Tangible opened this issue on Dec 05, 2009 · 8 posts
Tangible posted Sat, 05 December 2009 at 8:06 AM
Hey all, I've been experimenting with Poser figures in max for a while, and I noticed this weird issue today.
I imported a fairly simple model into max, via Poserfusion, just a v4 with a T-shirt, jeans, boots and hair (a simple hair mesh). Import went fine, and the materials were summed up in only 4 multi-sub slots. Rendering went smoothly too. Then, I converted the entire scene to VRay and rendered. All went well here too. Saved and went to sleep.
Today I opened up the scene and re-rendered, changing none of the settings I made yesterday, but all of a sudden v4's skin, hair and T-shirt had the weirdest colors. Played around with the settings, checking if something changed accidentaly, but it was all just as I left it. Then I noticed that it wasn't the shaders, but the UV coordinates themselves that had gone mad, and what I had was the teeth map all over the shirt, the hair or tongue map all over the skin, and maybe a few other mixes as well.
The strange thing is that the jeans and (I think) the shoes where fine. I had imported the jeans material from the scene library into an empty material slot to change the reflection values, so I suspect that this somehow may have stabilized the jeans' UVs. Crazy, but I can't think of anything else.
Has anyone else here experienced something similar? Is there some way to prevent the UV maps from abandoning their assigned body parts?
More important perhaps, is there a new PoserFusion coming out anytime soon? A hopefully more stable version that can cooperate with other programs without forcing the user to pull his hair off?!