Forum: Poser - OFFICIAL


Subject: Need Help with V4 Glove Joints

lakota opened this issue on Dec 04, 2009 · 5 posts


lakota posted Fri, 04 December 2009 at 9:58 AM

Hi,

I'm kind of stuck. I made a pair of Gloves and I'm having a real difficult time with the finger joints where they attach to the hand. I'm lost, I don't know if it's my model or my lake of understanding of joints, but it's just not working as well as it should. It conforms ok to v4, just doesn't work as well as I would like.

I need some help
If there is someone who would like to review the obj and cr2, to help fix it, please let me know and I'll send you a link to the zipped runtime file.


chriscox posted Fri, 04 December 2009 at 10:06 AM

lakota, I can look at it and see if I can spot any problems.  I'll send you a site mail with my e-mail address.**
**

Chris Cox



chriscox posted Fri, 04 December 2009 at 11:18 AM

OK, I found the problem. The twistX, jointY and jointZ channels in the hands are what are used to deform the hands when the fingers are bent.  However, in these gloves the twistX, jointY and jointZ channels in the hands are missing the line of code, "otherActor", that tells them what part of the body they are controlled by.  When I added the line in for the middle figure on the right had it seem to fix the problem, although you may still need to tweak the JPs.  I'm attaching a picture that shows a couple of the missing lines in V4 and where they should be in the Glooves.

Chris Cox



lakota posted Fri, 04 December 2009 at 11:27 AM

Thanks Chris,

I was using WW2 to load morphs, but WW2 doesn't do groves, so I was adding the lines for the fingers into the cr2 it created. Guess I missed a few things,

Thank you for your time.


chriscox posted Fri, 04 December 2009 at 11:50 AM

Quote - Thanks Chris,

I was using WW2 to load morphs, but WW2 doesn't do groves, so I was adding the lines for the fingers into the cr2 it created. Guess I missed a few things,

Thank you for your time.

You're welcome,  glad to help

Chris Cox