?

Poser is supposed to bring fun? Art? Amusement?

Better all work together  to keep this great piece of software on track.

Report, propose;
SM is listening, and reacting, that is a huge advantage, becoming very rare these days.
Be constructive.

@ Ant
You from France? Me from Belgium.

@ To all
have a nice day.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


stewer posted Thu, 19 November 2009 at 7:15 AM

Quote - @stewer
that is what test pilots are for. LOL.

And that is why the beta testers are absolute rock stars. Your perseverance and endurance contributes a lot to quality and stability.


RobbyBobby posted Thu, 19 November 2009 at 7:50 AM

Yesterday I saw the news about SR2.  I downloaded and installed it.  The library still doesn't work for me unless I drop down to Diagnostic Mode.  I'll be sticking with Poser 7 for the time being.


imax24 posted Thu, 19 November 2009 at 9:03 AM

Not sure why SM would insist that the scroll bars be so narrow, unless they based their judgments on a laptop screen where it looked wide enough. On a large monitor such as most use in graphics work, it is so frustrating.

Is there a line in the preferences text file where we could change 6 pixels to 12 or 20 pixels if we choose?


bagginsbill posted Thu, 19 November 2009 at 9:37 AM

First, I'll agree that it should be adjustable.

But when you guys talk about laptop versus large monitor, and how the laptop drove the decision, I don't understand that. My laptop is 1920x1200, just like a big monitor. The experience one has of positioning the mouse to within 6 pixels on a laptop is identical to the experience of being on a big screen at the same resolution, except that the scrollbar is physically smaller on a laptop. The manual dexterity required to move the mouse over the thumb is identical - 6 pixels out of 1920. From a control-of-mouse point of view, the experience is the same. It is really an issue of how wide it looks, but the argument being made is backward. It is more difficult to see the thin scrollbar on a laptop than it is on a big 26" monitor. So if that were the driving factor, the argument would be the other way around.

OK, now we don't actually need to zero in on why the designers made the decision, because who cares? The point is, you (and I) want it wider, and we don't need to justify this on the basis of screen size or resolution. I want it wider. End of discussion.

As I posted before, I can make it wider, but SM graphic/usability people need to accept that the slick-looking space-saving scrollbar is a loser. And this skinny scrollbar isn't just in the library - it is also in the parameter dials, and has the same issues. If I change it in the library, you still have a problem with parameter dial scrolling, or heirarchy tree scrolling, etc.

This is the heart of the issue - SM needs to change the scrollbar everywhere. I can change it in the library in two seconds, because it is in Flex. The rest of the GUI, however, I suspect is not so easy.

From a technical standpoint, there is no preference you can adjust. The size of the thumb image decides the matter, and until SM gives me a wider thumb image (or a set of various sized thumbs) and I build those into the Flex app, you cannot adjust it.

By the way, I am now back on the Poser project, working with SM on the next iteration of the library GUI, both for Poser Pro 2010 and for SR3 of Poser 8. For the last three months, that was not the case.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


LostinSpaceman posted Thu, 19 November 2009 at 9:38 AM

Quote - > Quote - > Quote - He didn't slam rendo. How inflammatory. You like to read negativity into everything, because you think everyone is like you.

This is Rendo, as in, this is where all the whiners come to whine, a lot.

LOL.

And the fact that you don't find that statement you just made to be inflammatory in and of itself speaks volumes BB!

You respond to things nobody said. I did not say that I didn't find my own statement to be inflammatory. It was intentionally so, because you're a bully and my response to bullying is to bully back.

Oh I'm the bully? Yeah right! Saying that anyone who has any sort of complaint is a whiner in order to silence them isn't the least bit bullying which in effect is just what Coop did when he made his blanket statement about "Oh this is Rendo" with "Where the whiners whine" being implied. The fact that you went on to give his thoughts words just shows you're in agreement with him. Frankly, I find it tiresome that someone who has so little regard for the membership around here even takes the time to post.

It's the exact same attitude towards Poser users that was repeatedly voiced by CP Forum moderators time and time again. "Oh, they're just Poser users, a whiney childish bunch!" whenever there was the least bit of a complaint that something wasn't working or that a promised item wasn't being released. Well thank GOD for Rosity, where people are allowed to dissent as long as they don't break the TOS as you've been known to do, by getting personal with attacks.


imax24 posted Thu, 19 November 2009 at 10:02 AM

All this... both the spectrum of styles of complaining and the spectrum of reaction to it... is hardly unique to Poser users or Rendo readers. Maybe the forum for Ladies Tea Time at Martha's Vineyard is not quite so cutthroat. Maybe.


DCArt posted Thu, 19 November 2009 at 10:08 AM

Quote - It's the exact same attitude towards Poser users that was repeatedly voiced by CP Forum moderators time and time again. "Oh, they're just Poser users, a whiney childish bunch!" whenever there was the least bit of a complaint that something wasn't working or that a promised item wasn't being released. Well thank GOD for Rosity, where people are allowed to dissent as long as they don't break the TOS as you've been known to do, by getting personal with attacks.

As an old timer in these parts, I feel I have to comment. It used to be that the forums in the various communities were a place where people shared information. The noise ratio was a lot lower back then. And yes, the Poser and DAZ folks even popped in once in a while and were not only welcome, they were more a part of the community back then as well. That is no longer the case because something has definitely changed along the way. There is WAY too much "dissent"  and it now appears to be fashionable to bash on Smith Micro and DAZ at any available opportunity.

I might be wrong ... but if something doesn't work, what good does it to do complain about it in a forum?  The way I see it is you go to a forum to find out if someone else might be having a similar problem and to see if they found a solution. If your problem is confirmed and no one has yet found a solution, it won't do any good to continue complaining about it in the forums ... the best thing to do is let the appropriate software company KNOW about it so that they can fix it. Anything else is a complete waste of time and energy.



LostinSpaceman posted Thu, 19 November 2009 at 10:12 AM

Quote - > Quote - It's the exact same attitude towards Poser users that was repeatedly voiced by CP Forum moderators time and time again. "Oh, they're just Poser users, a whiney childish bunch!" whenever there was the least bit of a complaint that something wasn't working or that a promised item wasn't being released. Well thank GOD for Rosity, where people are allowed to dissent as long as they don't break the TOS as you've been known to do, by getting personal with attacks.

As an old timer in these parts, I feel I have to comment. It used to be that the forums in the various communities were a place where people shared information. The noise ratio was a lot lower back then. And yes, the Poser and DAZ folks even popped in once in a while and were not only welcome, they were more a part of the community back then as well. That is no longer the case because something has definitely changed along the way. There is WAY too much "dissent"  and it now appears to be fashionable to bash on Smith Micro and DAZ at any available opportunity.

