Forum: Poser - OFFICIAL


Subject: If Poser was true 64 bit...

Coleman opened this issue on Jan 06, 2010 · 79 posts


Coleman posted Wed, 06 January 2010 at 5:44 AM

I have Poser 7 Pro and love the 64 bit rendering capabilities.

If Poser 8 Pro was 64 bit even for the Pose Room and such... wouldn't you be able to do more? Or is that a false rumor?

I'd like Poser to be able to use as much RAM as a computer had available.


bagginsbill posted Wed, 06 January 2010 at 5:49 AM

There is no program called Poser 7 Pro. It is called Poser Pro.

There is no upcoming program called Poser 8 Pro. It is called Poser Pro 2010.

The programs are Poser, and Poser Pro. The versions of Poser are 4, 5, 6, 7, 8, etc. The first updated version of Poser Pro will be called 2010.

And it is 64 bit.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


seachnasaigh posted Wed, 06 January 2010 at 5:51 AM

Most users would never see any effect, but if you build complex scenes it would be an asset. 

Geometry or texture-heavy scenes, complicated animations, running multiple dynamic cloth simulations, and 100+ particle effects could make use of a 64bit Poser executable.

~  edit:  cross-posted with bagginsbill  ~

Bagginsbill, do you mean that the Poser Pro 2010 executable is 64bit?  I have the beta installed on two 64bit machines, but I installed outside of the usual program files folder in order to avoid Vista's UAC antics, so I would not be able to distinguish.  I have pulled about eight and a half gigs total while rendering in separate process, but that says nothing of the executable.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Coleman posted Wed, 06 January 2010 at 6:26 AM

Quote - There is no program called Poser 7 Pro. It is called Poser Pro.

There is no upcoming program called Poser 8 Pro. It is called Poser Pro 2010.

The programs are Poser, and Poser Pro. The versions of Poser are 4, 5, 6, 7, 8, etc. The first updated version of Poser Pro will be called 2010.

And it is 64 bit.

Thanks for jumping my ass. Congratulations. You knew it was 64 bit - what was I talking about? Apparently you knew even though I 'named it wrong" god forbid.

Poser 4 had a Poser Pro version... this is why I named it Poser  7 Pro... but okay Poser Pro 2010... lemme write that on the board ten thousand times. Not Poser fcking Pro 7 or Poser fcking 7 pro.. but I'm bagginsbill on payroll and i say it is Pro Poser ten years of 2nd millennium and I am right!!
 
It's 64 bit render engine or 64 bit Pose Room as well? Like I asked... does it make a difference if Poser can access more RAM?

thanks


nruddock posted Wed, 06 January 2010 at 6:36 AM

Quote - Poser 4 had a Poser Pro version... this is why I named it Poser  7 Pro... but okay Poser Pro 2010.

Actually it was called Poser ProPack.


Coleman posted Wed, 06 January 2010 at 6:37 AM

Tell him what he won, Johnny!


Khai-J-Bach posted Wed, 06 January 2010 at 6:55 AM

nice edit.
went from polite to nasty. you bipolar or something?



mackis3D posted Wed, 06 January 2010 at 6:55 AM

Quote -
Poser 4 had a Poser Pro version... this is why I named it Poser  7 Pro...

This is why you just won the title of "Coleman Minus Pack". Congratulations!


Coleman posted Wed, 06 January 2010 at 7:06 AM

At least that's original. Bravo. I liked that.

I knew Poser pro whatever Render engine is 64 bit..

Is the Pose Room 64 bit?

Does it make a difference?

If you don't know then please just correct how products are named and sound important OR just correct some mundane aspect of this thread to make yourself sound important without really answering the question.

If you DO know - please please please... illuminate us


NoelCan posted Wed, 06 January 2010 at 7:07 AM

Has anyone seen the cat..?  Schrodinger's gone and lost it again..!!!   #;o)


Khai-J-Bach posted Wed, 06 January 2010 at 7:08 AM

how about you just stop. right now, take a breath and calm down? before you get a mod on your back yelling at you?



Coleman posted Wed, 06 January 2010 at 7:15 AM

Good advice.

Poser Pro 2010 is NOT Pose Room 64 bit so I'll stop asking about it.


bagginsbill posted Wed, 06 January 2010 at 8:34 AM

Coleman PM'd me to make sure I understand that I don't know what I'm talking about.

