frogdot opened this issue on Jan 15, 2010 · 196 posts
frogdot posted Fri, 15 January 2010 at 4:13 PM
Just saw over at DAZ Forums someone saying they found Bryce 7 Beta in their Available Downloads. I looked and I got it too. Figured I'd pass it on.
Found this thread too:
http://forum.daz3d.com/viewtopic.php?t=130693&highlight=bryce++beta
bobbystahr posted Fri, 15 January 2010 at 5:12 PM
Curious that it says Bryce 7 Beta, then in the next column it says 6.3 update from 5.0-5.5
it's only available till Jan 20 2010 so get it fast I guess
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
TheBryster posted Fri, 15 January 2010 at 5:17 PM Forum Moderator
Now that's a surprise.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
AgentSmith posted Fri, 15 January 2010 at 5:35 PM
There are even more surprises to come...
AgentSmith
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artbyphil posted Fri, 15 January 2010 at 5:50 PM
I've downloaded it but I'm unsure if it overwrites 6.3. I don't want to risk messing that up as I use the link to daz Studio a lot and i don't think is working for Bryce 7 yet unless I'm mistaken.
ddaydreams posted Fri, 15 January 2010 at 5:51 PM
Downloading now with much Joy :)
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
vncnt9663 posted Fri, 15 January 2010 at 5:54 PM
I'm a work right now. I can hardly wait to get home so i can give it a spin.
rashadcarter posted Fri, 15 January 2010 at 6:12 PM
Bryce 7 by my tests renders roughly 50% faster than 6.1, and a full 80% faster than 6.3, which was actually a tad slower than 6.1. Bryce 7 is a major improvement just in render speeds alone. It even allows you to create an hdri from the sky used in the scene!
Yes, Bryce 7 will install over 6.3, so be carefula to secure your User presets before reinstalling.
artbyphil posted Fri, 15 January 2010 at 6:15 PM
Quote - Bryce 7 by my tests renders roughly 50% faster than 6.1, and a full 80% faster than 6.3, which was actually a tad slower than 6.1. Bryce 7 is a major improvement just in render speeds alone. It even allows you to create an hdri from the sky used in the scene!
Yes, Bryce 7 will install over 6.3, so be carefula to secure your User presets before reinstalling.
I'm a bit confused by this, does this mean it turns the full 6.3 version into a 7 beta? does the link to daz studio still work?
rashadcarter posted Fri, 15 January 2010 at 6:22 PM
Both 6.3 and 7 will install into a folder named Daz3D. This is different than 6.1, which installed in a folder simple named Daz.
So most people, found that in order to use 6.3 effectively they had to transfer their presets from the Daz folder to the Daz3D folder. Just to be on the safe side, I always move my User presets to a secure location, for in the past a new installs or mere re-installs would replace occupied User folders with empty ones of the same name.
As far as the beta goes, I think that in order to qualify you must be a Bryce 6.3 user, and they say it is still not too late to upgrade to 6.3.
Good luck.
AgentSmith posted Fri, 15 January 2010 at 6:23 PM
With any beta, use caution and always suspect the worse to happen with your presets. Back everything up, elsewhere.
I have my B7 beta installed in a completely different directory apart from my B6.1 and my B6.3
AS
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rashadcarter posted Fri, 15 January 2010 at 6:26 PM
Very wise way of approaching it AS.
AgentSmith posted Fri, 15 January 2010 at 6:31 PM
My paranoid ways, as always, lol.
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vncnt9663 posted Fri, 15 January 2010 at 6:39 PM
Rashad,
I see your image is being used for the cover art. Congratulations! Nice score.
rashadcarter posted Fri, 15 January 2010 at 6:41 PM
Thanks Vncnt9663!
Vile posted Fri, 15 January 2010 at 7:02 PM
Well this is interesting news and nice suprise in my downloads...
silverblade33 posted Fri, 15 January 2010 at 7:35 PM
happiness for the Brycers! :)
may download it as I bought 6.1 while back for a little nostalgia ;)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
gillbrooks posted Fri, 15 January 2010 at 7:36 PM
I'm looking forward to testing it tomorrow. It's been so long since I used Bryce because it didint' compare to the progress of my favourite programme
Instance lab = Ecosystems????
I'm hopingthe material lab has changed. Never did quite get a full handle on that.
Gill
AgentSmith posted Fri, 15 January 2010 at 8:28 PM
I would also caution everyone that this is VERY beta, imho. Some foundation bricks have been laid, but not all of them.
(Not everything has been thrown in there yet).
So, be gentle with old Bryce, her makeover is kinda just beginning, lol.
But, I gotta tell you from what I have seen with the beta crew, they are a crazyily, amazingly knowledge-able group and have been very passionate at trying to get all they can stuck into Bryce 7. Daz has also been wonderful in taking it all in and trying to hit a nice high water mark with this next version. My hats off to absolutely ALL of them.
The future of Bryce...past even Bryce 7.0 looks quite promising, imo.
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Analog-X64 posted Fri, 15 January 2010 at 8:45 PM
This is a nice surprise and a great start for 2010.
This is a bit nostalgic for me, because 11 years ago I was invited to do Beta testing for Bryce 4.0 after a review I wrote for Bryce 3D (v3.1)
Bryce 3D
http://www.designertoday.com/Reviews/Review.Archive/259/Bryce.3D.aspx
Bryce 4
http://www.designertoday.com/Reviews/Review.Archive/229/MetaCreations.Bryce.4.aspx
hehehe what a noob I was back than... and still am. :)
frogdot: Thanks for the headsup.
PS: I'm getting awesome speeds downloading the beta.
tom271 posted Fri, 15 January 2010 at 8:49 PM
There is a lot of content for free as well...... I'm very excited to give this a whirl....
----------------------------------------------------------------------------------------------------------------------------
AgentSmith posted Fri, 15 January 2010 at 9:04 PM
Good lord, Bryce 3D, I didn't come in until Bryce 4.
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pakled posted Fri, 15 January 2010 at 10:33 PM
pity I only have 5.5...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Bea posted Fri, 15 January 2010 at 11:12 PM
It is a bit different to Bryce 6 :) and I think you will find that it renders faster :) which to me is really good. The instancing lab is still very primitive but I think very exciting.