I might be wrong ... but if something doesn't work, what good does it to do complain about it in a forum?  The way I see it is you go to a forum to find out if someone else might be having a similar problem and to see if they found a solution. If your problem is confirmed and no one has yet found a solution, it won't do any good to continue complaining about it in the forums ... the best thing to do is let the appropriate software company KNOW about it so that they can fix it. Anything else is a complete waste of time and energy.

The problem with that point of view Deecy is just this. SM had forums at CP where problems were brought to their attention and instead of resolving them or attempting to resolve them, they closed their forums. Now they want to come here and silence complaints on forums they don't even run, and that's just wrong.

I too get just as tired seeing complaints that have been voiced being repeated adnauseum, but you know what? I'd rather be able to see them and be aware of the issues that others are having when it comes time to make my purchase decisions than to not see any what so ever and walk blindly into a purchase I won't be happy with.

While we're at it, let's look at these Cold Calls SM is now making trying to push people to buy Poser 8 who already HAVE Poser 8. This shows a complete disregard for their customer base! They have my cellphone number along with a valid P8 serial number on file, but yet they'll call my cellphone costing me airtime in order to try to sell me something I already have. At this point I'm sorry I gave my cellphone when I registered but a phone number was asked for and I don't have a land line so I gave it. Now it's costing me money.


DCArt posted Thu, 19 November 2009 at 10:27 AM

"The problem with that point of view Deecy is just this. SM had forums at CP where problems were brought to their attention and instead of resolving them or attempting to resolve them, they closed their forums. Now they want to come here and silence complaints on forums they don't even run, and that's just wrong."

I will admit that I didn't go to CP a lot. But I do have to comment on that.

You see that little line at the very top of the screen here that reports the number of users online here?  Most times that I come in here, the number is WELL OVER 3000 people at a time.

Now ... whenever I found my way to the Content Paradise forums I took a look at the number of users online there at any given time.  Usually it was somewhere between 30 and 60 people. I think the "most users online" was a figure under 500 if I remember correctly (and that either related to a software release, or some skuttlebut about Apollo Max LOL).  BUT ... if the average amount of traffic there was only one or two percent of the traffic here, would it make sense to keep it open?

So ... the Content Paradise forums were a resource that wasn't being used that much as far as I can see, and when it WAS used, it did have a very high signal to noise ratio. In a way, I can understand in part why it was closed, though it's unfortunate. Had it had better community support, though, things might have been different. Who knows.



LostinSpaceman posted Thu, 19 November 2009 at 10:35 AM

Well I can't speak to the numbers online at CP 1 because I never bothered to look and 2 I stopped using their forums long before they closed them because of just the attitude I've pointed out here. When they first opened and Passport was thriving, I'm certain they had more traffic than they did in the end. The problem is, like myself, they drove a lot of people off with their hamfisted form of moderation through intimidation.


DCArt posted Thu, 19 November 2009 at 10:49 AM

Quote - Well I can't speak to the numbers online at CP 1 because I never bothered to look and 2 I stopped using their forums long before they closed them because of just the attitude I've pointed out here. When they first opened and Passport was thriving, I'm certain they had more traffic than they did in the end. The problem is, like myself, they drove a lot of people off with their hamfisted form of moderation through intimidation.

A lot of the attitudes, noise and complaints in the forums (ALL of them, not just CP)  drove me away a long time ago too, which is a reason that I don't post in any of the community forums that much any more. Like I say, something has changed along the way, and it's just not the same as it used to be.

It seems you are accepted here if you complain. If you say something positive, you're accused of being a brainwashed "fangirl" by those who complain the loudest.



thinkcooper posted Thu, 19 November 2009 at 12:00 PM

Quote - Miss one little bracket on a quote and the rest of the post gets wierd. LOL.

Thanks for the answer. I thought there were more of us than just me that don't let our main machines on the net and don't use facebook type forums.

Glad to be able to answer your question. It was blog-worthy when it came up a few days ago.

Coop


LostinSpaceman posted Thu, 19 November 2009 at 12:05 PM

Quote - > Quote - Well I can't speak to the numbers online at CP 1 because I never bothered to look and 2 I stopped using their forums long before they closed them because of just the attitude I've pointed out here. When they first opened and Passport was thriving, I'm certain they had more traffic than they did in the end. The problem is, like myself, they drove a lot of people off with their hamfisted form of moderation through intimidation.

A lot of the attitudes, noise and complaints in the forums (ALL of them, not just CP)  drove me away a long time ago too, which is a reason that I don't post in any of the community forums that much any more. Like I say, something has changed along the way, and it's just not the same as it used to be.

It seems you are accepted here if you complain. If you say something positive, you're accused of being a brainwashed "fangirl" by those who complain the loudest.

Well I still consider myself a fanboi of Poser, I'm just not a fan of those who bash those who have issues with it. I like Poser 8. I haven't had all the problems others have had with it with the exception of one that was fixed with the hotfix patch. I have been a Poser buyer since version 4 and have every version between there and here. So yeah, I like Poser A LOT. I just don't like how the people who created it come across in public some times like calling their customers unfair whiners, either directly or via implied remarks.


samhal posted Thu, 19 November 2009 at 12:14 PM

Quote - > Quote - It's the exact same attitude towards Poser users that was repeatedly voiced by CP Forum moderators time and time again. "Oh, they're just Poser users, a whiney childish bunch!" whenever there was the least bit of a complaint that something wasn't working or that a promised item wasn't being released. Well thank GOD for Rosity, where people are allowed to dissent as long as they don't break the TOS as you've been known to do, by getting personal with attacks.

As an old timer in these parts, I feel I have to comment. It used to be that the forums in the various communities were a place where people shared information. The noise ratio was a lot lower back then. And yes, the Poser and DAZ folks even popped in once in a while and were not only welcome, they were more a part of the community back then as well. That is no longer the case because something has definitely changed along the way. There is WAY too much "dissent"  and it now appears to be fashionable to bash on Smith Micro and DAZ at any available opportunity.

I might be wrong ... but if something doesn't work, what good does it to do complain about it in a forum?  The way I see it is you go to a forum to find out if someone else might be having a similar problem and to see if they found a solution. If your problem is confirmed and no one has yet found a solution, it won't do any good to continue complaining about it in the forums ... the best thing to do is let the appropriate software company KNOW about it so that they can fix it. Anything else is a complete waste of time and energy.

Amen.

i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.

Oh, and a wiener dog!


thinkcooper posted Thu, 19 November 2009 at 12:19 PM

Quote - So yeah, I like Poser A LOT. I just don't like how the people who created it come across in public some times like calling their customers unfair whiners, either directly or via implied remarks.