I PM'd back, with no rancor. Not sure who shoved a stick up his ass, but it wasn't me.

Anyway, Poser Pro 2010 is only in beta at the moment, and only the 32-bit Pose room has been given to beta testers. However, drawing conclusions from that is incorrect.

The product will be fully 64-bit, in the UI, in the Pose Room scene data model, and in the renderer.

It will be simultaneously delivered as 64-bit and 32-bit versions, so that those who have only a 32-bit OS can still use Poser Pro 2010.

I am working on the 64-bit GUI as we speak. Coleman, perhaps you don't realize that I'm one of the developers. I say that only because you didn't believe me the first time I answered, and now you're asking "if you know say so". I know. I'm saying so.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pakled posted Wed, 06 January 2010 at 8:38 AM

I can't get the cork out of my Klein Bottle...;)

64-bit allows you to address more memory (beyond the 3 gig 'barrier') so you could probably make more complex scenes...

Each computer instruction is twice as long, so you might see some increase in speed...

but, as with anything else, you're really limited by the slowest component, so you'd have to know on a case-by-case basis...

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


JenX posted Wed, 06 January 2010 at 8:46 AM

 Ok, guys, that's QUITE enough of the bickering over things that really don't matter.  Let's get back to the topic at hand, without the personal attacks.

Jeni

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


Coleman posted Wed, 06 January 2010 at 9:05 AM

Why ride someone for naming your product wrong?

You now state it will be 64 bit... my question was about whether that would enhance use-ability. You'd think as someone working on the damned thing you'd wanna promote it and say a few erudite words about how YES the 64 bit UI WILL enhance such and such. But instead you took the opportunity to point out TO A PROSPECTIVE BUYER that the product was named such and such and NOT answer my question... which STILL has not been even mentioned!! F*ck!

Whatever man, you're right. You named it right and it is 64 bit.

I asked will the fish in the water jug swim faster if the water is cold.

You answered: It is called a fishbowl and the water is cold.

I apologize for PMing you out of anger - that was not right.

I'll go back to lurking - jezus.


bagginsbill posted Wed, 06 January 2010 at 9:37 AM

Coleman,

I understand what you're asking now. I didn't in my first response, which I don't consider to be riding you. Go read it again, but imagine you found that paragraph in a FAQ, where the question was: What are the various versions of Poser called?

I was not meaning to insult you, and I'm pretty sure nothing in my phrasing is, in fact, insulting. It's just that I see lots of new Poser users who are not familiar with the (somewhat unhelpful) naming schemes applied to Poser, and thought that a recapitulation of that information (which I have typed many times in the past) would be helpful to other readers, not you in particular. Lots of people read these threads, even though they don't post. They learn from lurking, and it helps them if they learn things clearly. I was just trying to be clear, not insulting.

Anwyay, I didn't answer your question correctly because:

1) It was really early in my morning, after a late night of coding, and the coffee was still brewing.
2) In my brain, 64-bit automatically equates to "can deal with more data".  I read your question more like this: "If the Mercury Mariner came in 4-wheel drive, would it handle snow better?" And my answer would have been "The Mercury Mariner comes in 4-wheel drive - it's not a question of if", forgetting to say that all 4-wheel drive cars handle snow better than 2-wheel drive cars, because that is the crux of the question. See what I mean? To me, your question parsed as "will it come in 64-bit", not "is 64-bit Poser better than 32-bit Poser". Of course its better - 64-bit anything is better than 32-bit when it comes to handling more than 4GB of data. 32-bit apps are completely incapable of addressing more than 4GB of data.

Now, to really answer your question, will Poser Pro 2010 in 64-bit mode really work better or will it actually fall over dead becomes of some other internal limitation when dealing with a billion polygons. Nobody truly knows that yet. In theory, yes. But that's not based on knowledge of Poser in particular, but in how 64-bit is generally better than 32-bit.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


geep posted Wed, 06 January 2010 at 9:50 AM

Good answer BB ... Thanks for the clarification. 👍

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



David.J.Harmon posted Wed, 06 January 2010 at 10:02 AM

hey bagginsbill did you get to beta test P 2010? and in your words is it going to be any good, I'm still using P7 because I hear to many bad things about P8 Hoping P2010 will be better plus I'm planing on moving to 64bit system, cause of my other work... (no cause of poser)

David J Harmon
davidjharmon.com


seachnasaigh posted Wed, 06 January 2010 at 10:44 AM

Quote - bagginsbill:

The product will be fully 64-bit, in the UI, in the Pose Room scene data model, and in the renderer.