I think it is available so long as you have Bryce 6. But beware because it will want to install in the same folder as Bryce 6.3 in the DAZ 3D folder area but you can always direct it elsewhere.
vncnt9663 posted Sat, 16 January 2010 at 12:07 AM
Okay call me dumb. I got B7 email at work so I didn't go looking for the download. Now that I'm at home I can't find it. Can someone forward me the download link? PLEASE!!
vncnt9663 posted Sat, 16 January 2010 at 12:13 AM
Never mind I found it. DUH!
Pakled you can upgrade to 6.3 For a $40.00. That's a good deal.
http://www.daz3d.com/i/shop/itemdetails/?item=4595
foleypro posted Sat, 16 January 2010 at 2:03 AM
Still see they have Duplicate tree's of mine in Object library...?
"Special Tree's"
Bryce tree's...Doh...
To bad we cant use grouped Objects or animated Objects...That would be so cool to be able to have wind blown effects and such...
Ohhhhh man we need WIDGETS inside of Bryce....
AgentSmith posted Sat, 16 January 2010 at 3:05 AM
Widgets?
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tom271 posted Sat, 16 January 2010 at 3:47 AM
----------------------------------------------------------------------------------------------------------------------------
TheBryster posted Sat, 16 January 2010 at 7:05 AM Forum Moderator
I 'THINK' Instancing lab = a way of painting/copying objects into your work very quickly. Great for making forests of trees etc....
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
AgentSmith posted Sat, 16 January 2010 at 9:00 AM
"I 'THINK' Instancing lab = a way of painting/copying objects into your work very quickly"
Yup, exactly. ;o)
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TheBryster posted Sat, 16 January 2010 at 9:15 AM Forum Moderator
Yup, exactly. ;o)
Jeez! but I'm good :lol:
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Skygirl posted Sat, 16 January 2010 at 10:01 AM
The DLD skies, any one ?!? What is the DLD skies except from very beautiful sky presets ?!?
bobbystahr posted Sat, 16 January 2010 at 11:17 AM
Attached Link: Instancing
here's what WIKI says about instancing to clear the murky waters
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
Vile posted Sat, 16 January 2010 at 12:05 PM
I started with Bryce 3D version 3.1 in 1998. Moved to 4 in 2000 and my first image on here was done around that time. There was a big shake up here on R'osity when it split to 3D Commune and I removed my gallery (something I regret doing as I had no backup of those images and lost them soon after). My next image wasn't until 2001 still on Bryce 4. Very excited to see what changes they have made. Been dabling with Vue but my heart is always with Bryce how could it not be after 12 years!
Installing it shortly and testing after my backup is complete.
Dave-So posted Sat, 16 January 2010 at 12:07 PM
have to say I'm pretty stoked about this Bryce 7 deal.
Here we were all lamenting its demise, and VIOLA ... Bryce 7 beta
Can it get any better than that other than its actual full release ?
The instancing lab, although not complete as is, is really pretty cool. It would be nice to have a more predictable placement of objects and also a bit more randomness, but its a great start.
I did find you can utilize the random placement uin the EDIT mode , however, to change size etc, of objects. Very cool.
The IBL lab --- using the sky as hdri is pretty decent as well. Again, its not complete, but it works. Slows the render time down a bit.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
gillbrooks posted Sat, 16 January 2010 at 12:09 PM
I can't find the instancing lab ????
Gill
Dave-So posted Sat, 16 January 2010 at 12:12 PM
create a terrain. create an object. Select the terrain and note the small icons next to it. There is now one that is an "I" click it and you will be in the Instancing Lab.
there are no directions for this, so play around.
That thread up above to DAZ, I put a couple of tips
Quote - I can't find the instancing lab ????
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
gillbrooks posted Sat, 16 January 2010 at 12:15 PM
Yea I fiound it after postingbut i had a tree and tried it with that but it keeps 'instancing' the gound plane instead.
:b_crying:
The only thing in the 'source' list is Plane 1
Gill
gillbrooks posted Sat, 16 January 2010 at 12:20 PM
AHHHHHH lightbulb moment!
So I have to have the ground plane selected to paint tree instances.
Shuffles back into dark corner she'd crept out of
Gill
Hubert posted Sat, 16 January 2010 at 12:47 PM
Hi Dave,
thanks for the information! That's great news. Am downloading it just now and will play with that Beta on a lazy Sunday. :)
Hubert
"All that we see or fear, is but a Sphere inside a Sphere." (E. A. Pryce -- Tuesday afternoon, 1845)
airflamesred posted Sat, 16 January 2010 at 1:16 PM
What no renders yet - Its all going on over at daz
Dave-So posted Sat, 16 January 2010 at 1:34 PM
iNSTANCE aLERT:
iF YOU USE A TERRAIN OR PLANE AS THE BASE FOR YOUR INSTANCING, ALL OBJECTS CREATED ON THAT TERRAIN OR PLANE BECOME A PART OF IT.
THUS, IF YOU DELETE THE PLANE OR TERRAIN, ALL INSTANCES OF THE OBJECTS CREATED ON IT ARE DELETED AS WELL.
you can undo the delete , however.
SORRY FOR THE CAPS...IT WAS SET AND DIDN'T NOTICE UNTIL I HAD TYPED EVERYTHING.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Rosemaryr posted Sat, 16 January 2010 at 2:21 PM
Basically, the instanced items are now considered children of the parent/base object. You can change the children without effecting the parent, but changing any of the 'Attributes" of the parent will cause the children to inherit the same changes. (By 'Attributes' I mean, size, rotation, world position, etc. Textures are not considered as one of those attributes, so your terrain can have a separate material than the children items.)
As for image posts, here's mine:
About 200+ trees on a terrain, also uses the 'Use Sky As HDRI' option in the HDRI lab. Time to render was quite good, even on my older machine, and making camera adjustment was ridiculously easy compared to what would have happened in an earlier version if I had attempted it.
Rosemaryr posted Sat, 16 January 2010 at 2:48 PM
Spheres on Water
Dave-So posted Sat, 16 January 2010 at 3:07 PM
Over on the DAZ forum, it was brought up to disable sunlight and just use HDRI ... this looks really good.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
TheBryster posted Sat, 16 January 2010 at 3:13 PM Forum Moderator
*disable sunlight and just use HDRI
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
silverblade33 posted Sat, 16 January 2010 at 4:00 PM
Quote - *disable sunlight and just use HDRI
- That actually works for me, but HDRI really slows things down when it comes to rendering.