You and I have some things in common. I love Poser so much, I (along with the whole of the Poser team) have dedicated my professional life to it. Really. But what irks me? Blanket statements, such as the one above - "complete disregard for our customer base". That is neither accurate or fair, but unfortunately seems to be the kind of aspersion that sprinkles without regard from a few customers.

Perhaps if there were a little more civility all around, Rendo would be an easier place to participate in.


LostinSpaceman posted Thu, 19 November 2009 at 12:23 PM

Coop, I don't know who you're quoting but I never said "complete disregard for our customer base". I did remark on your statement about Rendo users and what BB said it implied about us all being whiners.


thinkcooper posted Thu, 19 November 2009 at 12:31 PM

Quote - Coop, I don't know who you're quoting but I never said "complete disregard for our customer base". I did remark on your statement about Rendo users and what BB said it implied about us all being whiners.

Actually LIS - I was quoting you...

Quote - This shows a complete disregard for their customer base!

:-)

Cheers,

Coop


Dizzi posted Thu, 19 November 2009 at 12:37 PM

Quote - The problem with that point of view Deecy is just this. SM had forums at CP where problems were brought to their attention and instead of resolving them or attempting to resolve them, they closed their forums.

Companies usually have forums so the users can help each other not to do support via them... For support they have email addresses (like e-frontier had, when they had the CP forums) or a ticket system as SM now has. So I doubt you brought anything to anyones attention via the CP forum, if it wasn't for one of the support guys there to forward you problem...



LostinSpaceman posted Thu, 19 November 2009 at 12:39 PM

Ok yeah, I said that about getting sales calls a couple posts back. I still say calling customers to sell them something they've already bought from you shows exactly that. In anycase, I'm done. I don't need this crap right now. Nor do I need to buy anything else from CP or SM.


vilters posted Thu, 19 November 2009 at 2:53 PM

@ to ALL

STOP
I live in Belgium, pay 42 dollars + tax a month, for INTERNET

This was about SR 2 ( i thought )

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RHaseltine posted Thu, 19 November 2009 at 3:06 PM Online Now!

Quote - You see that little line at the very top of the screen here that reports the number of users online here?  Most times that I come in here, the number is WELL OVER 3000 people at a time.

Now ... whenever I found my way to the Content Paradise forums I took a look at the number of users online there at any given time.  Usually it was somewhere between 30 and 60 people. I think the "most users online" was a figure under 500 if I remember correctly (and that either related to a software release, or some skuttlebut about Apollo Max LOL).  BUT ... if the average amount of traffic there was only one or two percent of the traffic here, would it make sense to keep it open?

Those figures are based on counting people who have clicked within the last n minutes, and I think Renderosity has a larger value of n than most phpbb boards - at DAZ I think it was stated to be 5 minutes, while at the time that was said Renderosity was said to use a 30 minute window. Presumably adding minutes to the window doesn't add active members at the same rate, since active posters will contribute one to the count on both the 5 and 30 minute samples, but it does mean you can't necessarily compare the numbers directly.


Synpainter posted Thu, 19 November 2009 at 3:22 PM

**:::... and Now
WE RETURN, BACK TO OUR REGULARlY SCHEDULED PROGRAMMING::::
**

Happy to report on my iMac, that SR2 has made considerable improvements!

No Longer Crashing on the Library reloads,
No Longer Crashing in the Material Room,
IDL is MUCH quicker & does not "Lockup" 80% of the way through a render anymore
(well so far anyway ;))

I must have to look into replacing my mouse/tablet, the camera still does goofy things while try to directly manipulate within the preview window. 

Overall I am a happy camper with SR2

my .02


vilters posted Thu, 19 November 2009 at 3:31 PM

Oef, some good news finally.
Thanks.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


mousso posted Thu, 19 November 2009 at 5:02 PM

Well, SR2 didn't solve my problem. I still cant finish a render unless its preview quality. FFrender  stops working after 10 minutes every single time I enable raytracing or IDL. Its very frustrating because I so want to see what its capable of.
So I'm stuck with good old poser pro until 2010 pro is released.


bagginsbill posted Thu, 19 November 2009 at 5:18 PM

Every time? No matter what the content or settings? I had a user yesterday tell me that IDL takes 10 hours on her machine. Turns out she had the settings at completely ridiculous values, now it renders in 12 minutes.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Zaycrow posted Thu, 19 November 2009 at 5:19 PM

Quote - I still cant finish a render unless its preview quality. FFrender  stops working after 10 minutes every single time I enable raytracing or IDL. Its very frustrating because I so want to see what its capable of.

Had sort of the same problem. You can try to reduce the bucket size. Helped me in some cases.



Anthanasius posted Thu, 19 November 2009 at 5:29 PM

Quote - Well, SR2 didn't solve my problem. I still cant finish a render unless its preview quality. FFrender  stops working after 10 minutes every single time I enable raytracing or IDL. Its very frustrating because I so want to see what its capable of.
So I'm stuck with good old poser pro until 2010 pro is released.

Sebd us a capture of your render settings, may be we can help you !

Génération mobiles Le Forum / Le Site

 


vilters posted Thu, 19 November 2009 at 8:33 PM

Well, I continued refining a breast morph for the P8 Low Res female. (actually it is Maria) 3 Alysons (Maria's), full texture (modified colors, and sharpened, and sharpened) in IDL took about 5 min to render. (click to full size)

The LEFT Figure:
THE SAME texture is connected to:  (BB, rest seated, it's just a KISS experiment)
There is NO other texture used, just and only the figures texture! (body + head + standard Maria eyes and laches)

Diffuse 0.8 ==>
Specular color base color white ==>
Specular value 0.25 ==>
Highlight is at 1.000, ==>
Reflection color base color white ==>
Reflection value 0.1 ==>
Bump 0.005 ==>

The Middle figure:
Diffuse 0.8 ==>
Specular color base color white ==>
Specular value 0.1 ==>
Highlight is at 1.000 ( no tex )
Reflection color base color white ==>
Reflection value 0.2 ==>
Bump 0.005 ==>

The right figure
Diffuse 0.8 ==>
Specular color base color white ==>
Specular value 0.25 ==>
Highlight is at 1.000  ( no tex )
Bump 0.005 ==>

have to reduce bump for close ups. (texture a little too scharpened, but OK for distance shots)
Anyhow, it was a morph test!

Oh, yes, before I forget:
Collars X to 102
Shoulders X to 110
Forearms X to 120

Render Settings
CShadows ON
Raytracing ON
Bounces 2
IC 10
Indirect light ON
Pixel samples 3
MSR 0.1
Rendered full screen, reduced till below 200K to put here 

But, when i try to render at IC 100, my PC is often on his / her knees...