It will be simultaneously delivered as 64-bit and 32-bit versions, so that those who have only a 32-bit OS can still use Poser Pro 2010.

I am working on the 64-bit GUI as we speak.

Whoa, that is big news, bagginsbill!  And good news!  ^^

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Greebo posted Wed, 06 January 2010 at 11:50 AM

Quote - > Quote - bagginsbill:

The product will be fully 64-bit, in the UI, in the Pose Room scene data model, and in the renderer.

It will be simultaneously delivered as 64-bit and 32-bit versions, so that those who have only a 32-bit OS can still use Poser Pro 2010.

I am working on the 64-bit GUI as we speak.

Whoa, that is big news, bagginsbill!  And good news!  ^^

Yeah, that made my eyes gleam too. Now I have to start checking behind and underneath the sofa for stray pennies.


bagginsbill posted Wed, 06 January 2010 at 12:10 PM

Quote - hey bagginsbill did you get to beta test P 2010? and in your words is it going to be any good, I'm still using P7 because I hear to many bad things about P8 Hoping P2010 will be better plus I'm planing on moving to 64bit system, cause of my other work... (no cause of poser)

Haha. What a loaded question.

First, there's no doubt that one can find some fault with Poser 8. It isn't a perfect application, it crashes occasionally, and while the GUI and library are a favorable improvement to many users, there are some users who think it was a step backward or for whom it isn't working right. Those who are vocal about the step backward tend also to be people who, for reasons I don't fully comprehend, think the improvements in performance and lighting are underwhelming. Leaving aside how we feel about the GUI changes, the ability to do inverse square falloff lighitng, GI, much faster handling of real hair - these are things that make P8 very compelling. Even if I felt the new GUI was a step backward (which I don't) the ability to render more interesting and accurate images than before is enough for me that I have never once fired up Poser 7 or Poser Pro since I got Poser 8.

Poser Pro 2010 will take all that and add built-in GC, as well as the ability to render scenes with a lot more content, use multiple computers to render even faster, and it will have more major improvements to the library. Once PPro 2010 is finished, I will never fire up P8 again, either.


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fatbuckel posted Wed, 06 January 2010 at 1:11 PM

what apps will we need to have loaded on our computer ahead of tyme before 2010 will work?and will we still see the creation of thousands of (make believe)files?


ssgbryan posted Wed, 06 January 2010 at 2:47 PM

BB

So does this mean that I can finally use almost all of my 32Gigs of ram for Poser?



bagginsbill posted Wed, 06 January 2010 at 2:50 PM

Quote - what apps will we need to have loaded on our computer ahead of tyme before 2010 will work?and will we still see the creation of thousands of (make believe)files?

That's an interesting question. The library will still be in Flex, but updated. For the 32-bit version, it will work the same (or not work, however the case may be) as Poser 8. However, there is a problem. The Flex GUI needs Flash to run, and Adobe has not released a 64-bit Flash player. Which means that it can't be embedded in the app. We're currently thinking to make the library a separate application, running under AIR instead of the Flash player. This means two things:

1) The library will be its own window which you can move/resize independently of the docking system. If you have two monitors, you could easily move it to the second monitor and maximize it. If you only have one, then it will be in front of or behind Poser, and you switch with Alt-Tab same as switching between any two applications. We're thinking about other ways to it to the front. We're also thinking of perhaps getting it to behave sort of like a docked window, but not sure how at the moment.

  1. Being an AIR app, it will not be embedded inside IE, so that part would go away. No IE, no Flash. It would just work.

As for the mysterious cached XML files that are not supposed to be there, we're still working on trying to make the OS stop caching them. In any case, we're changing the protocol between the library and the Poser server so that HTTP is not involved in the continuous polling for state info that is happening now. So that will eliminate 99% of those files, for sure.


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bagginsbill posted Wed, 06 January 2010 at 2:52 PM

Quote - BB

So does this mean that I can finally use almost all of my 32Gigs of ram for Poser?

