Winterclaw opened this issue on Dec 18, 2009 · 4 posts
Winterclaw posted Fri, 18 December 2009 at 1:13 AM
I was wondering, is there a way to render the reverse side of a polygon (the side opposite of the normal) without making it look any darker than the front sides?
I'm working on a dress in hex and it's possible that the reverse normal sides might appear in rendering and I am trying to avoid making a doublesided cloth wherever possible. I did that for some of the "fancier" areas and the poly count of the object shot up about 30k from about 18k for a long dress that covers the arms and most of the legs to about 48k afterwards... Stupid fancy areas.
I still need to model the other parts of the outfit as well. :`(
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Winterclaw posted Fri, 18 December 2009 at 1:43 AM
Nevermind, for once, the search feature has actually worked for me.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Believable3D posted Fri, 18 December 2009 at 11:55 AM
These are the sorts of things that some users may find it helpful if you answer your own question or post a link to the thread providing the solution. :)
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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Winterclaw posted Fri, 18 December 2009 at 5:46 PM
While technically that fixed the problem, it ended up not looking very good, even by my awful and untrained eye. Plus it looked like the clothing object I'm working with didn't cast shadows on itself for some reason (I use raytraced) and it took an overall flat appearance despite me using only a little diffuse lighting. 80% infinite 20% diffuse is my default set up.
I'm not 100% sure what to do, but I am also trying to play around with things a little even though it might not be getting me anywhere. So until I have an answer or have a better idea what exactly I'm trying to procude, besides not this, there isn't much more for me to say. :(
I've attached a link showing where I'm at. Technically the problem is fixed. Realistically I've got new problems. The picture shows both front and back facing polys. But as you can see, unless the light is on it a certain way to pick up the specular reflections, you can't tell what you are looking at.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)