Past 03 Am now, bedtime.
have a nice day.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


MikeJ posted Thu, 19 November 2009 at 8:42 PM

Quote -
(by thinkcooper)
Perhaps if there were a little more civility all around, Rendo would be an easier place to participate in.

Well really, what do you expect? Have you spent much time reading non-Poser forums? Lack of civility is more often than not the general rule on internet forums, particularly where a product is the topic. As I'm sure you're well aware, you can't please everyone.
But it is by far not just Poser that has this situation. There are probably far more unhappy Max, Maya and other high end 3D users out there and you can find the same "uncivil" behavior on may forums devoted to those and other products.

But you also have to consider you haven't exactly gone out of your way to endear yourself or your products to the community. The Poser 5 fiasco is one example, and while maybe not quite as bad, now Poser 8, too. All the other versions seemed more or less fine, but those are two striking examples of why there might be a good deal of animosity towards the ever- traveling band of Poser developers.
Poser 5 was rush released when you guys were all but broke and out of business. You foisted an unfinished and probably rather untested version upon this community you love so much, with much ado and fanfare, just to get some cash flow.
And Poser 8 - released just on time, immediately after the presentation at SIGGRAPH, bugs and all. Bugs that you knew were there, as you were already working on a SR1 and already had a hotfix even as the raw version was going out the door. But I imagine it would have been kind of late (and expensive) by that point to have all those DVDs replaced...
And while there were a whole lot of people jumping up and down for joy over it, there were also quite a few people for whom it wouldn't work, and even now still won't. Sure, you have the refund deal, but that's not really a solution. People wanted to buy it and use it, not have a refund.
And then there's the matter of all the IDL hoopla. Says on your site "photorealism". Uh-huh. But everybody who tried it couldn't get jack out of it at first, because you neglected to mention that half the settings were hidden away in an undocumented script. Not to mention that the hotfix was supposed to be included in the download, but wasn't.

And that poll, asking people how much money they make, for one, not including a suggestions field for another. (You could at least have made a token gesture and just ignored the hundreds of suggestions you would have received, you know.)
But instead you came jollypopping along like your poll was the best thing since sliced bread and then seemed surprised when it wasn't as well-received as you'd have liked.

But to recap:
Poser 5 : Tragic release just to bring in some cash, figuring the community loved you so much they would understand.
Poser 8: Wasn't even ready for release, but I imagine you were pressed to make that deadline for right after the SIGGRAPH presentation.

I could go on and on about Poser's problems, but I'm trying to stay civil here and see no real point in it anyway as that's not the subject here, but I will at least mention there are still many long time bugs and issues that haven't even been touched. Things like that also make customers unhappy.

But to go back to your statement, i.e., "Perhaps if there were a little more civility all around, Rendo would be an easier place to participate in."

That does sound whiney. I mean seriously, as "the face of Poser", do you really expect to be greeted everywhere you go like some kind of well-loved king or something, considering your history?
Or are you saying you choose not to participate as much as you'd like because there isn't enough back-patting and fawning as you'd like and too much meanness and animosity for you to be able to function?
The days of Poser as a cult app and you as its Reverend Jim Jones are long over. A decade ago when this place was Poserforum.com and you were being worshiped as the can-do-no-wrong Poser God by the likes of Willow and Grey are over, never to be seen again. Poser got kind of big somewhere along the way, and in spite of all your inadvertent attempts to ruin it, has prevailed, but only because there was always someone else willing to bail you out and fix it up good enough for another version.

I'm sure you're a great guy, and sincere about your love for Poser. I have little doubt about that. But if you're surprised why Poser and yourself are greeted with so much recurring animosity, maybe you are just a little too detached from your user base. And if that's the case, maybe you ought to hang out only in places where you are not questioned or challenged.

For the record, I think you guys are on the right track for Poser's development, and I think Pro and 8 both have some really great qualities. I hope to see you guys eventually bring it up to its full potential. There is no other app that comes close to Poser for what it does, and it would be great to see you guys stop dicking around with it and just do it up right, and for once have a major release that doesn't work for only half the people and needs 6 months and 5 patches to live up to its hype.



vilters posted Thu, 19 November 2009 at 8:54 PM

I was so satisfied about my morph, my sharpened texture experiment,
and then you get the above;

Right or wrong,
This is not the time,
nor the place,
Thank you.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LostinSpaceman posted Thu, 19 November 2009 at 8:59 PM

Word! What MikeJ said!


NoelCan posted Thu, 19 November 2009 at 9:04 PM

Quote - I was so satisfied about my morph, my sharpened texture experiment,
and then you get the above;

Right or wrong,
This is not the time,
nor the place,
Thank you.

But yes it is...   This is a thread about P8 and SR2 NOT textures..  It is great to know that things are working better than before.  But We still need to see the warts and scars associated with making this program what it is..


whbos posted Thu, 19 November 2009 at 11:40 PM

I definitely agree with the issue on the library scroll bar.  I did suggest it be wider or moved to the left but that suggestion was ignored.  How about the ability to customize the width of it.  It is very difficult to grasp it with the mouse pointer.  As a college professor told me once "working with the mouse is like working with a brick."  That is so true.

Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro


GeneralNutt posted Thu, 19 November 2009 at 11:59 PM

I think it is great the people behind poser product even come on the forums. You don't see that with most products. I had an issue with a monitor a month after I bought it, I could not email anyone from the company, send mail, or talk to anyone on the phone. The closest I got a was a call center in India with some dolts who wouldn't know the difference between a CRT or LCD monitor, and wouldn't let me speak to their boss. At rendo I have seen posts from the poser team who have tried to help with technical issues or give heads up.

Having and issue with something and complaining, are not the same thing.



mousso posted Fri, 20 November 2009 at 1:16 AM

Quote - Every time? No matter what the content or settings? I had a user yesterday tell me that IDL takes 10 hours on her machine. Turns out she had the settings at completely ridiculous values, now it renders in 12 minutes.

Yes every time. I tried different settings. When I render the poser screen is black with tiny red dots. I'm assuming that when poser calculates the IDL. Depending on the scene it takes cca 30 minutes but when it actually starts the real render FFrender stops working.

Quote -

Sebd us a capture of your render settings, may be we can help you !


NoelCan posted Fri, 20 November 2009 at 2:02 AM

Quote - > Quote - Every time? No matter what the content or settings? I had a user yesterday tell me that IDL takes 10 hours on her machine. Turns out she had the settings at completely ridiculous values, now it renders in 12 minutes.

Yes every time. I tried different settings. When I render the poser screen is black with tiny red dots. I'm assuming that when poser calculates the IDL. Depending on the scene it takes cca 30 minutes but when it actually starts the real render FFrender stops working.