That's precisely what the 64-bit version will do for you.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


seachnasaigh posted Wed, 06 January 2010 at 3:33 PM

Quote - ...will we still see the creation of thousands of (make believe)files?

I have been checking for orphaned IE5 XML files after running Poser Pro 2010 beta and have not seen any accumulation on either of my 64bit machines.

Quote - So does this mean that I can finally use almost all of my 32Gigs of ram for Poser?

I pulled eight and a half gigs rendering a wallpaper the other night.  No problem!  :D

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


jeffg3 posted Wed, 06 January 2010 at 4:01 PM

I have it on very good sources that Poser 128-bit is just around the corner.

(The source is my cat.)


Vestmann posted Wed, 06 January 2010 at 8:41 PM

Can't wait for Poser Pro 2010.  I really miss the separate render capabilities from Poser Pro.  Poser Pro 2010 will render in a separate process, right?       ....right?!




 Vestmann's Gallery


bagginsbill posted Wed, 06 January 2010 at 9:13 PM

yes


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NaySayGuy posted Wed, 06 January 2010 at 9:16 PM

Ah'm gunna wate fer da 256 bit virgin, yeah !


Stelwire posted Wed, 06 January 2010 at 9:35 PM

Is there an ETA on PP 2010 yet?


pakled posted Wed, 06 January 2010 at 9:57 PM

Theoretically, sometime in 2010...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


bagginsbill posted Wed, 06 January 2010 at 10:59 PM

I know the ETA, but as with the P8 release, I'm not allowed to say. Sorry.

But I got away with some crazy leaking last time, so I'll probably get away with a light slap on the wrist from Cooper for this: before May.

Get excited.


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Vestmann posted Wed, 06 January 2010 at 11:34 PM

Oh wow!  That's sooner then I had hoped!  Thank you for making from now to May an unbearable existence bagginsbill! ;)  Will you, as a developer, be adding any material magic to the 2010 version?




 Vestmann's Gallery


ratscloset posted Wed, 06 January 2010 at 11:34 PM

Not to throw fuel on this, now that it died down, but since some were clarifying the naming of the products, I thought I would clarify a bit more...  There was Pro Pack for Poser 4 not a Poser Pro version of Poser 4. (PPP was the intials everyone attached to it at the time) You had to have Poser 4 to get the Pro Pack, unlike Poser Pro, which is a stand alone program. I do not believe they ever combined the Pro Pack into Poser 4 as one product, but I do believe they were sold Bundled before Poser 5 was released.

ratscloset
aka John


Believable3D posted Thu, 07 January 2010 at 12:42 AM

Wow, native 64 bit, not just renderer... that really is huge news.

Now I REALLY gotta get a new machine and upgrade my OS to 64 bit....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagginsbill posted Thu, 07 January 2010 at 7:54 AM

I need to clarify that the Mac will not get the 64-bit editor, only Windows gets the 64-bit editor. There are insurmountable difficulties with a 64-bit GUI on Mac. That's why Photoshop is still a 32-bit app on Mac.

Both will have a 64-bit renderer.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Marque posted Thu, 07 January 2010 at 8:39 AM

jeffg3 your cat signed a NDA so get ready for the lawyer, my cat...heheh


bagginsbill posted Thu, 07 January 2010 at 8:46 AM

The issue of NDA - This came up during P8 beta when I talked about stuff and one or two members here accused me of violating the NDA.

I know you're joking, but lest the crapola start again, let's clarify something.

A Non Disclosure Agreement does not prevent me from revealing knowledge I gain during beta. It prevents me from making the decision to reveal on my own. If, however, an officer of SM decides to give me permission to reveal something, then the NDA does not apply to that bit of information anymore.

I hope that's clear. I talk to the Poser powers-that-be every week. I just had a 2 hour conversation last night with Steve Cooper, Uli Klumpp, and Larry Weinberg. How many of you get to converse with the founder of Poser every week? In that conversation, we discussed this discussion of the 64-bit capability of Poser Pro 2010, and specifically we discussed this thread.

So any NDA nannies out there should just relax and assume I'm not violating NDA, OK?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Apple_UK posted Thu, 07 January 2010 at 10:04 AM

 Bagginsbill, I didn't know you are one of the Poser developers -  now I do, so please put the GUI back to what it was in versions prior to 8 - please :)


bagginsbill posted Thu, 07 January 2010 at 10:49 AM

Heh. That isn't my decision - I just build what they tell me to build. The entire GUI was written from scratch for Poser 8, and the new library component is being improved, not removed. For reasons I've explained before and some I'm not allowed to talk about, the old one is never coming back.