Bah ditch the Pentium 4 Hamsters and move on over to the quad-harnesses chariot CPU boogie of the 21st century, mate! ;)
glad Bryce ifnally got instancing, makes a hue improvement*! :)
now, I don't know how bryce instanicng works, but if it's like other unmentionable apps, lol, it should allow the use of ANY model, as the chrome sphere pic seems ot show? if so..think ARMIES....
think using it for smoke, fire, special effects ;)
http://www.renderosity.com/mod/gallery/index.php?image_id=910213&user_id=7541&np&np
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
AgentSmith posted Sat, 16 January 2010 at 4:33 PM
Yeah, any object in your scene can be Instanced.
Although, right now this is not TRUE Instancing, it is just copying the object for you. The benefit of true Instancing will be later implemented.
Yup, Instance trees, water drops, blades of grass...cough spheres over water, whatever.
HDRI - Yes, takes longer since its lighting is by default, more complex.
* Make sure when you are experimenting with an HDRI the QUALITY is set to its lowest value of 16. This will speed things up greatly while you are testing the lighting.
* Use the "Render In Scene" option under the nano preview window, in the IBL /HDRI section of the sky lab. This gives a quicker way of judging the lighting on your scene without having to go back to your main window and render.
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Skygirl posted Sat, 16 January 2010 at 4:39 PM
Quote - Yeah, any object in your scene can be Instanced.
Although, right now this is not TRUE Instancing, it is just copying the object for you. The benefit of true Instancing will be later implemented.
Yup, Instance trees, water drops, blades of grass...cough spheres over water, whatever.
HDRI - Yes, takes longer since its lighting is by default, more complex.
* Make sure when you are experimenting with an HDRI the QUALITY is set to its lowest value of 16. This will speed things up greatly while you are testing the lighting.
* Use the "Render In Scene" option under the nano preview window, in the IBL /HDRI section of the sky lab. This gives a quicker way of judging the lighting on your scene without having to go back to your main window and render.
Please sweet sweet Agent Smith wil you explain the different between "just copuing the object for you" and "true instanceing". If it is not just a lot of copys of an object, what is it then ?!? I simply don´t understand it and my brain hurts VERY much ! :-)
beelzebulb posted Sat, 16 January 2010 at 4:53 PM
Well I have managed to crash 3 times until I got the hang of the instance lab and I have to say for me thats the best thing so far in 7. I made a fleet of ships in about 10 seconds and it worked great. Of course I am good at crashing Bryce. I did have one crash on a save. Tried to re-create it but 2cnd time it worked fine. Probably a hiccup with my new machine. So far I am happy with the beta and if it is any indication of what the final version is going to be like then it will definitely become once again my favorite program. (the scene I crashed saving would have killed itself in 6.1 and 6.3 a dozen times at least:) )
AgentSmith posted Sat, 16 January 2010 at 6:14 PM
COPY a tree 500 times into your scene and you will have 500 individual trees in your scene, which may make your computer ram will most likely start smoking, and your scenefile size could become massive, making it take forever to load back up, or not at all, getting the "Bryce out of memory" error (if you can even save the scenefile in the first place)
INSTANCE 5,000 trees into your scene, and Bryce will "see" only ONE tree, but not only remembers the placement of the other 4,999, it will render as if they are actually there. So when you save your scenefile, there is actually only ONE tree in it.
That's kinda oversimplification, but that's the basic idea.
Of course scenefile sizes will increase somewhat when using Instancing, because of Bryce needing to "write down" where all those Instanced objects are, but it will be nothing in size compared to saving a scene with a ton of regular copied objects.
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AgentSmith posted Sat, 16 January 2010 at 6:21 PM
Hey, btw, has anyone noticed that Bryce now drops trees onto Terrains CORRECTLY??
(and keeps doing so while following the Terrains hills/valley's)
No more trees roots hovering above your mountain!!!
;oD
Good times!
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Skygirl posted Sat, 16 January 2010 at 6:23 PM
Quote - COPY a tree 500 times into your scene and you will have 500 individual trees in your scene, which may make your computer ram will most likely start smoking, and your scenefile size could become massive, making it take forever to load back up, or not at all, getting the "Bryce out of memory" error (if you can even save the scenefile in the first place)
INSTANCE 5,000 trees into your scene, and Bryce will "see" only ONE tree, but not only remembers the placement of the other 4,999, it will render as if they are actually there. So when you save your scenefile, there is actually only ONE tree in it.
That's kinda oversimplification, but that's the basic idea.
Of course scenefile sizes will increase somewhat when using Instancing, because of Bryce needing to "write down" where all those Instanced objects are, but it will be nothing in size compared to saving a scene with a ton of regular copied objects.
Oki and thanks for the reply...and it have to be an oversimplification if I should understand some of all this tecnical stuff, but I got an idea now of whats going on...and this would be a very nice little possibility to have to play with :-)
AgentSmith posted Sat, 16 January 2010 at 6:33 PM
Its just a way of STUFFING scenes with multiple objects without killing your computer.
Mountains absolutely covered in trees.
I'm overjoyed, to say the least. And, like I said, its not all in there yet. :o)
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50parsecs posted Sat, 16 January 2010 at 7:20 PM
Happy news indeed! I started way back when with Bryce2, but I migrated to Carrara for just such features as "instancing". I don't know if the DAZ development team was able to borrow some code from Carrara or is implementing entirely new code, but this looks very promising. Being able to use Bryce skies as HDRIs is a great feature too.
bobbystahr posted Sat, 16 January 2010 at 7:52 PM
Well out of respect for TheBryster I've held off on saying this but whew...finally Bryce is attempting to catch up at least with Terragen2 and Vue...way t go DAZ team is all I can say...can't wait to get the time to install and play a bit.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
foleypro posted Sat, 16 January 2010 at 8:04 PM
Hahahaha..
Analog-X64 posted Sat, 16 January 2010 at 9:10 PM
Bryce is finally all grown up. :) This is fantastic.
I'll render some Sphere over water tomorrow. :)
PS: I just realized, the improvements must be huge in Bryce 7 because, Bryce 6.3 and earlier version would have crashed and burnt with the abuse that people are throwing at 7 now with the instancing which is copying objects rather than true instancing.
FranOnTheEdge posted Sat, 16 January 2010 at 9:36 PM
Oh the instancing does work on any object - like my little boxes, here:
But it needs some work - like a "Put On", or "Land On" - and an option to choose what to land it on... so you could put the boxes on the egg rather than only on the ground. Otherwise I've got a lot of work ahead carefully placing the boxes so they are flush with the egg rather than poking into it, and so they are not poking into the other boxes...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Bea posted Sat, 16 January 2010 at 9:44 PM
Did you put your box on the egg and then select the egg to do the instancing on?