Quote -

Sebd us a capture of your render settings, may be we can help you !

Thanks for posting this..  I have copied these settings and My render time has REDUCED from  >90 to <20mins..

Thanks Again..  When You're in town I'll buy you a beer or ten..


mousso posted Fri, 20 November 2009 at 2:31 AM

You're welcome NoelCan. That setting is from vincebagna btw.

It would help lots of people who are new to poser 8 (like me) if people here would post their render settings. The more we experiment the better.


Anthanasius posted Fri, 20 November 2009 at 3:33 AM

mousso put the Irradiance cache to 0 not the IDL and your shading rate to 0.2.

Check the "Use own process" too .

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TikiGawd posted Fri, 20 November 2009 at 3:44 AM

Wow, the library is nice and quick, now.

Time to read Pose library: SR1: 5min 15sec. SR2: 35sec...

Whoever fixed that: T H A N K   Y O U !

:D


mousso posted Fri, 20 November 2009 at 6:25 AM

Quote - mousso put the Irradiance cache to 0 not the IDL and your shading rate to 0.2.

Check the "Use own process" too .

I did and still no luck.
As a last resort...I'll do an OS install on the weekend. Who knows, maybe its vista or some driver problem. Its not the first app I cant run on this OS.
Time to move on to windows 7 anyway.


LazyLeopard posted Fri, 20 November 2009 at 9:02 AM

It sure helps when problems with the software are presented in a reasonable and informative manner without mud-slinging rants and general animosity. I'm interested in learning where the problems are, but not at all in how angry this makes anyone.

For the record, I've found that SR2 does seem to have improved IDL render times at least some of the time, but it also seems to produce slightly brighter renders for the same settings (I generally start at IDL RT: 3, IC: 25, ILQ: 3, PS: 3, MSR: 0.5) than SR1.

SR2 has not fixed the way "Save" sometimes remains greyed out after Material Room changes are made, and mimimising Poser while it is rendering still doesn't always work properly.

(All these based on Poser 8 running on an iMac with OSX "Tiger".)

(Edit: remove quote from deleted post.)


bagginsbill posted Fri, 20 November 2009 at 9:27 AM

Quote - > Quote - Every time? No matter what the content or settings? ...

Yes every time. I tried different settings. When I render the poser screen is black with tiny red dots. I'm assuming that when poser calculates the IDL. Depending on the scene it takes cca 30 minutes but when it actually starts the real render FFrender stops working.

No matter the content? You didn't answer that part.

I'm trying to get at the boundaries of the problem. Does it even lock up with just a couple primitives and a ground plane? If so, we go in one direction. If not we go in another.

Obviously there's something wrong with Poser if you can't render a sphere and a box with IDL. But if you can, then we need to understand the nature of the scene contents. For example, if you're using RDNA's Terradome with the big transparency sheets for atmospheric effects, this will appear to hang, but it is actually just incredibly complicated to render and could take hours before you see even one bucket show up.

In the absence of any data, I can't figure out what to suggest as the next step.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Adom posted Fri, 20 November 2009 at 9:45 AM

Everybody's talking about those lights and renders and what about the frame indicator - it still doesn't update (refresh) the frame number when in graph window:)

And one suggestion:
List of actors in Animation Palette could be adjusted to the right not left - woudn't it be better?


Michael314 posted Fri, 20 November 2009 at 12:19 PM

Hi,
my 2 main issues with P8 and SR1 had been:

Both have been fixed in SR2, I'm very happy now!

Best regards,
   Michael
 


Plutom posted Fri, 20 November 2009 at 3:09 PM

Question, if one accidently downloaded the wrong version (Mac instead of PC, if one has a PC), will the downloaded application sense that it is the wrong version?  Here is how I downloaded it::  I did it within Poser 8 and it took me to one page with just one SR-2 upload and the SR-2 readme file.  I downloaded those two and everything appears to be working fine.

The only thing I experimented with so far is the IDL speed and it  does run faster.  As for the library, hadn't experienced any problems with SR-1.

Now for the person that  stated that SM is the only company that actively participates here, that appears so and my hat is off to  Steve, Ted and the rest of the SM gang for doing it..

Now Steve, when are you going to post more of  Alyson, Maria, etc in the Sticky and when is that  SM gallary going to open?  Jan


estherau posted Fri, 20 November 2009 at 9:19 PM

 quote from BB
"And this skinny scrollbar isn't just in the library - it is also in the parameter dials, and has the same issues. If I change it in the library, you still have a problem with parameter dial scrolling, or heirarchy tree scrolling, etc."

The reason the parameters scrolling isn't such an issue is we can undock it and stretch it and see most of the things we need without too much scrolling, unlike all the scrolling i need to do with my really really really bloated multiple external runtimes.
I would like all scroll bars wide of course, but I'll settle for the libraries one if I have to choose just one!
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


rjjack posted Sat, 21 November 2009 at 2:38 AM

The 'all white render' bug is still here but this time i have found how several PoserSurface nodes can be created, reported to SM


rjjack posted Sat, 21 November 2009 at 2:40 AM


bagginsbill posted Sat, 21 November 2009 at 9:43 AM

rjjack,

I do not understand what you're showing.

You show two Poser Surface nodes in the same mat room. Impossible.

What am I to understand from this?

The one on the left is an example of a bad shader. You have a very bright color in both diffuse and specular, and the maximum specular value + diffuse value is way over 1. This is your typical nonsense shader made by Poser users and you get exactly what you asked for there.

If you think the appearance is a bug, it isn't. That's what it is supposed to look like if you program it to go nuts like that.


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rjjack posted Sat, 21 November 2009 at 9:56 AM

Quote - rjjack,

I do not understand what you're showing.

.

yes it's possible to have two poser surface, i have made a special PZ2 file who create 4 poser surface, a bug in the material room, reported to SM with the pz2

the shaders are not importants they are just here to show the problem, on the preview i see the texture but on the render i got the white surface


DCArt posted Sat, 21 November 2009 at 10:14 AM

Just out of curiosity, can you explain what you did to create an extra Poser Surface node?



rjjack posted Sat, 21 November 2009 at 10:32 AM

> Quote - Just out of curiosity, can you explain what you did to create an extra Poser Surface node?

very easy, here is the picture and next post will be the file, a damaged pz2 file can probably trigger the bug too, if some are missing or don't match


rjjack posted Sat, 21 November 2009 at 10:35 AM

and now the pose file, you need to remove the txt extension , i was working with Cookie so the material is named Skin, you need to change for another figure.

the preview show always the last poser Surface clicked, but the render engine use always the first found


DCArt posted Sat, 21 November 2009 at 10:35 AM

There's no need to post the file, what I am interested in is what you actually did to create multiple Poser Surface Nodes. Is it something that actually happened WITHIN Poser, or did you manually edit the PZ3 file to make it happen?