There are more display options than before, so you can actually configure it to be a lot more like the old one. But there's more to it than that. The library has its own evolutionary path, which we are only on the beginning of. And it will not be just a Poser library as it is now.

Just think of it as growing pains. After some time, when it is all grown up, it will be far superior to the old one. The old implementation was a dead end and very difficult to expand upon.


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bagginsbill posted Thu, 07 January 2010 at 10:52 AM

Here's a sneak preview of what I'm working on. Ignore the blue color - that was just for my testing purposes so I could see where the breadcrumb box ended up.

Notice that there is now a tree, a tiled list, and a detail panel. You can use these in any combination - tile list only (like Poser 7), tree only (like Poser 8), tile list + detail panel, tree + detail panel, all three (as seen here) and more.

The current folder path components in the breadcrumb bar are clickable. You can go back to any of the parent folders in one click.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Believable3D posted Thu, 07 January 2010 at 12:55 PM

DAZ Studio wants its library back.

Heh heh.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


TrekkieGrrrl posted Thu, 07 January 2010 at 1:40 PM

Quote - DAZ Studio wants its library back.

Heh heh.

Heheh
To me, this looks much like P3DOExplorer, and that was certainly a pre-DS app... 

So.. chicken and egg thingie here... 

But still funny ;)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



bagginsbill posted Thu, 07 January 2010 at 4:10 PM

I could show you guys this same layout I built in 1989 for a network management application - graphical - before there even was a Windows OS.

I wrote my own OS for multithreading and direct-to-hardware API for graphics. It ran on MSDOS but it looked like that.

So - there.


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Dale B posted Thu, 07 January 2010 at 4:21 PM

If this user's opinion carries any weight, the separate window for the library sounds delightful....and a godsend for those with two monitors. Or who need an excuse for 2 monitors..... 


NoelCan posted Thu, 07 January 2010 at 5:31 PM

Quote - If this user's opinion carries any weight, the separate window for the library sounds delightful....and a godsend for those with two monitors. Or who need an excuse for 2 monitors..... 

That's Me...!!!!


ssgbryan posted Thu, 07 January 2010 at 6:27 PM

Quote - I need to clarify that the Mac will not get the 64-bit editor, only Windows gets the 64-bit editor. There are insurmountable difficulties with a 64-bit GUI on Mac. That's why Photoshop is still a 32-bit app on Mac.

Both will have a 64-bit renderer.

The reason Photoshop is still 32 bit is because it was written with the Carbon libraries. 

Carbon was a temporary fix to bridge from OS9 to OSX.  Apple has been telling developers for almost a decade now not to make long-term plans with anything that uses Carbon. 

They would have to start using the Cocoa libraries. 

If Adobe or anyone else needed any clue it should have been 2 years ago when Apple dropped development of the Carbon 64 libraries.

The "insurmountable" difficulties with a 64-bit GUI are the need to move from the Carbon libraries to the Cocoa libraries.



bagginsbill posted Thu, 07 January 2010 at 6:46 PM

Correct. That ain't gonna happen in the next couple of months.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ssgbryan posted Thu, 07 January 2010 at 7:22 PM

Have you used Apple's scripts?  They have a web page in the Developer Connection that is supposed to do a lot of the leg work for you (swapping out the Carbon to Cocoa libraries).  I found it while looking for something completely different - which seems to be how the Apple search function works - I can never find what I am looking for.

As long as I can address more that 4GB of ram, I don't care if the GUI is 32 bit or not.  I like the new look.  It has taken a little getting used to, but I like the speed.



bagginsbill posted Thu, 07 January 2010 at 8:45 PM

I actually have no visiblity into the C++ code - Poser itself. I only work on the library gui in Flex.

So I only know what the guys at SM tell me. They won't show me the code. grin I've offered to add true SSS and a bunch of new nodes to the renderer but they didn't take me up on it.

So - whatever the issue is with porting to Cocoa, I don't really have much to do with it.


