stevedupont opened this issue on Jan 08, 2010 · 3 posts
stevedupont posted Fri, 08 January 2010 at 8:51 AM
For a special project we will have to model up to a several thousand 3D Characters.
The best tool/app for this would be Poser, since in Poser you start off with a standard character in neutral T-Pose, and then due to the rigged standard character and the powerful morph system one can quickly adapt the standard character to their needs.
Especially the „Apollo Maximus“ character with tons of morph targets is great as a character to work with. (Apollo Maximus from Anton Kisiel: http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm )
However there are a few reasons (technical and license-related) why we can’t use Poser for this project.
We want to use Open Source and we are ready to invest into custom development. However we will need some advice to start with from you as the experts. I found a statement as follows:
[...]
Poser also has an extremely good morph system that will be dificult to duplicate in blender. Blender 2.42 will have shape keys though so that, now, you can setup morph targets in a similar manner. Blenders shape keys will need some extra work to make them useable. You'll actually have to set up your own interface to use a slider the same way you would use a dial in Poser I believe.
[...]
Poser's stongest point is its ability to cross-morph between unlimited targets resulting in a remarkable ability to create a truly wide range of characters. Poser's interface however is somewhat limited. Blender's strongest point is the unrestricted environment. Weight painting, bone drawing, etc. will be less difficult in blender than Poser after you've masterd the technique. Blender can also update a mesh in place without having to re-rig and then generate a decent render.
[...]
(Source: Marty_D - http://blenderartists.org/forum/archive/index.php/t-68077.html)
So my questions are:
Any help and comment would be appreciated. Thanks in advance
Steve
nruddock posted Fri, 08 January 2010 at 5:51 PM
Attached Link: http://wiki.blender.org/index.php/Doc:Manual/Animation/Basic/Deformation/Shape_Keys
My understanding of how the manual describes "Relative" ShapeKeys is that they behave exactly like Poser's morphs in that they can be blended together in any desired combination.You may or may not be aware of the existence of a program called MakeHuman -> http://sites.google.com/site/makehumandocs/what-is-makehuman
RobynsVeil posted Fri, 08 January 2010 at 8:00 PM
Another potential direction to take with respect to a figure (female) would be the ongoing Antonia project enjoying high visibility and enthusiasm on the Poser forum. She was modeled in Wings3D, I believe, but would import into Blender with no problem.
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