The reason I ask is I am curious to see if I can reproduce it (and that will be one of the first things that Smith Micro will ask as well, is how can they reproduce it?)



rjjack posted Sat, 21 November 2009 at 10:59 AM

Quote - There's no need to post the file, what I am interested in is what you actually did to create multiple Poser Surface Nodes. Is it something that actually happened WITHIN Poser, or did you manually edit the PZ3 file to make it happen?

This is a problem in the material room, if you apply several pose files to a figure or a prop  and in all these poses the PoserSurface node is named "PoserSurface" you don't have the problem, but if in one pose inside the lot someone renamed the PoserSurface node you may got an extra PoserSurface node.

The attached pose file include 4 PoserSurface for the same material with differents names showing immediatly the problem, but in a normal use of Poser i have see this problem only twice since i have Poser8.


Anthanasius posted Sat, 21 November 2009 at 11:15 AM

Yeah ::: Really great for the multiple material zones

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Diogenes posted Sat, 21 November 2009 at 12:38 PM

Hi.

Could such a thing as the multiple Poser surfaces be used for material stacking on the same piece of geometry?

I know very little about materials, but here was my thinking. I know you can have multiple sub groups for the same piece of geometry as long as it does not have a named bone, the sub groups can use the same geometry. In UV mapper you should be able to asign each subgroup to a separate material, yes? Could each different Poser surface be asigned to the multiple material zones?

I might be showing my material room ignorance here.  😕


A HOMELAND FOR POSER FINALLY


ice-boy posted Sat, 21 November 2009 at 12:42 PM

this happened to me in poser pro. but only on an Apollo figure skin shader.


DCArt posted Sat, 21 November 2009 at 12:47 PM

 but if in one pose inside the lot someone renamed the PoserSurface node you may got an extra PoserSurface node.<<<

That might be the problem, then ... I've seen nodes renamed, but the main issue here is that the Poser Surface Node was renamed as well, which as far as I know isn't possible within Poser itself because the Poser Surface Nodes are named that way by default.

So it seems to me that the "bug" is in the pose files, and not Poser.



rjjack posted Sat, 21 November 2009 at 1:21 PM

Quote - >>> but if in one pose inside the lot someone renamed the PoserSurface node you may got an extra PoserSurface node.<<<

That might be the problem, then ... I've seen nodes renamed, but the main issue here is that the Poser Surface Node was renamed as well, which as far as I know isn't possible within Poser itself because the Poser Surface Nodes are named that way by default.

So it seems to me that the "bug" is in the pose files, and not Poser.

Content creators often rename the nodes, i have plenty of samples in my runtimes, usually it's copyright message, i don't have checked if they rename the PoserSurface node .

If Poser can handle only one PoserSurface by material but can create several of them, the bug is in Poser, the pose file is just here to show it,

Poser must warn the user as soon it read the second PoserSurface definition or take only the first in account and don't create the superflous

Or maybe SM is preparing the multilayered material room ??


Miss Nancy posted Sat, 21 November 2009 at 1:25 PM

if one wants to stack one material on top of others on the same poser surface, my vote would be to use a psd texture file.  those extra posersurfaces aren't gonna render AFAIK. rrjack's images may all be preview screens.



Diogenes posted Sat, 21 November 2009 at 1:32 PM

Thanks Miss Nancy,

Just wondering. Multi layering would be a nice addition to the materials IMHO.


A HOMELAND FOR POSER FINALLY


bagginsbill posted Sat, 21 November 2009 at 9:27 PM

I have been discussing multi-layer materials with SM, specifically with Stefan Werner. Very interesting idea.  It is not implemented yet, and if Poser is allowing it, even in a perversely (spelling?) built material, that is a bug.

P.S.: I am drunk todya.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Diogenes posted Sat, 21 November 2009 at 9:42 PM

Been playing with the idea since I read rrjacks post. But so far no luck it will only render the first material. I don't have enough knowledge to figure out why it will only render the first one But if I keep picking at it maybe I'll stumble onto a solution. :)

I couldn't get the extra Poser surfaces to work at all.  So I tried adding multiple groups and materials to the same geometry, with a single Poser surface, but I can only get the first material to render.


A HOMELAND FOR POSER FINALLY


Tashar59 posted Sat, 21 November 2009 at 9:52 PM

But can't we already multi layer with blend nodes?


bagginsbill posted Sat, 21 November 2009 at 11:31 PM

You can blend colors, but you can't blend normals. That is the real thing I'm after. Imagine skin with soap bubbles on top, created by displacement and with a completely different material.

Or, imagine wood, with wood grain under a layer of transparent varnish, which has its own normals to simulate paint brush marks.


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vilters posted Sun, 22 November 2009 at 2:48 AM

Now i am going OFF limits.

Displacement !
A Displacement map, makes objects "bigger". They are in themat room, and only "surface" when rendering; artificially incresing poly count, and putting a "skin" armund the origional obj surface.
Actually, poly count can become pixel count.
Greatly increasing render times (normal) and making transparance, and reflection calculations difficult; (normal, a lot more surfaces to count on and from)

Problem:
When using a cloth room, cloth is calculated around the origional obj.
Once the cloth is formed, and you render, the displacement map comes poking through the cloth. If it where cars, there would be many accidents.
Same for a close fitting skull cap (to put dynamic hair on).
The scull cap is on the head, OK, put the scul cap over a head with a displacement map, and  again, polygon interference and accidents.
Put collision "ON" and the result can be garbage.

How will a normal map in Poser react?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Anthanasius posted Sun, 22 November 2009 at 2:52 AM

With multylayer we can imagine a real SSS !

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lmckenzie posted Sun, 22 November 2009 at 9:13 AM

*"...*adding multiple groups and materials to the same geometry"

Do you mean the technique that Staale used to create multi-layered textures? He created a multi-layered Posette figure many years ago - rather a neat trick. See 'BodyMorpher 1 mk.3 ProTex' at the link.

home.online.no/~kjellil/Index-AllStuff.htm

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Diogenes posted Sun, 22 November 2009 at 9:41 AM

lmckenzie:   Yes that sounds like what I have been attempting, I will have to dig around in the files and see what has been done here.   Thanks.


A HOMELAND FOR POSER FINALLY


722 posted Sun, 22 November 2009 at 10:35 AM

Wow the render time  whent from an  hours to severl minuets,  big dif , no jacked up black splaches every where  , glade to see that thang are geting fixed.

This render has all lights turnd off . really like that it working better, im going to have fun ( smile


ice-boy posted Mon, 23 November 2009 at 12:13 AM

what figure is that? and is the armour with the figure? 