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MyCat posted Thu, 07 January 2010 at 11:21 PM

I guess besides Bagginsbill I'm the only human, er cat, on the planet that likes the new interface? The library takes ten minutes to start*, time to brew a coffee, but afterwards is very fast when you change folders. The old library took fifteen to thirty seconds every time you changed folders. The new docking window interface eats less of your screen real estate than the old one.

I'm very impressed by the Poser Pro 2010 Beta. So far I've encountered no bugs that are not in Poser Pro or in Poser 8.

*Poser 7 legacy, plus DAZ V4/M4. Everything in one runtime. My Characters folder has over 1000 sub-folders!


Believable3D posted Thu, 07 January 2010 at 11:57 PM

I definitely like it far better in principle. My biggest problem has been some sort of stability issues where it gets hung up trying to do a refresh.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


cyberscape posted Fri, 08 January 2010 at 12:09 AM

Make that 2... erm... cats that like it. I gotta say BB, you've been doing a great job on the new library design. The screen shot for Pro2010 looks even better!  Thanks for doing all the hard work!

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AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

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...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


MyCat posted Fri, 08 January 2010 at 12:12 AM

I never tried adding stuff to the runtime while Poser was running so I never tried a refresh.

I always thought that Smith Micro was like Corel, where old software goes to die. I even started referring to it as Sith Micro. In my opinion they have proven me wrong and I'm glad.


cyberscape posted Fri, 08 January 2010 at 12:13 AM

Quote - I definitely like it far better in principle. My biggest problem has been some sort of stability issues where it gets hung up trying to do a refresh.

Ahhh, me too... don't you hate that? The funny thing is, the library (on P8) ran great up until about a week after I installed SR2.1. I've tried a bunch of different suggestions (excluding reinstalling P8) and it's gradually getting worse :p  

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AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

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...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


Believable3D posted Fri, 08 January 2010 at 1:24 AM

I've had this problem from the beginning. And no, MyCat - not just when adding content with Poser open.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagginsbill posted Fri, 08 January 2010 at 1:27 AM

Why are you refreshing if the data hasn't changed out from under Poser?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Believable3D posted Fri, 08 January 2010 at 2:01 AM

No choice if Poser is just showing a bunch of question marks instead of the content.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagginsbill posted Fri, 08 January 2010 at 7:15 AM

Question mark could mean that it just hasn't gotten to scanning that yet. Asking it to refresh is the same as asking it to scan something again. But if it has so much work to do that scanning it is going to happen in the future, re-scanning will also happen in the future.

Or it could mean that it broke - failed to read the files in a folder.

We should be looking at the logs to find out.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Vestmann posted Fri, 08 January 2010 at 7:28 AM

I sometimes get the question but it's usually enough for me to give Poser time to sort it out.  I haven't had any real problems since SR2




 Vestmann's Gallery


NoelCan posted Fri, 08 January 2010 at 7:31 AM

Quote - I sometimes get the question but it's usually enough for me to give Poser time to sort it out.  I haven't had any real problems since SR2

Same for Me..


Believable3D posted Fri, 08 January 2010 at 12:24 PM

Put it this way: should I be getting those question marks if I open Poser and I want to use the same library I was using when I closed it? And if I haven't added new content, how long should I expect to wait for my regular folders to be scanned? 'Cause what happens intermittently (not all the time) is that it just seems to forget what was there.

To put it another way: it sits there with question marks on a folder far longer than it would take to open the same folder in the old Poser Pro before the new library. I'm sure that's not right.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagginsbill posted Fri, 08 January 2010 at 12:34 PM

The old Poser Pro library only showed one folder at a time. Each time you switched folders, it would work on scanning it, which caused a delay.

The Poser 8 library scans every top-level folder you have, plus every folder you had open before you closed Poser last time. This means that if you open a lot of branches and leave them open, it will take a long time to re-build all the data from all those branches. Leave 100 branches open, and you experience the initial startup cost of visiting 100 folders in Poser 7. Except you don't actually have to wait to do anything. But you will have to wait the same amount of time as it ever took to open 100 folders.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Believable3D posted Fri, 08 January 2010 at 12:58 PM

But I very rarely leave more than a couple of folders open. Too hard to see what's in the library at a glance.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


McGrandpa posted Fri, 08 January 2010 at 2:03 PM Online Now!

Hi folks!   And hello bagginsbill!

