Winterclaw opened this issue on Dec 01, 2009 · 17 posts
Winterclaw posted Tue, 01 December 2009 at 11:08 PM
Awhile ago I remembered reading a discussion or two about how the edges and joints on items would ideally be smoothed, like by using chamferring or fileting to keep a sharp angle from forming.
I saw two things in the galleries the other days that reminded me of this and when it is okay or not to have smoothing on all the edges. One was a star ship another was a sword. I've noticed that some types of ships can get away with harder edges than most items, particularly when not zoomed in close. The second item which was a sword and while it wasn't bad overall, it looked like the blade was one mesh that ran directly through another mesh part the sword was using. While most of the sword looked nice and smooth, the look of the blade running though another mesh just didn't look right.
As someone who plays around with hex trying to learn how to model, I do try to make efforts to make sure that edges aren't sharp points with varying degrees of success and failure. Since I add my creations to my renders from time to time (when they don't stink too badly) I'd just like other's people opinions on when something needs a soft, smoothed edge and when it can get away with something sharper.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)