peevee opened this issue on Jan 11, 2010 · 8 posts
peevee posted Mon, 11 January 2010 at 2:56 AM
Hi there,
I was wondering, are there any human models available for poser that have higher geometry resolution than V4 or M4?
As far as texturing goes, these figures offer amazing options, but if you apply the "elite" materials for example, it becomes very clear that these figures lack sufficient geometry details (the hands, the feet, knee - and elbow joints if they are bent over a certain amount of degrees.) These parts are very big give-aways that a 3D model was used.
So, are there any virtual 3D humans out there that have a geometry detailed enough to accompany high quality textures? (maybe not for poser but for some other application?)
Thanks a lot,
PeeVee
odf posted Mon, 11 January 2010 at 4:28 AM Online Now!
Actually, it seems to me that the trend in the industry is to go away from the high-poly meshes and use displacement mapping and such for details.
-- I'm not mad at you, just Westphalian.
estherau posted Mon, 11 January 2010 at 5:17 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2791587
this looks promisingI aim to update it about once a month. Oh, and it's free!
wdupre posted Mon, 11 January 2010 at 11:22 PM
Higher resolution geometry isn't going to fix the problem with figure joints. the limitation for the most part is the rigging system itself, but a lot of that can be overcome with joint controlled morphs, or added ghost bones to some extent. the reason that you don't see super accurate joints even with those options tends to be that if you get too complex it can get to the point that the figure becomes near impossible to support with conforming clothing, which despite the advent of Dynamic clothing is still the most popular solution for poser users.
estherau posted Tue, 12 January 2010 at 1:52 AM
Brad's bending seems quite good compared to current models though.
maybe he'll be a reasonable compromise.
Love esther
I aim to update it about once a month. Oh, and it's free!
TZORG posted Wed, 13 January 2010 at 8:51 AM
The Mikis and G2s are higher poly...
It's not the tool used, it's the tool using it
mike1950 posted Wed, 13 January 2010 at 10:19 AM
I like high poly for the reason they are much easier to get decent morphs from. But then again Antonia is a mid Poly mesh and morphs quite well.
peevee posted Wed, 13 January 2010 at 10:52 AM
I see. Indeed the rigging could be an issue there, even so, I still think that some more geometry on hands and feet are also desirable: if you take a close look at these bodyparts (it doesn't even have to be that close) you can clearly see the difference despite the high res textures.