I doubt many of you here know me.  Though I have been around a while, doing the usual hobbyist consumer thing here at Renderosity, DAZ3D and RDNA primarily.  I've been active in the DAZ Forums for a while now.  And in alt.binaries.3d.poser longer.

@ bagginsbill - I want to first say Thank you!  very much for the huge contributions you've made to the entire Poserdom community.  Your name and scripts come up a lot in many discussions at several places I frequent.  I see a lot of useful knowledge shared freely, and I do appreciate all of it.

Poser 8.  I DID buy it as an upgrade to Poser Pro.  I did use it for two weeks.  I used it without any 3rd party Library plugins or utilities.  I used it stock.  And I found it unusable as sold.  I asked for and recieved a refund for Poser 8.  I don't regret trying it, nor regret asking for a refund.  For me, its content manager was completely unusable. 
I do use Poser Pro, and I like its interface, but especially the Library Palette.  My main runtime I use is about 300 gigs now.  The way I have organized it is simple and easy for me to use.  Expanding it is, unfortunately, too easy as well.  I won't be able to simply break it up.  I'll have to create a number of new runtimes in order to do that.   Huge undertaking, reinstalling all that content.
I use a 24" widescreen LCD monitor (Samsung 245T) for my main work, and a 19" LCD monitor (Samsung 930B) for my "catchall".  All my main "color work" is done on the 24".  Poser Pros Library Palette is doing just fine using the 19".
The main difference between the new content manager and Library Palette was that the content manager showed only one item per line.  Well, that one thing is what slowed me down, made life with Poser far more difficult, and ultimately unacceptable.   See attached image of my Poser Pro desktop as it is running right now.  One UI Dot click changes the interface to any of my choices.  I like that the Dots have NOT disappeared from the UI!
I also don't like that Poser 8 required full installation and enabling of Flash, nor that it required Internet Explorer 8.   I believe that is a bad choice, and proven by a number of difficulties experienced by P8 users and some of the issues touched on in this thread even.  I realize this isn't going to go away, I just hope you've worked the snags out of it by release time.
Poser 8 GUI.  I didn't like that either, with all the framed windows.  Unweildy at the very best.
With all this still in my mind, an a.b.3d.p regular give us a heads up on this thread.   I've read the thread, and I'm now convinced that Poser Pro 2010 may well prove to be a worthy successor to Poser Pro.   Poser 8 still has no place on my system.  But PP2010 could.

I like what you showed in this thread of the new content manager you're working on.    Note that I still despise Flash because of its abuse in web pages and web browsers.  I understand it is a tool to be used, and hope you do not enable any web access 'back doors' through it.  One thing I will require is the ability to seal it off from any access to the internet.  I won't even need for it to access my LAN.  I pray you will make this an option in preferences.  Having multiple items in rank and file is a hugely major improvement.   The one item per line ruined it for me.
One other little thing I want to ask about.   Poser in creating its thumbnails simply does a quickie render.  And use of transmaps makes things like clothing, hair, horse bodies, etc. disappear.  Not so good when others are around.  They think the items are just nudes.  Can this be fixed, or is it already fixed? 
I also like what you've said about being able to make the interface resemble that of Poser Pros.  So we can lose the window frames then?
One further new item you discuss that fairly clinches my trying Poser Pro 2010 is full native 64 bit executable.  Not just the FireFly renderer.  The main program.  That has been a long time coming, and it is much needed.

Thanks for all the information bagginsbill, and for all you do for the community!

McG.

My 66th Birthday PC Build (July 1, 2020) :  named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.

McG.


martial posted Fri, 08 January 2010 at 2:52 PM

Merci Bagginsbill for your comments
I am using Win 7 64 bits and i will use this next 64 bits version of Poser
Hope Hope and hope the libraies will be better than vesion 8 (i use with pleasure exclusively Xl extended library script with Poser now) 


howard_tc posted Fri, 08 January 2010 at 9:52 PM

Overall I think the improvements in Poser 8 outweigh my personal dislike for the Poser 8 library. And from what I can tell from the PoserPro 2010 Beta, PoserPro 2010 will be an even more  significant advance. That said, for regular work I still user Poser Pro (not the 2010 beta). Why? Because there is a bug in both Poser 8 and the PoserPro 2010 Beta that causes the application to crash 95% of the time whenever I open an existing scene file from the File->Open menu item. It doesn't crash if I open the very same .pz3 files and select "Open with..." in Windows. I submitted a bug report for Poser 8 about this when it first came out, but I got so tired of the response being "It will be fixed in the next Service Release" that I just gave up. (I also submitted a bug report on the PoserPro 2010 beta.)

