flyboy opened this issue on Dec 04, 2009 · 10 posts
flyboy posted Fri, 04 December 2009 at 7:44 AM
Hello here is my problem. I am using Poser 6 ,I am trying to make some morphs for the V4 body in Lightwave 9. I first tried this by loading the V4 obj file directly from the DAZ people folder/ geometries, I made the morph,saved it as an OBJ file by using the export OBJ /save in LW. This gave me an OBJ file containing the morph. But when I load V4 in poser and try to load the morph I get a message that " Target geometry has wrong number of vertices". So I tried it a different way. I load my V4 Character in a zero pose from my figure Library, and export her to create an OBJ file. I then load this V4 OBJ into Lightwave,make my morph and save. But when I try to load this new morph back into the V4 character I get the same message. "Wrong number of vertices". I know not add or delete and points from the model in Lightwave when I make the morph. The morphs I am trying make to V4 are very simple just moving a group of points a littlebit. I have made MANY props and morphs to props with Lightwave and have NEVER encountered this problem before. I am missing something here. Or is it possible that the process of importing and exporting V4 is altering the point number or arrangement of the points. Here is a clue. I checked the number of points on the V4 model that I loaded into Lightwave before I made the morph. And than I checked the same model after I made the morph and saved it and reloaded it back into Lightwave. The statistics panel in LW was the same for both models 70,200 points. Can someone give me some insight into this problem please. Thanks
PhilC posted Fri, 04 December 2009 at 8:00 AM
Figure morphs are added body part by body part. You are getting that error message because Poser is comparing the number of vertices in the currently selected body part with the number of vertices in your full V4 morphed OBJ.
There are a number of utilities and applications out there that will help you with this. Details of the one I made are at http://www.philc.net/PTB_page3.php Scroll down to "Load Morphs from OBJ"
flyboy posted Fri, 04 December 2009 at 12:40 PM
Phil Thank you for your help. You are a Poser Master. I am not making a full body morph. I am making something like a bulging bicep muscle on left and right arms only. And I am working with the full V4 character in Lightwave. Then I bulge the left and right arms, save this in Lightwave format then export the model with the morphed arms as an OBJ file. Then with my original V4 figure in my poser window I select V4 hip and in the parameters window I select "load morph target" I select the OBJ. file I made and hit load. Thats where I get the error message. I guess I assumed that poser would interpret the geometry and add the morphed geometry to the original figure since I did not add or subtract any points. As I said I don't have any experience with making CR2 figures from scratch. But I have made many props, and textures. I am getting some other replys to my original question , It would appear that I am not doing something correct in telling poser where to or what part to apply the morph to. Your reply explains a lot I see that you cannot just export one V4 body part such as an arm, make a morph and import it back to poser. I assume that I could do this work with the Group Editor, but I find it akward to use. could you explain more to me about your Poser tool box utility or how the process unfolds in making a morph for a CR2 figure. I know that your time is valuable if you have time to explain this. But I really would like to know more about how this works. could you direct me to a forum or tutorial I would be very grateful that talks about this in some depth.. KNOWLEDGE IS POWER
PhilC posted Fri, 04 December 2009 at 1:01 PM
This is one way of dong it....
Load the figure's obj file into your modeling application. That is the obj file that the figure actually uses in Poser. Be sure not to weld/unweld any seams.
Create your morph.
Save/export the morphed OBJ out of your modeling application. Be sure that you do not weld/unweld/regroup or generally rearrange the OBJ file.
Import this OBJ into Poser with none of the import boxes selected.
With the imported OBJ selected in the Poser scene enter the Poser set up room.
Find then double click on the thumbnail of the original figure. This will convert the obj into a figure. Return to the Pose room.
Export out each morphed body part as a separate OBJ file. In the options DO NOT select "welded". Do select "As morph target". The other options will not matter.
Delete the figure from the scene. (Or save to the library for future reference, then delete).
Load the original figure.
For each required body part apply the body part morph target you just saved.
Doing it this way ensures that we are comparing "apples to apples". Try it and see :)
The Poser Tool box automates this process.
FrankT posted Fri, 04 December 2009 at 1:13 PM
you are effectively trying to load the entire V4 figure as a morph target to the hip if you do it your way. Which won't work.
markschum posted Fri, 04 December 2009 at 2:03 PM
You can usually export from lightwave by body part using the stats panel to select by part.
santicor posted Fri, 04 December 2009 at 3:34 PM
USE WINGS 3D
its free
it works awesome with OBJs and Poser import export..
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flyboy posted Fri, 04 December 2009 at 5:52 PM
Thank you Phil I got it to work OK. I zero my V4 selected a body part exported it with weld UNCHECKED and Morph target CHECKED. In Lightwave I created my morph. Saved and exported it with NO to the select points as group option in LW. Back in Poser I selected the body part on my V4 in the pose window and loaded my morph. It appeared and worked as expected. So far so good. I could see where a utility such as yours would be a big help if you where doing a whole figure with complicated morphs. I will continue to experiement with my new knowledge. Can I ask for more help If I run into more trouble down the road? But for now I think Im good to go.
PhilC posted Fri, 04 December 2009 at 6:06 PM
Sure, always happy to help.
Glad you got it to work.
flyboy posted Tue, 15 December 2009 at 10:40 AM
Hello Phil I was hoping that you could help me with another Poser problem if you have time. Here is my problem. I often work in Poser by creating a scene with all my scene elements in frame number 1 in the animation pallet, then using the animation pallet I copy frame 1 to frame 3, change pose and camera angles ect., then copy frame 3 to frame 5 and change poses again. As you can see I often have a Poser scene file that gets very large sometimes 20MB-40MB I am using DAZ V4 characters. I have Poser 6 My computer processor and memory are MAX as of 2 years ago. My video card is a single EVGA 512 3DDR. Here is what happens . I may work with this kin dof scene for several hours and it seems to be saving and rendering test shots OK. I close the scene and try to reopen it and it "STALLS" and then wont open. The blue poser circle stops spinning and there is no scene. Sometimes the animation pallet will show all my frames and scene characters and elements but there is no pose window just blank screen were the pose window with my scene should be. I have a feeling that this could be that my video-card does not have enough memory to open the scene. Or that when I last saved the scene before closing it my memory was low and the scene did not save correctly. In any event as you can see this is very frustrating to have worked on a scene for hours and lose it for some reason. This does not always happen I have scenes of 40 MB that will open OK. BUT they have less characters usually in then. Here are some more hints. I transfered the scene file in question with a thumb drive to another conputer with Poser 6 that is almost exactly the same as far as processor and video card. And it wont open there either. Here is something else to consider, in the python script/utility function/collect scene inventory window, all my scene elements are there in the list but a blank space where the pose window should be. If I get a larger Video card will this solve the problem ?, and HOW LARGE DO I NEED.and will my lost scenes open OK. Or is this something else causing this, is there a way to recover my lost scenes uning the python script tools. I know this is a lot of questions to ask you . But most users folks do not have your experience or knowledge to help me, I have ask a few they didn't have a clue.