mackis3D opened this issue on Dec 06, 2009 ยท 6 posts
mackis3D posted Sun, 06 December 2009 at 2:51 PM
I know if I use a light with 'depth map shadows' those parts are not transparent and visible.
But I prefer to use raytrace lights and when I want to use only one light that has to be raytraced this is simply annoying.
Is there a way I can workaround this problem in the material room or somewhere else?