 I know it's a bug in Poser because I used a few different  Microsoft developer tools to actually track down where/when the error was occurring (which is a little difficult when you don't have source code -- it would be nice if they built in a debug mode that would allow users to actually create some log files that might be of use to the developers, but I digress). Both applications follow different paths through the code depending on whether you use File->Open or "Open with...". If you want to see it yourself just get Process Monitor from Microsoft. The point of all this is that all the UI changes are very nice, but it would be nicer still if a little more time was spent on improving the stability of the code. By the way, one of the rules we use at my company when we develop software is that anytime an application crashes, by definition, there is a bug in the program. It may be that you can't fix it because of limitations in the OS or third party tools, but it is a bug in the program none-the-less.
 


moogal posted Sat, 09 January 2010 at 7:27 PM

Quote - I actually have no visiblity into the C++ code - Poser itself. I only work on the library gui in Flex.

So I only know what the guys at SM tell me. They won't show me the code. grin I've offered to add true SSS and a bunch of new nodes to the renderer but they didn't take me up on it.

So - whatever the issue is with porting to Cocoa, I don't really have much to do with it.

Imagining conversation: "Hey, isn't that the guy from the forums who actually understands lighting and shader math?  He makes insane shader noodles in his sleep and seems to understand Poser's renderer better than anyone.  We should hire him to overhaul Poser's GUI!" 

 


Believable3D posted Sat, 09 January 2010 at 7:36 PM

Quote -
Imagining conversation: "Hey, isn't that the guy from the forums who actually understands lighting and shader math?  He makes insane shader noodles in his sleep and seems to understand Poser's renderer better than anyone.  We should hire him to overhaul Poser's GUI!" 

Heh. No, they know who "Bagginsbill" is a lot better than that. :)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Coleman posted Tue, 12 January 2010 at 5:01 AM

My apologies to BagginsBill.

I overreacted and was rude. Thanks for taking the time to explain yourself.


bagginsbill posted Tue, 12 January 2010 at 5:49 AM

Thanks Coleman. No worries.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Q2 posted Thu, 14 January 2010 at 12:38 AM

Quote - I need to clarify that the Mac will not get the 64-bit editor, only Windows gets the 64-bit editor. There are insurmountable difficulties with a 64-bit GUI on Mac. That's why Photoshop is still a 32-bit app on Mac.

Both will have a 64-bit renderer.

So, for mac users, what does it mean we won't get a 64-bit editor? I hope it doesn't mean we're stuck with the 4gig limit when loading content into poser.


Believable3D posted Thu, 14 January 2010 at 2:02 AM

Your limits will be whatever limits Mac users endure for 32 bit, I'm sure.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagginsbill posted Thu, 14 January 2010 at 6:11 AM

Quote - So, for mac users, what does it mean we won't get a 64-bit editor? I hope it doesn't mean we're stuck with the 4gig limit when loading content into poser.

That's what it means. For now. I don't know SM's plan, but my understanding is that making the editor (the "rooms") be 64-bit is a lot more work and they want to release Pro 2010 long before that work will be possible to complete.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Ghostofmacbeth posted Sun, 24 January 2010 at 4:05 PM

Hey bagginsbill, I am wondering if you could possibly look into adjusting the library in Poser Pro 2010 to be a bit more like the Poser 7 library in one regard. The triangle quick auto fill navigation doesn't work very well in Poser 8 since the sub categories expand right on top of the primary categories and that makes it so it is REALLY difficult to navigate using that. Sorry to segway away from the original topic but I saw the navigation issue mentioned here.



bagginsbill posted Mon, 25 January 2010 at 6:12 AM

That is one of the few true limitations of Flex/Flash that I've not found a way around, so far. It refuses to make true popup menus - they're constrained to show inside the library window.

I always thought that flyout heirarchy menus would become largely pointless once the persistent trees were available.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Ghostofmacbeth posted Mon, 25 January 2010 at 8:48 AM

Ugh, not a good sign. Thanks for the info. It looks like i might need to get Poser Pro soon.