pjz99 opened this issue on Dec 13, 2009 · 10 posts
pjz99 posted Sun, 13 December 2009 at 3:58 PM
Primary download (Google Sites)
Alternate download (MS Skydrive)
Enjoy :)
Anthanasius posted Sun, 13 December 2009 at 4:10 PM
pjz99 posted Sun, 13 December 2009 at 4:13 PM
Yeah I took a little break (a long break actually) to let Poser 8 settle down somewhat. Also was annoyed about the change to freebies system here.
Whazizname posted Mon, 14 December 2009 at 1:05 AM
Niiice!!
This seems like a good match for PhilC's "Comfy Shoes"
{ http://www.philc.net/freestuff_archive.php About a quarter page from the top.}
Thank you!
(I hope P5 can understand it...)
(:
aguirre posted Mon, 14 December 2009 at 4:13 AM
Priceless :-). Thanks a lot.
Sa_raneth posted Mon, 14 December 2009 at 6:01 AM
thank you good to see you back
ThunderStone posted Wed, 16 December 2009 at 7:49 AM
Great to see you back here... I was wondering how you do a technical support for V4 bra.... Oh well, the imagination will certainly get fired by the way you worded things.
:b_funny:
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Whazizname posted Thu, 17 December 2009 at 8:40 PM
I finally made it around to trying out the "Technical Support Bra"; but alas, it crashes my lowly P5.
I guess, I'll have to find another reason to use the "Comfy Shoes" on V4... sigh
(:
Miss Nancy posted Fri, 18 December 2009 at 3:01 PM
welcome back, pj. just think of the jollity if they were to wear those at the SM tech support centre!
p.s. to use that in p4 or p5, the materials might not be compatible but at least the obj geom file might work.
pjz99 posted Fri, 18 December 2009 at 3:10 PM
I've recently found out that materials saved in modern versions of Poser (maybe just P8, possibly P7 as well) are not interpreted correctly by Poser 6, and any bitmap textures come out whacko, not positioned correctly. Not really to do with this model since its textures are procedural, but FYI.