722 posted Mon, 23 November 2009 at 5:30 AM

The figure is Freak4 , the armour is War Machiners For Freak 4 found at CP made by Dark Edge Design it's  on sale till 25th
In the exampled pic you can see that i'm makeing my own persenal texure for it . I like playing with textures, He He He 


mousso posted Mon, 23 November 2009 at 11:15 AM

Quote - > Quote - > Quote - Every time? No matter what the content or settings? ...

Yes every time. I tried different settings. When I render the poser screen is black with tiny red dots. I'm assuming that when poser calculates the IDL. Depending on the scene it takes cca 30 minutes but when it actually starts the real render FFrender stops working.

No matter the content? You didn't answer that part.

I'm trying to get at the boundaries of the problem. Does it even lock up with just a couple primitives and a ground plane? If so, we go in one direction. If not we go in another.

Obviously there's something wrong with Poser if you can't render a sphere and a box with IDL. But if you can, then we need to understand the nature of the scene contents. For example, if you're using RDNA's Terradome with the big transparency sheets for atmospheric effects, this will appear to hang, but it is actually just incredibly complicated to render and could take hours before you see even one bucket show up.

In the absence of any data, I can't figure out what to suggest as the next step.

Sorry for the late reply, I was away for the weekend.
Seems that it was either Vista or driver problem because now that I installed windows7 poser8 works fine. 
I have just one more question. If I render my scene with IDL on should I see the black screen with the tiny red dots (calculating) before the actual render?  Because I dont see it. The renders turn out good, far better than what I'm used to in poser pro, but I'm not sure IDL is working.


cspear posted Mon, 23 November 2009 at 12:54 PM

Quote - I have just one more question. If I render my scene with IDL on should I see the black screen with the tiny red dots (calculating) before the actual render?  Because I dont see it. The renders turn out good, far better than what I'm used to in poser pro, but I'm not sure IDL is working.

Yes, you should see that. Do you have IDL enabled in the main render options dialogue (not the D3D script)? You need to enable it there, even if you use the script.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


mousso posted Mon, 23 November 2009 at 3:50 PM

Quote - > Quote - I have just one more question. If I render my scene with IDL on should I see the black screen with the tiny red dots (calculating) before the actual render?  Because I dont see it. The renders turn out good, far better than what I'm used to in poser pro, but I'm not sure IDL is working.

Yes, you should see that. Do you have IDL enabled in the main render options dialogue (not the D3D script)? You need to enable it there, even if you use the script.

Um...no I didn't have it enabled. lol Thank you!
It works fine now but render time jumped from 30 minutes to 3+ hours. I'm not complaining! I'm just happy it works at last.


vilters posted Mon, 23 November 2009 at 4:05 PM

Seems like a big jump, what are your render settings?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


mousso posted Mon, 23 November 2009 at 4:50 PM

Quote - Seems like a big jump, what are your render settings?

I still have no idea what tone mapping and HSV exponential is or what it does.


cspear posted Mon, 23 November 2009 at 4:59 PM

The number of samples looks awfully high at 1024. I'd start lower - say, 60 - and work your way up if it looks like crap. Also take your IDL bounces down from 7 to 2 or 3 - again, work up from there if needed.

Here's a screenshot of my starting point.

I wouldn't worry about tone mapping until you've figured out what it does. This image from my gallery absolutely required it so as not to come out virtually pitch black.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Anthanasius posted Mon, 23 November 2009 at 5:12 PM

This settings work fine for a test render !!!

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Anthanasius posted Mon, 23 November 2009 at 5:15 PM

@ mousso

Pixel sample dont need to be high, 3 is correct with 2 for the sync ... Same for Shading rate, generally 0.2 or 0.3 is correct.

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vilters posted Mon, 23 November 2009 at 5:17 PM

I mostly use the normal render dialog.

Vink Cast Shadows
Vink Raytrace
Bounces 3
Irr Catch 0 ( yes zero ), and keep it there. => Later on, try 2, or 4, or 7, or 10

Vink Indirect Light
ILQ 7, can got to 10 or 20, or higher if needed, but only if needed.
Pixel Samples 3
MSR 0.5 for some nice detail, to 0.1 for very sharp
Bucket 32, can lower to 16, or even 8.

Vink Smooth Plygons
Vink Displacement maps

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Anthanasius posted Mon, 23 November 2009 at 5:24 PM

Just for exemple, the settings i always use ...

Some time i change the raytrace bounce and idl bounce when needed

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Anthanasius posted Mon, 23 November 2009 at 5:51 PM

Done with the test render settings, between 5 and 10 minutes ...

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hborre posted Mon, 23 November 2009 at 6:50 PM Online Now!

If you are using displacement in D3D's script, do not keep it at 0.  Input a value, i.e., 0.2 or higher.  With SR3 installation, bump and displacement mapping will cause your render to quick prematurely if it remains at it's default setting.  It took me a better part of a day to narrow down my render problem on a basic scene with plenty of bump and displacement.  A lesson learned.

BTW, Tone mapping is P8's way of introducing gamma correction and controlling specular blowout in your render.  Use HSV Exponential.  Keep in mind, though, as you increase your HSV exponential, your render will subsequently become lighter.  HSV=2 is a good start.


Paloth posted Mon, 23 November 2009 at 11:34 PM

Why did SR2 break my library when the library worked fine on the original installation? Is SR2 not compatible with the version of flash included on the Poser 8 installation disc? Some people say they get the "page not found" notice and refresh to load the library, but on my system the hourglass blinks and clicks. Once, after ten minutes, I got the "page not found" notice and was able to refresh and load the library, but when I attempted to wait another time the hour glass clicked for twenty minutes before I gave up. For me, SR2 isn't usable, which is unfortunate because it's supposed to fix a lot of problems.  

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mackis3D posted Tue, 24 November 2009 at 1:35 AM

@Paloth: I experienced a similar problem. In my case I had to install Java ( http://www.java.com/en/download/manual.jsp ) because it was missed somehow by the browser (IE, which is needed for Poser's library). I only found out because of IE. On the link you'll find the right thing for your OS. In my case, I'm on WinXP Prof 64bit, I had to restart after installing Java and suddenly the P8 library worked. Even though I did not find a hint about it in the forum, I hope it will solve your problem too.

And be aware If you use 32-bit and 64-bit browsers interchangeably, you will need to install both 32-bit and 64-bit Java in order to have the Java plug-in for both browsers.


mousso posted Tue, 24 November 2009 at 9:21 AM

Now I have a different problem. I have lots of poser pro scenes and so far they worked fine in P8. Not anymore.

this is the scene I want to render

and this is what I get after a few minutes

no matter if its a preview render only or higher render settings I get black scene as a result. Tried clearing cache, restarted computer...nothing works.


bagginsbill posted Tue, 24 November 2009 at 10:22 AM

Did you try moving the camera? Looks like there's a wall between you and the figure.