Dave-So posted Sat, 16 January 2010 at 10:34 PM
my roots are always showing still.
Quote - Hey, btw, has anyone noticed that Bryce now drops trees onto Terrains CORRECTLY??
(and keeps doing so while following the Terrains hills/valley's)No more trees roots hovering above your mountain!!!
;oD
Good times!
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Sat, 16 January 2010 at 10:36 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
dhama posted Sun, 17 January 2010 at 5:26 AM
Quote - Well out of respect for TheBryster I've held off on saying this but whew...finally Bryce is attempting to catch up at least with Terragen2 and Vue...way t go DAZ team is all I can say...can't wait to get the time to install and play a bit.. ...
Bryce still has a long way to catch up with the likes of Terragen2 and vue. Installed the beta, played for an hour, uninstalled it and decided to wait till something interesting happens with the beta.
Rosemaryr posted Sun, 17 January 2010 at 5:50 AM
When instancing (inside the lab when brushing) hold down the Alt or Control-Alt keys. [May depend on whether you have Mac or PC...]
When the instancing is done, the copied items will orient to the normals of the base item. (Can we say HAIR anybody???)
Rosemaryr posted Sun, 17 January 2010 at 7:32 AM
PS.. posted by Richard Hazeltine over at DAZ:
... the serial number will time out - and presumably a new one will be issued, or a new beta with a new number. But it isn't intended that the beta go on working indefinitely. <<<<
Rosemaryr posted Sun, 17 January 2010 at 7:52 AM
draculaz posted Sun, 17 January 2010 at 8:35 AM
downloading it now. since i'm on a study holiday, i see no reason why i wouldn't write a review of the beta. so prepare :P
foleypro posted Sun, 17 January 2010 at 9:02 AM
Quote - downloading it now. since i'm on a study holiday, i see no reason why i wouldn't write a review of the beta. so prepare :P
Well they all just pop out of the wood work HUH...
Hey Drac nice to see you....
draculaz posted Sun, 17 January 2010 at 9:04 AM
foley!!! :)
Dave-So posted Sun, 17 January 2010 at 9:23 AM
anyway, its not too bad.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Sun, 17 January 2010 at 9:26 AM
there are a couple folks from the Bryce Beta Team here. Did you guys notice all the crashes?
For instance, if I click on an object in the working window, it crashes. Quite a few other instances as well, but that one I can reproduce every time.
There are reports of this in the DAZ thread as well.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Quest posted Sun, 17 January 2010 at 11:23 AM
*Quote - "Well out of respect for TheBryster I've held off on saying this but whew...finally Bryce is attempting to catch up at least with Terragen2 and Vue...way t go DAZ team is all I can say...can't wait to get the time to install and play a bit.. ..."
**LOL...well all I can say is it's about time. I started with Bryce as soon as it was ported to the Windows platform...Bryce 2. I'm using 5.5 and really can't wait until all the beta testing is done and the bugs ironed out to try it. I'm glad they decided to stick with it and make it a viable and competetive software again. My hat's off to Daz and the programers.
**
erosiaart posted Sun, 17 January 2010 at 11:44 AM
want to download it.. darn slow broadband that keeps slowing downf.. maybe I'll just wait on the actual 7 to do this.
envy though..all those trying it...
Dave-So posted Sun, 17 January 2010 at 11:50 AM
its cool to mess with, but way not ready for prime time with a lot of features not in yet..so you're not really missing too much yet :)
Quote - want to download it.. darn slow broadband that keeps slowing downf.. maybe I'll just wait on the actual 7 to do this.
envy though..all those trying it...
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
BecSchm posted Sun, 17 January 2010 at 5:52 PM
That instancing thing is way cool. Are there any other goodies in Byrce 7 beta we should be aware of?
Bea posted Sun, 17 January 2010 at 5:52 PM
I think the number of crashes depends on the computer you are using. I have found it fairly stable :) But please do report any problems
Dave-So posted Sun, 17 January 2010 at 5:57 PM
I've been having a lot of crashes, mainly relating to clicking on objects, in the regular working window or in the IL.
The other cool thing so far is that you can use the scene sky to create HDRI . This is really cool.
More to come, according to DAZ.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
ThunderStone posted Sun, 17 January 2010 at 6:39 PM
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
ThunderStone posted Sun, 17 January 2010 at 6:41 PM
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
FranOnTheEdge posted Sun, 17 January 2010 at 7:00 PM
Quote - Did you put your box on the egg and then select the egg to do the instancing on?
Yes.
Found the Alt key allows alignment to the egg's surface - which is nice but the 'avoid other objects when positioning' by holding down Ctrl - does not work.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sun, 17 January 2010 at 7:03 PM
Quote - PS.. posted by Richard Hazeltine over at DAZ:
... the serial number will time out - and presumably a new one will be issued, or a new beta with a new number. But it isn't intended that the beta go on working indefinitely. <<<<
When? Did anyone say when it will time out?
Also I got the impression that there would be another Beta with more new features to beta test after that, but no one said when - or how long after this one times out.
Thundering1,
I still think the B6.1 is better, the shadows look better as well as the materials, but it's not really a fair test as the camera angles are different - to be a fair test you need the same angles, same sky, same everything, to really tell.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
skiwillgee posted Sun, 17 January 2010 at 7:21 PM
@ThunderStone
I think B7 is better of renders shown. I think ambiance of reflections is too high in the first image. Real world would never have a refection brighter that the original object. My opinion.
beelzebulb posted Sun, 17 January 2010 at 8:13 PM
Well I decided to try the ibl on a scene that without the ibl takes about 40 minutes (fairly complicated with a lot of larger models in it etc.) on an i7 with asus ultimate board and 6 gigs of ram. The estimated time in AA is 2 days, 5 hours ,58 minutes. Thats a real lot of time difference. Plus when I tried to stop the render it just froze Bryce abd that was that. Will try different settings and see what happens.
AgentSmith posted Sun, 17 January 2010 at 11:37 PM
The estimated time in AA is 2 days, 5 hours ,58 minutes.
Also; this version of Bryce does not turn your sun off automatically when applying an HDRI, so that will be another light in addition to your IBL it has to calculate.
And, if you have any other lights in your scene, well that will also comlicate matters. As will any light that has soft shadows activated.
AgentSmith
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AgentSmith posted Sun, 17 January 2010 at 11:42 PM
there are a couple folks from the Bryce Beta Team here. Did you guys notice all the crashes?
