GaryChildress opened this issue on Jan 02, 2010 · 12 posts
GaryChildress posted Sat, 02 January 2010 at 7:26 PM
Please help!! :(
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Khai-J-Bach posted Sat, 02 January 2010 at 7:28 PM
have you tried switching on 'Normals Forward' in the texture room?
markschum posted Sat, 02 January 2010 at 7:30 PM
Try checking the NORMALS FORWARD box in the material settings.
These black polys are usually reversed normals or sometimes a non-planar polygon. Normals forward should fix it if its the normals.
LaurieA posted Sat, 02 January 2010 at 8:03 PM
Sometimes it's caused by colinear faces too. And normals forward doesn't always fix them.
Laurie
pjz99 posted Sat, 02 January 2010 at 8:39 PM
can you show a wireframe of that model?
is polygon smoothing on?
are you sure you don't have duplicated polygons (your modeler might refer to this as "two-sided polygons")?
Medzinatar posted Sat, 02 January 2010 at 8:40 PM
There is sometimes roundoff error bringing in from Wings, try adding displacement node of say 0.001 to fix colinear if normals fixes don't work
GaryChildress posted Sat, 02 January 2010 at 9:02 PM
pjz99 posted Sat, 02 January 2010 at 9:05 PM
If you HAVE to hit normals_forward to get your model to render right, then something is wrong with your geometry. Can I take a look at your OBJ file? PM me your email address if so.
LaurieA posted Sat, 02 January 2010 at 9:25 PM
Just out of curiosity, you do run the cleanup command in Wings when you finish a model, right? Just to clean up isolated verts and stuff?
Laurie
GaryChildress posted Sun, 03 January 2010 at 7:01 AM
No. I never run the cleanup command. I wasn't sure what it's function was. I usually select the entire model and tesselate/triangulate, though.
pjz99, I sent you my e-mail address.
I think the problem is that I'm dealing with a very thin piece of material and when I went to give it bends and folds I think I may have gotten some of the geometry messed up.
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pjz99 posted Sun, 03 January 2010 at 1:01 PM
All polygons are infinitely thin (they're two dimensional) - I'm pretty sure your problem is that you have two sets of polygons layered up against each other. We'll see when I get a copy of your model, it won't take long to look.
GaryChildress posted Sun, 03 January 2010 at 1:14 PM
model sent....
Thanks. I'm pretty sure that is the problem. I was working with a very thin piece and think I may have gotten some of the front/back orientations messed up while creating folds and stuff.
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