Inception8 opened this issue on Dec 01, 2009 · 10 posts
Inception8 posted Tue, 01 December 2009 at 12:18 AM
How would you go about transferring V4 morphs to a prop?
Keeping it as a prop and nothing more than a prop.
For instance, transferring any V4 neck morphs to something that's worn around her neck.
What would you do? Or how?
Do I have to do something completely ridiculous and save the prop as a cr2, then transfer morphs with something like morph manager and then save it back as a prop. (Hey I'm just asking).
Or is there something out there completely better for maybe just that sort of thing.
RobynsVeil posted Tue, 01 December 2009 at 12:30 AM
Morphing Clothes is not limited to conforming clothes for human figures. You can also use it for clothing and accessory props, to fit hair figures and props to head shapes, for animal accessory like saddles, and even to transfer morphs between low and high resolution versions of the same figure.
www.renderosity.com/mod/bcs/index.php
BTW, I am in no wise affiliated or associated or married or anything else to Ralf (Dimension3D)... just to be clear on that.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Inception8 posted Tue, 01 December 2009 at 12:38 AM
Ok. Sounds good. It's just that I see things that say transfer morphs from this or that to this or that and it's related to Cr2s & pz2s
"BTW, I am in no wise affiliated or associated or married or anything else to Ralf (Dimension3D)... just to be clear on that."
You were putting me in the right direction, nothing wrong with that. :o)
vholf posted Tue, 01 December 2009 at 1:03 AM
I am in no wise affiliated or associated or married or anything else to Ralf (Dimension3D). Just wanted to say Morphing Clothes rocks! =P
flyboy posted Fri, 04 December 2009 at 8:18 AM
Hello RobynsVeil I saw your name and post here I have seen and used your outstanding products. I thought you could help me with my problem with V4 morphs. Here is my problem. I am using Poser 6 ,I am trying to make some morphs for the V4 body in Lightwave 9. I first tried this by loading the V4 obj file directly from the DAZ people folder/ geometries, I made the morph,saved it as an OBJ file by using the export OBJ /save in LW. This gave me an OBJ file containing the morph. But when I load V4 in poser and try to load the morph I get a message that " Target geometry has wrong number of vertices". So I tried it a different way. I load my V4 Character in a zero pose from my figure Library, and export her to create an OBJ file. I then load this V4 OBJ into Lightwave,make my morph and save. But when I try to load this new morph back into the V4 character I get the same message. "Wrong number of vertices". I know not add or delete and points from the model in Lightwave when I make the morph. I have made MANY props and morphs to props with Lightwave and have NEVER encountered this problem before. I am missing something here. Or is it possible that the process of importing and exporting V4 is altering the point number or arrangement of the points. Here is a clue. I checked the number of points on the V4 model that I loaded into Lightwave before I made the morph. And than I checked the same model after I made the morph and saved it and reloaded it back into Lightwave. The statistics panel in LW was the same for both models 70,200 points. Can someone give me some insight into this problem please. Thanks
RobynsVeil posted Fri, 04 December 2009 at 3:20 PM
hank you for your kind works, FlyBoy.
I'll have to admit: I've been trying to do morphs in Blender on V4 but have run into your exact snag. Lisa Richie has a really excellent tutorial on how to accomplish this: I think it's in the tutorials section.
I wish I could help you but I can't - I'm in pretty much the same place as you. I've been meaning to finish my import, but then I got stuck into shaders and algebra and there's just so many hours in the day, and the family keep wanting feeding... sheesh.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
flyboy posted Fri, 04 December 2009 at 5:05 PM
Thank you RobynsVeil I have gotten some help from Phil C. He has detailed how to do it. I am still working on it to get it right you have to import and export specific body parts in an un-welded state. When I fully understand it and get it working I will try to explain it to you if I can help. Take care
RobynsVeil posted Fri, 04 December 2009 at 5:23 PM
Excellent - thank you so much for that!
I'm trying to learn algebra atm so that I can get my head around material-making in the Material Room using BagginsBill's Matmatic. That's an entire subject (as in: semester-or-two) course in itself.
However, when you do sort it out, please do publish it!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
flyboy posted Sat, 05 December 2009 at 8:32 AM
RobynsVeil I got it to work OK. I zero my V4 model then selected a body part that I wanted to morph. I exported it with weld UNCHECKED and Morph target no world transformations CHECKED. In Lightwave I loaded this OBJ file of the body part and created my morph. Saved and exported it as an OBJ file again with NO to the select points as group option in LW. Back in Poser I selected the body part on my V4 in the pose window and loaded my body part morph. It appeared and worked as expected. So far so good. I could see where a file utility such would be a big help if you where doing a whole figure with complicated morphs. I will continue to experiment with my new knowledge. I don't know what modeler you are using. But let me know if this procedure works for you too. Merry Christmas
RobynsVeil posted Sat, 05 December 2009 at 9:00 AM
Thank you, FlyBoy. I use Blender, a free 3D modeller. I will try your exact steps and let you know how I go. Thank you for taking the time to spell out your steps to me...
Merry Christmas to you and yours...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]