For instance, if I click on an object in the working window, it crashes.
Nope, haven't had that happen to me at all. Like, never, ever.
What's your specs?
its cool to mess with, but way not ready for prime time with a lot of features not in yet..so you're not really missing too much yet
AgentSmith
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Rosemaryr posted Mon, 18 January 2010 at 9:20 AM
AS: "- Again, HDRI/IBL Lighting - Start with a quality value of 16. In fact, I NEVER take it any higher than 16. When Bryce loads your HDRI, its default is a value of 256. (so, take it all the way down)" <<<<<<
Heh.
Now, I on the other hand, see distinct banding in the rendered shadows if I use anything at 256 or less, so I crank it UP as high as my machine will take.
Sorry, AS, I will have to agree to disagree on this point.
On the other hand, for me, the Intensity settings go WAY down.... sometimes as far as .5, depending on the IBL image used.
adh3d posted Mon, 18 January 2010 at 1:06 PM
artbyphil posted Mon, 18 January 2010 at 1:14 PM
I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet. , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.
AgentSmith posted Mon, 18 January 2010 at 5:05 PM
On the other hand, for me, the Intensity settings go WAY down.... sometimes as far as .5, depending on the IBL image used.
Oh, I agree absolutely. That intensity slider is really almost too powerful, lol. I would say most HDRI's I use will have an Intensity value of 5 or less.
Sorry, AS, I will have to agree to disagree on this point. *
But, yeah as you would make a final render, a user might want to increase that Quality to change the shadows. Of course render times go up, but with all things 3D, its usually a tradeoff, lol. ;o)
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AgentSmith posted Mon, 18 January 2010 at 5:08 PM
I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet. , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.
HUGE thank you to whomever can report bugs, especially with ones that aren't happening all around! (Thanks Phil!)
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Dave-So posted Mon, 18 January 2010 at 8:34 PM
i've filed a few so far...getting click crashes in both the main window and IL.
I do have a very old computer. XP ... 1.5gig ram... AMD64 3200+ that's 6 years old.
Quote - I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet. , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.
HUGE thank you to whomever can report bugs, especially with ones that aren't happening all around! (Thanks Phil!)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
foleypro posted Mon, 18 January 2010 at 9:00 PM
And we all are starting to go thru them and you shall see alot of "Feedback" on almost evey report reported...!
Say that 10X's fast...
foleypro posted Mon, 18 January 2010 at 9:01 PM
Quote - I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet. , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.
HUGE thank you to whomever can report bugs, especially with ones that aren't happening all around! (Thanks Phil!)
Its a Known issue thats being worked on..
tom271 posted Mon, 18 January 2010 at 9:19 PM
I loaded some of my BR6 files and found the IBL settings for BR7 are more sensitive... I could get a lot of hdr from smaller settings....
----------------------------------------------------------------------------------------------------------------------------
foleypro posted Mon, 18 January 2010 at 9:27 PM
Quote - I loaded some of my BR6 files and found the IBL settings for BR7 are more sensitive... I could get a lot of hdr from smaller settings....
Isnt it awesome...
tom271 posted Mon, 18 January 2010 at 9:59 PM
Quote - > Quote - I loaded some of my BR6 files and found the IBL settings for BR7 are more sensitive... I could get a lot of hdr from smaller settings....
Isnt it awesome...
Yes,,, and now you can import an Object file (obj), texture it and export it back into an .obj file... I'm now testing the waters...
----------------------------------------------------------------------------------------------------------------------------
foleypro posted Mon, 18 January 2010 at 10:26 PM
Quote - > Quote - > Quote - I loaded some of my BR6 files and found the IBL settings for BR7 are more sensitive... I could get a lot of hdr from smaller settings....
Isnt it awesome...
Yes,,, and now you can import an Object file (obj), texture it and export it back into an .obj file... I'm now testing the waters...
Have ya tried Instancing 2D tree's yet..If ya havent try...Put several of them in the scene first and then ya can add them to the BrushEditor...Whats so cool if ya go into the at]tgributes of the 2d tree's first and point at camers ya can actually do a n animation and they will always look at the camera...
AgentSmith posted Mon, 18 January 2010 at 10:39 PM
Have ya tried Instancing 2D tree's yet
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tom271 posted Mon, 18 January 2010 at 10:50 PM
Yes,,, and now you can import an Object file (obj), texture it and export it back into an .obj file... I'm now testing the waters...
"
"Have ya tried Instancing 2D tree's yet..If ya havent try...Put several of them in the scene first and then ya can add them to the BrushEditor...Whats so cool if ya go into the at]tgributes of the 2d tree's first and point at camers ya can actually do a n animation and they will always look at the camera"
*Yes I have tried the instance and it rocks..... the 2D tress pointing at the moving camera is a great Idea..
BTW... I textured my Sub obj saved it and imported again... Came in all textured.. I'm really thrilled about this function....
**
----------------------------------------------------------------------------------------------------------------------------
bobbystahr posted Mon, 18 January 2010 at 11:07 PM
Quote - Have ya tried Instancing 2D tree's yet
- Bet yer sweet Bryce I have been!
Man o man...it's been so long I'm about to get all weepy with the excitement in these posts...really good to see Bryceness resurfacing.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
foleypro posted Mon, 18 January 2010 at 11:21 PM
Ya all havin to much fun...
Im going to have to report this to DAZ...
foleypro posted Mon, 18 January 2010 at 11:22 PM
ok so I dont use spell check..Frick and frack...
foleypro posted Mon, 18 January 2010 at 11:23 PM
Quote - I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet. , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.
HUGE thank you to whomever can report bugs, especially with ones that aren't happening all around! (Thanks Phil!)
Actually this is a known problem......
AgentSmith posted Mon, 18 January 2010 at 11:29 PM
Thought so...;o/
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foleypro posted Tue, 19 January 2010 at 12:22 AM
You knew so...!
FranOnTheEdge posted Tue, 19 January 2010 at 5:48 AM
Quote - >>>>AS: "- Again, HDRI/IBL Lighting - Start with a quality value of 16. In fact, I NEVER take it any higher than 16. When Bryce loads your HDRI, its default is a value of 256. (so, take it all the way down)" <<<<<<
Heh.
Now, I on the other hand, see distinct banding in the rendered shadows if I use anything at 256 or less, so I crank it UP as high as my machine will take.
Sorry, AS, I will have to agree to disagree on this point.