I realize that sounds stupid.

But there are about 10,000 ways you can render blackness. I picked one.

You pick some more.


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mousso posted Tue, 24 November 2009 at 11:46 AM

lol what the hell? Honestly, I unchecked the background board visibility and it still came out black. Now that I deleted it, it renders fine. Thank you for the help :)


Paloth posted Tue, 24 November 2009 at 10:53 PM

I installed the java download and now I get the "page cannot be found" message more reliably, and that's an improvement. 

Why did the original Poser 8 installation library function perfectly on my system? Why doesn't  Poser SR2 know where to find its own library page?  

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mackis3D posted Tue, 24 November 2009 at 11:09 PM

Quote - I installed the java download and now I get the "page cannot be found" message more reliably, and that's an improvement.

Do you have the free Flex on/ Flex off script to switch the library on or off? If you have it this can be another problem - in my case I changed the LSM_GUI.html one to LSMGUI_html without giving it a thought - that resulted in your IE display "page not found".

If that's not the case, I hope someone else finds a solution for you.


Paloth posted Wed, 25 November 2009 at 12:13 AM

I think the free Flex on/ Flex off script is set to off. The library isn't expanded when it finally appears.

I did a search for the LSM_GUI page and came up empty. Where is that page located?

By the way, thanks for you help mackis3D. Poser is usable again after a quick refresh. 

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bagginsbill posted Wed, 25 November 2009 at 10:05 AM

Are you guys in contact with SM on these issues, particularly John (aka ratscloset)?

I found that supporting the GUI via this forum was a huge waste of my time so I'm not going to do it anymore.

Use the official people who's job is to support the app. He may not know the solution. On the other hand, he may know already instantly what is going on and you're spinning your wheels for nothing.


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mackis3D posted Wed, 25 November 2009 at 12:07 PM

Quote - I think the free Flex on/ Flex off script is set to off. The library isn't expanded when it finally appears.

I did a search for the LSM_GUI page and came up empty. Where is that page located?

By the way, thanks for you help mackis3D. Poser is usable again after a quick refresh. 

So your library is now working again?

The LSM_GUI.htm has to be named by yourself if you use the free flex on/off script. It's not located in your runtime if you don't have the free Flex on/Flex off script. It would be in UI, FLEX, LSMGUI, BIN-RELEASE. Usually there is only the Poser 8's own LSMGUI.html file . In case you use the free flex on/ flex off, there is a new LSMGUI.html file and Poser 8's own has to be renamed to LSM_GUI.html, otherwise it does not work and the "page cannot open" appears instead. Many P8 users had this script because switching the library off helped to reduce the RAM usage ( I don't know if it's still needed after SR1 and SR2). But as I read in the German forum with SR2 some had problems to see the library after all because of this Flex on/ Flex off. But the problems seem to disappear after refresh in all cases. After having a problem myself with it in the beginning the library works with SR2 much faster now. Nevertheless I still miss the old one where everything was there the second Poser opened with no delays. Everytime I see the refresh circle I feel like I'm standing in the waiting line for something. That's also a reason why I won't use Windows 7 - I cannot stand the blue circle! I prefer the simple mouse pointer standing still.


TrekkieGrrrl posted Wed, 25 November 2009 at 2:59 PM

Quote - My computer is connected to the Internet at all times, and P8 preferences are set to check for updates on launch. Yet I have not received notifications of the hot fix, SR1 or SR2. Come to think of it, P7 never found updates either. I always learned about them here.

So's mine. And I opened Poser today after a computer reboot - not a word about SR2. I only found out now when I saw this thread.

Hm .. I wonder why they keep it such a secret - I don't want to go checking SM's site every day just in CASE there's something crucial there I really OUGHT to download.

Getting SR2 now. If the comma has been fixed it will make me incredibly happy - no matter if something else is broken again LOL! I want my comma!

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



TrekkieGrrrl posted Wed, 25 November 2009 at 3:36 PM

And an update. So far everything - including the comma - works beautifully! It seems like it also renders a little faster but I'm not sure about this, it's a fairly simple scen I'm working on and I didn't time it before SR2. But it renders. The library loads (not that I've even had problems with that) and the COMMA WORKS AGAIN! WEE! 

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



deci6el posted Wed, 02 December 2009 at 5:12 PM

 Poser 8 sr 2 
on a
MacIntel 2.4 GHz Core 2 Duo
 RAM: 2 gig
OS 10.5.8

Installed SR2 a couple of days ago I remember it running quite well with some (as promised) improved performance in the IDL department. Yesterday is not the problem.

Today, it crashes on start-up Everytime!  : (

Anyone have a similar problem or can guess what could be causing this?

Thanks for any help.


estherau posted Wed, 02 December 2009 at 5:28 PM

 works okay on my 10.6.2 OS

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Synpainter posted Thu, 03 December 2009 at 5:09 AM

When I run into issues of "Strangeness" like this, I usually find that a quick run of Disk Utility "Repair Permissions" helps.

I run on a iMac, same spec as yours. ;)

Quote -  Poser 8 sr 2 
on a
MacIntel 2.4 GHz Core 2 Duo
 RAM: 2 gig
OS 10.5.8

Installed SR2 a couple of days ago I remember it running quite well with some (as promised) improved performance in the IDL department. Yesterday is not the problem.

Today, it crashes on start-up Everytime!  : (

Anyone have a similar problem or can guess what could be causing this?

Thanks for any help.


deci6el posted Fri, 04 December 2009 at 12:28 AM

 Thanks for the suggestions. Disk Utility had already been run.

So far, trashing the pref folder seemed to do the trick. Don't know what could have gone wrong in there then that now it is OK with. Time will tell.

Plus  P8.sr2 also ran OK with the old P8.sr1 prefs. 

Anyway, fresh new generated prefs, its running again...for now.

Thanks again.


ice-boy posted Mon, 15 March 2010 at 6:15 AM

so on page one i showed renders how the reflection doesnt work very good with IDL when you have IC under 100. that was in november 2009. [ www.renderosity.com/mod/forumpro/showthread.php](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2787517&page=1)

5 months later and 2 service packs and it looks like nothing changed. i still need to use IC 100 to get even reflection in the IDL parts.

is this normal for a software in 2010?


Anthanasius posted Mon, 15 March 2010 at 7:45 PM

i agree ice-boy, and now is there ppro 2010 and all the energy of the dev is for it now ...

we can run to have a real sr with all the bugs reported and fixed ... The  $$$$ €€€€ law ...

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