Believable3D opened this issue on Dec 19, 2009 · 18 posts
Believable3D posted Sat, 19 December 2009 at 6:45 PM
No luck here or at ShareCG.... looking for a dynamic towel that would wrap around the neck and drape down the chest on each side (I'm assuming that's possible to do in the Cloth Room).
Any ideas?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
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markschum posted Sat, 19 December 2009 at 7:01 PM
you can use the cloth square primitive , and just texture it . scale to suit before running the cloth simulation.
fivecat posted Sat, 19 December 2009 at 7:26 PM
If you want dynamic cloth, you have to learn a bit about using dynamics, and how to make a cloth drape over shoulders. And how to use displacement, to get a rough texture. It hasn't quite got to the point of you expressing a desire and the software does it.
ockham posted Sat, 19 December 2009 at 7:27 PM
As markschum says. The trick is to get the angles right.
Try leaning the figure forward and slanting the towel so the
edge where it first meets the neck is the lower part of the towel.
You want to give the towel a chance to fold up against the
neck and shoulders before the rear part starts to drape.
Also, the Marble node plugged into Bump makes a very
good terry-cloth texture. Scale the Marble down until its
swirls look very small.
Believable3D posted Sat, 19 December 2009 at 8:57 PM
markschum, thanks. I'll have to look at the primitives, which I've never paid much attention to.
fivecat: No, really??
ockham: thanks, yeah it's the peculiarity of angles that I was wondering about. Was curious if there was something that needed to be put "into shape" before such a simulation would work. In which case, it would be nice if a modeller had done some of that aspect of the legwork.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
markschum posted Sat, 19 December 2009 at 10:22 PM
you can either run two simulations and export the cloth at the end of one . import it for the start of the second. Or you can learn to use the choreographeed group to help contol drape and positioning.
example. cloth around neck , ends draped down chest of M4.
Believable3D posted Sat, 19 December 2009 at 10:37 PM
Thanks for the tips!
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
markschum posted Sat, 19 December 2009 at 10:43 PM
cloth room needs some thinking about how best to do something. Theres often several ways that will work. Just be persistant and try a few different methods.
good luck
markschum posted Sat, 19 December 2009 at 10:48 PM
Maybe a bit long and needs a towel texture but not horrendous.
mihoshi1de posted Sun, 20 December 2009 at 11:11 AM
There is a dynamic towel tutorial from smith micro: http://my.smithmicro.com/tutorials/1420.html
lululee posted Sun, 20 December 2009 at 11:20 AM
Splendid info in this thread. Thanks to everyone.
cheerio
lululee
Believable3D posted Sun, 20 December 2009 at 3:45 PM
Mihoshi, thanks for that link. It's not the sort of thing I'm thinking of at the moment, but good reference.
Markschum, that looks pretty good.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Mark@poser posted Sun, 20 December 2009 at 9:54 PM
While not really dynamic, there is an A3 Towel Set at Daz. I've used it on other figures such as V4 as can be seen here.
http://www.renderosity.com/mod/gallery/index.php?image_id=1801607&user_id=1076&np&np
Believable3D posted Sun, 20 December 2009 at 10:06 PM
Thanks, that's what I'm looking for, but I'd really like dynamic. Wonder what would happen if I converted it....
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
rjjack posted Sun, 20 December 2009 at 10:29 PM
Quote - Thanks, that's what I'm looking for, but I'd really like dynamic. Wonder what would happen if I converted it....
if you weld the obj and make 'constrained' some polygons i think this is dooable and probably easier than use the cloth plane
shuy posted Mon, 21 December 2009 at 2:47 AM
You obtain weird mess after many hours of calculation. This is 2 sided mesh, which does not work well as a dynamic. I've used this towell as a dynamic but first edited it in modeling program. On the pic you see original towell and one sided.
markschum posted Mon, 21 December 2009 at 4:44 PM
Poserworld has a set http://www.poserworld.com/Downloads/Michael.1.2/9467/Towels.aspx
dont know if they sell them seperatly.
Believable3D posted Mon, 21 December 2009 at 6:44 PM
Thanks. I do have a lifetime membership there.
Honestly, though - while the one around Michael's waste looks pretty good, the draped ones in that render....
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3