On the other hand, for me, the Intensity settings go WAY down.... sometimes as far as .5, depending on the IBL image used.
Really? That's interesting. I'll have to try both those methods out, but after this render for my film finishes, which will probably take another day.
adh3d,
I don't think this Beta is on anything but instancing and a bit on IBL, but from what has been said over at Daz, it sounds like there could be more Betas to come with different new things. But that's just my impression, so don't quote me on that. But I agree that better animation for water would be excellent, both oceans and rivers - spray & waterfalls etc.
......
Sorry, I was dreaming there for a moment.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Tue, 19 January 2010 at 5:54 AM
Quote - Whats so cool if ya go into the at]tgributes of the 2d tree's first and point at camers ya can actually do a n animation and they will always look at the camera...
Really? I'd like to see that. I'll have to try it when this render's finished.
You seem to be really hyped up about this FoleyPro - does this mean it'll get even better as more Betas come along?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Tue, 19 January 2010 at 6:05 AM
Quote -
Isnt it awesome..."Yes,,, and now you can import an Object file (obj), texture it and export it back into an .obj file... I'm now testing the waters...
"
BTW... I textured my Sub obj saved it and imported again... Came in all textured.. I'm really thrilled about this function....
When it came back into Bryce, were the textures the same? I ask 'cos I tried this and on returning to Bryce with it, it looked so different it looked terrible. This is my own model created in Wings3d saved as a Bryce preset, then I lost everything but the Bryce preset so I've been trying to rescue it for many years now.
That being so I'm thrilled to be able to export it at all - I didn't think the textures were supposed to stay the same, but if they are, then for me they didn't.
Also the size of the model changed on re-importing.
Tom, did yours stay the same size?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Tue, 19 January 2010 at 6:05 AM
Brian's excitement shows well. ;o)
There's more to come, but the Instancing is a really huge feature. I've been wanting to flood my Terrains with trees for years!!!
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adh3d posted Tue, 19 January 2010 at 6:10 AM
thanks Franontheedge, anyway, apart of the ocean(water), I am reading things that take me to think that Bryce is coming back to life, great thing...
FranOnTheEdge posted Tue, 19 January 2010 at 6:11 AM
Quote - And for the traditional Brycers amongst us:
Spheres on Water
Rosemaryr,
That doesn't look much like spheres, looks too good, is it metaballs?
Can Bryce do instancing with metaballs?????!!!!
That would be amazing!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Tue, 19 January 2010 at 6:21 AM
I've also used the original sky that I last used just before loosing almost everything, and here I've used it as the IBL sky, it pumped things up a good bit.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Tue, 19 January 2010 at 7:01 AM
Yeah, Bryce can Instance Metaballs, no problem.
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FranOnTheEdge posted Tue, 19 January 2010 at 7:17 AM
Quote - Yeah, Bryce can Instance Metaballs, no problem.
Ooooh! - shivering with delight-
Now if only I hadn't succumed to temptation and already set Bryce rendering my old scene with a new IBL sky.... - it's gonna take a while.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Tue, 19 January 2010 at 7:27 AM
No worries, there's time. (and some more cool stuff to come)
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Skygirl posted Tue, 19 January 2010 at 7:33 AM
Quote - No worries, there's time. (and some more cool stuff to come)
Well, it ´s seems like you really know something, so now I ask. What will happen when the serial number to the Beta runs out january 25. ? Will there be another beta or just...nothing...back to Bryce 6 or what will happen ?!?
Yes-yes-yes I´m already in love with Bryce 7 and I don´t want to loose it again :-)
AgentSmith posted Tue, 19 January 2010 at 7:37 AM
I wouldn't be able to say either way on that. Stuff like that you will have to rely on DAZ to announce. ;o(
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Skygirl posted Tue, 19 January 2010 at 7:44 AM
Quote - I wouldn't be able to say either way on that. Stuff like that you will have to rely on DAZ to announce. ;o(
Uhhh they always just say: Soon...everything is...soon and sometimes they have such a stranges way to grasp the word; soon....hmmm or maybe I´m just impatient :-)
Any way: Thanks for you reply :-)
AgentSmith posted Tue, 19 January 2010 at 7:48 AM
Nah, don't expect soon. When you are waiting for something you want, "Soon" will always expire.
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Rosemaryr posted Tue, 19 January 2010 at 9:15 AM
Fran:
Yup, those are actually meat-balls (ooooopsie...) meta-balls!!! grin
Just wanted to pay homage to those first images we all did, back when Bryce was all shiny and new.
FranOnTheEdge posted Tue, 19 January 2010 at 10:13 AM
Rosemaryr,
I liked it, I also like the milky look to the spheriod-ish shapes, what did you use to texture them?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Rosemaryr posted Tue, 19 January 2010 at 10:45 AM
Quote - Rosemaryr,
I liked it, I also like the milky look to the spheriod-ish shapes, what did you use to texture them?
Basic 'Brushed Silver' from the metals pre-sets, but the sky is mostly responsible for the silky-ness. Used one of the new DLD skies that came with the beta, and also used it in the 'Sky-as-HDRI' option.
(ckecking..... ) Second row, fifth sky..."Daylight". But I think I changed the sun from a purple color to a grey of the same value.
artbyphil posted Tue, 19 January 2010 at 10:58 AM
Quote - > Quote - I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet. , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.
HUGE thank you to whomever can report bugs, especially with ones that aren't happening all around! (Thanks Phil!)
Its a Known issue thats being worked on..
Great I'm glad to hear that :)
FranOnTheEdge posted Tue, 19 January 2010 at 11:44 AM
Thanks Rosemaryr, I'll have to try that.
You know the only problem with this Beta testing is that these nice new skies and DLD and IBL and use sky as IBL stuff that we can do now take such a long time to render that testing them out isn't a slam-bam-thank-you-mam deal but more of an "are we there yet?" whine creating thing.
Especially as I have C4D running at the same time rendering for my 3rd year film for Uni...
We-ell... I couldn't resist using the power of my dual core PC just to see if I could do both C4D and Bryce7 at once.
Er... does 1:21:04:46 mean this render will be completed in 1 day 21 hours, 4 minutes and 46 seconds from now?
Because if so, I've got quite a wait.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
tom271 posted Tue, 19 January 2010 at 11:59 AM
*"When it came back into Bryce, were the textures the same? I ask 'cos I tried this and on returning to Bryce with it, it looked so different it looked terrible. This is my own model created in Wings3d saved as a Bryce preset, then I lost everything but the Bryce preset so I've been trying to rescue it for many years now.
