nyguy opened this issue on Dec 08, 2009 · 9 posts
nyguy posted Tue, 08 December 2009 at 10:13 AM
Okay I have created a couple of scenes in Sketchup I want to import into poser. No matter how I export them when I render them they are showing with black squares and triangles and the texture in not showing correctly. Does anyone have an idea on how to fix this? I am using bother Poser 7 and Poser 8
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LaurieA posted Tue, 08 December 2009 at 11:43 AM
Sounds like you have flipped normals on some of your facets.
Laurie
nyguy posted Tue, 08 December 2009 at 11:46 AM
Thing is as far as I know none of the facets have flipped normals I checked in several programs that I use and they are not seeing them. I am thinking it is the way I am exporting from Sketchup that is causing this.
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Khai-J-Bach posted Tue, 08 December 2009 at 3:04 PM
ok how are you exporting them?
in SU do you have all the faces facing outwards as White? (blue is the backface)
have you made sure you've not doubled your faces in SU? (try painting one of the affected faces. if it does not work, select the face and hit Delete. if the face does not disappear, it was doubled.. if it does, just Ctrl Z to restore it)
can you post an image of what your getting as well?
nyguy posted Tue, 08 December 2009 at 3:22 PM
I will post an image later after I get home from work (about 2 hours).
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infinity10 posted Wed, 09 December 2009 at 1:15 AM
I use MeshLab to sort out all the troubles with SketchUp exports - either DAE or OBJ format.
If Meshlab doesn't work, I process the DAE or OBJ inside Blender.
I note that Sketchup can produce non-manifold surfaces which Meshlab doesn't like.
From what I know Poser doesn't like triangles and long thin polygons. Some re-meshing of your SketchUp export may be required, but that will throw the material mapping.
Some SketchUp models simply refuse to work nicely. What more can I say......
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Khai-J-Bach posted Wed, 09 December 2009 at 1:53 AM
strange. I've not had that many issues with exports from SU at all here. it's mainly been modeling errors I've missed as I've been creating stuff, but easily fixed.
and since when does poser not like triangles? ok long thin triangles it has issues with, but other than that it has no issues at all with tri's.. specially when you consider dynamics work best with a triangulated mesh....
infinity10 posted Wed, 09 December 2009 at 1:58 AM
Possibly during modelling inside Sketchup, the triangles get messed up and overlap in unacceptable ways or the triangular planes intercept each other. I tend to need to "clean up " the mesh after export from SketchUp, and I find MeshLab is pretty quick and useful for that, most of the time. But not always.
Eternal Hobbyist
Khai-J-Bach posted Wed, 09 December 2009 at 11:04 AM
personally I'm having zero issues with " triangles get messed up and overlap in unacceptable ways or the triangular planes intercept each other." here. how are you exporting out?
as an example of what I'm exporting out to poser see the attached image... - modeled in Sketchup 7, exported with a free Ruby to OBJ and rendered in Poser Pro. (textures by LaurieA) - a work in progress... I hate UVmapping....