That being so I'm thrilled to be able to export it at all - I didn't think the textures were supposed to stay the same, but if they are, then for me they didn't.
Also the size of the model changed on re-importing.
Tom, did yours stay the same size?"
Fran.. I used the automotive colors under Metal preset... The obj file came back a bit smaller and with the same colors... These colors were basic and I would not count on complicated textures to be preserved in the obj+mtl files.... Br6 could not import and export like this.....
----------------------------------------------------------------------------------------------------------------------------
Rosemaryr posted Tue, 19 January 2010 at 12:00 PM
I think the "DLD Skies" is just named for the guy(s?) who provided them.... but they have several nice ones that I like.... wintery, cool, overcast.
(And I think you have interpreted the time right... but I always interrupt my renders so much to tweak, that those numbers become meaningless no matter what they are.)
FranOnTheEdge posted Tue, 19 January 2010 at 2:42 PM
Tom,
Yeah I know B6 couldn't export like this, that's why I'm so chuffed about it.
Thanks for the info on this, I reported the size difference as a bug, - but I also found faceting on the export where the original was smooth, so that went in too.
I was less bothered by the obvious changes in the materials as that's a more common fault with most exporting, but I thought I'd ask you about it just in case Bryce could suddenly out do other exporters.
But you say you used metals and they come back in okay? That's unusual. I'll have to investigate this.
Rosemaryr,
Yes I like the DLD Skies, and I love the Use Sky as IBL, that's an excellent feature.
I got so bored waiting, that I've cancelled that render until I can free up both cores and do it in High priority.
I wanna play!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
beelzebulb posted Tue, 19 January 2010 at 4:58 PM
Well one thing I have discovered is that I am better at crashing 7 than I have ever been with all the previous versions. And I can't even blame my computer for the running out of memory messages and the missing object etc. stuff. Hell, it doesn't even come up with a crash message half the time anymore. And thats without using ibl or any of the other things I was playing with yesterday :)
FranOnTheEdge posted Tue, 19 January 2010 at 5:16 PM
beelzebulb,
Have you submitted bug reports for those crashes?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Tue, 19 January 2010 at 6:04 PM
Er... does 1:21:04:46 mean this render will be completed in 1 day 21 hours, 4 minutes and 46 seconds from now?
I am better at crashing 7 than I have ever been with all the previous versions.
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tom271 posted Tue, 19 January 2010 at 6:05 PM
*"Tom,
Yeah I know B6 couldn't export like this, that's why I'm so chuffed about it.
Thanks for the info on this, I reported the size difference as a bug, - but I also found faceting on the export where the original was smooth, so that went in too.
I was less bothered by the obvious changes in the materials as that's a more common fault with most exporting, but I thought I'd ask you about it just in case Bryce could suddenly out do other exporters.
But you say you used metals and they come back in okay? That's unusual. I'll have to investigate this."*
remember... it was the automobile's color in the Metal section.. they are just colors not procedurals..
----------------------------------------------------------------------------------------------------------------------------
bobbystahr posted Tue, 19 January 2010 at 6:40 PM
[quote
I am better at crashing 7 than I have ever been with all the previous versions.
LOL.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
beelzebulb posted Tue, 19 January 2010 at 7:54 PM
fran;
yes I have although a lot of them are the out of memory ones no reasons given. :)
FranOnTheEdge posted Tue, 19 January 2010 at 9:46 PM
Quote - Er... does 1:21:04:46 mean this render will be completed in 1 day 21 hours, 4 minutes and 46 seconds from now?
- Lol, yup.
Right. Well... I got bored with waiting, so I stoped that one and started another - hopefully less intensive, must be cos it's already onto antialiasing. 52% antialiasing in fact! Looking hopeful.
Tom,
The auto colours... right, I don't think I've ever used those, but that would explain it..
Beezlebulb,
Quote - yes I have although a lot of them are the out of memory ones no reasons given. :)
But you told 'em what you were doing when it happened, right?
That's what I do, and I've got some feedback and requests for more info on a couple of them.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
beelzebulb posted Wed, 20 January 2010 at 9:32 AM
Yup, told them a couple times at least. Think it may be a conflict when I add a certain model to the scene although the models all work well on thier own. 6 of one half a dozen of the other kind of problem I guess. I pm'd and offered them the scene (340 megs) if they want it along with the model that manages to crash it every time on a save.
dan whiteside posted Wed, 20 January 2010 at 12:17 PM
Speaking of metaballs, one of the new 7.0 additions is adding the positive/negative status to the MBs object attributes dialog. This makes so much more sense then the shift-click that previous versions had for negative MBs. You can also change the status from one to the other and what's best for me you can tell which is which.
Edit: at least this is true on the Mac...
Rosemaryr posted Wed, 20 January 2010 at 12:45 PM
Quote - Speaking of metaballs, one of the new 7.0 additions is adding the positive/negative status to the MBs object attributes dialog. This makes so much more sense then the shift-click that previous versions had for negative MBs. You can also change the status from one to the other and what's best for me you can tell which is which.
Edit: at least this is true on the Mac...
----------------------->(runs off to check) Yup! Works for me on a PC. And the negative meatball looks like other negative primatives... wireframe is dashed lines.
Cool. Useful!
foleypro posted Wed, 20 January 2010 at 7:32 PM
Hahahahaha...
All them goodies that Scopic either fixed or implemented...Awesome Group and Awesome times ahead...
AgentSmith posted Thu, 21 January 2010 at 12:11 AM
Oh, I've been planning out scenes that I will do...when the full Bryce 7 is available (stuff that I've never been able to do in Bryce before)
"Excited" just doesn't cover it. ;oD
YES, Thank You Scopic!!!!
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ThunderStone posted Thu, 21 January 2010 at 6:29 AM
I'll kowtow to the developers of the latest version of Bryce and to DAZ for not letting a great software not go by the wayside, like TS... Wish you all could see my "Happy Dance" (think of the famous beagle from a comic strip doing it with his hind paws while standing erect like a humanoid)
Wish there was a smiley here that does that but I'll settle for these: :m_bouncy: :thumbupboth:
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
FranOnTheEdge posted Thu, 21 January 2010 at 4:50 PM
Oh really? Sounds interesting, I too must do a Rosemaryr and dash off and take a butcher's at it.
Mind you Metaballs would be so much easier to work with if only their bounding box was the same size as the metaball itself, when you try resizing one you never know where it'll move off to, and that bounding box is I'm sure what's stopping metaballs from aligning to any surface properly.
*See Image.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Fri, 22 January 2010 at 3:06 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Tophar posted Sat, 23 January 2010 at 6:23 AM
Am trying B7 beta as well, still have 4 5 and 6 so it has been fun comparing them. 7 seems to work well and brings all other meshes I made with the other version in without problems. Posted a couple of images from 3DG meshed I made 10 yrs ago with B4 and edited now with B7 beta. Also I still have the original bmark V2 bench marking mesh which just I had to try. B4 had a rendering time of 51sec (On this pc which is 2.83Quad overclocked ATI 4800). B7 does it in 01:46 and B6 does it in 01:48. Only difference I could see between the versions was Rays missed in the rendering report and the difference was big, not sure if anyone else is interested in that so I will not bore everyone. The only other difference I can see so far is that it does not crash when I have other programs open and I am one that likes to have everything bar the kitchen sink open. CS is a must plus B6 and B4 maybe 3ds and god only knows how many E windows open, then 9 times out of 10 B6 would crash sometimes taking all the others with it. So far B7 has not done this or should I say it seems to Plays Well with Others. Table works will and was thinking of playing around and seeing if KPT works with it. (Really I am just not the big egg head I like to think so, I will no doubt only think about trying KPT but if anyone else does, would love to know the out come.)
AgentSmith posted Sat, 23 January 2010 at 6:32 AM
I know a couple of us, without even saying anything to each other, broke out our old KPT plugins, lol. Must be the ghost of Kai & MetaCreations moving us all.
So far, so good on my side, but for whatever reason I am having hardly any crashes anyway.
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
FranOnTheEdge posted Sat, 23 January 2010 at 7:47 AM
Quote - Am trying B7 beta as well, still have 4 5 and 6 so it has been fun comparing them. ////The only other difference I can see so far is that it does not crash when I have other programs open and I am one that likes to have everything bar the kitchen sink open. CS is a must plus B6 and B4 maybe 3ds and god only knows how many E windows open, then 9 times out of 10 B6 would crash sometimes taking all the others with it. So far B7 has not done this or should I say it seems to Plays Well with Others. Table works will and was thinking of playing around and seeing if KPT works with it. (Really I am just not the big egg head I like to think so, I will no doubt only think about trying KPT but if anyone else does, would love to know the out come.)
Ah, yes. I've got a whole load of T-shirts for that.
I do that too much – have lots of progs open at once I mean. I'll start with the best of intentions, opening Bryce up, then I'll want a texture, need to either fiddle with one (rotating it) or re-design one or just plain make from scratch, so PhotoShop... then I'll need to look something up, so up comes Firefox – with about 20 tabs still there from last time, then I'll feel guilty and open up C4D, and set a render going for the film, then I might need a screen cap, photoshop you think? But no 'cos that's easier in PaintShop, so that opens...
So what with Explorer open to find things and this n that, pretty soon there are 7 or 8 progs whirring away, and still Bryce 7's only really crashed when in the instancing lab and clicking on planes by mistake.
However I've recently noticed that the saved views are sometimes screwed up – anyone else have that?
I wish I still had KPT....
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
bobbystahr posted Sat, 23 January 2010 at 4:09 PM
Trying to do a desert with some cool new cactii and Br7 crashes when applying a 2nd population...is there a trick to this or is this a bug I should report?
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
FranOnTheEdge posted Sat, 23 January 2010 at 4:39 PM
Bobbystahr,
It proably depends on how many in population 1 and how many you are trying to add in population 2.
I added what looked like a fairly small number (In the Instances Lab viewport) of Jeremy's Alien Bug to a scene with my egg in it, (Image somewhere in this thread) which already had a metaball population and a little boxes population on it, and it was taking forever to access any of the menues.
I then tried again, from the state with metaballs and boxes, and reduced the number of bugs again, and still there were so many of them that it took about a minute to 30 seconds to access any menu, I then deleted a few of the bugs, probably about 1/4 of 'em, and reduced the reaction time to 20 seconds... but it was still a pain to work with.
Cacti? I guess it depends on how many polys they produce, the simpler the model the more you could get in the scene.
I don't think there's a trick to it (other than reducing the numbers) but this is just a beta and I think it was AS who said that these 'instances' are not true instances, but just copies, and therefore have all their polygons, true instances will be in the final, i.e. not beta version of B7 - or that's what I understood.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
bobbystahr posted Sat, 23 January 2010 at 5:57 PM
Thanks Fran...I figured it out...it does Bryce native stuff fine...the ones that crashed it were .obj imports..
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
AgentSmith posted Sat, 23 January 2010 at 7:31 PM
but this is just a beta and I think it was AS who said that these 'instances' are not true instances, but just copies, and therefore have all their polygons, true instances will be in the final, i.e. not beta version of B7
Yup, that be the truth. ;o)
This is VERY beta and very prone to crashing.
The Instance Lab just copies right now, no True Instancing, where we will get the great magical break in much less actual polys.
AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Analog-X64 posted Sat, 23 January 2010 at 8:40 PM
Quote - but this is just a beta and I think it was AS who said that these 'instances' are not true instances, but just copies, and therefore have all their polygons, true instances will be in the final, i.e. not beta version of B7
Yup, that be the truth. ;o)
This is VERY beta and very prone to crashing.
The Instance Lab just copies right now, no True Instancing, where we will get the great magical break in much less actual polys.AS
But I find it amazing that although the Instances are not true, Bryce is handling it quite well with what people are throwing at it.
bobbystahr posted Sat, 23 January 2010 at 9:21 PM
I've noticed a distinct increase in the quality of the render as well as noticable speed increase....no image yet as I'm still in torture testing but soon, it seens to use similar instancing to Vue because IIRC Vue will show amizong increse in poys in a scene with a population added indicating they aren't true instances...I think Terragen2 uses true instancing because I've never locked it up and have had 15 000 000 grass plants at once with 3 cloud layers which with a lot of polys, will lock the girl right up.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
FranOnTheEdge posted Mon, 25 January 2010 at 8:12 AM
Quote - I've noticed a distinct increase in the quality of the render as well as noticable speed increase....no image yet as I'm still in torture testing but soon, it seens to use similar instancing to Vue because IIRC Vue will show amizong increse in poys in a scene with a population added indicating they aren't true instances...I think Terragen2 uses true instancing because I've never locked it up and have had 15 000 000 grass plants at once with 3 cloud layers which with a lot of polys, will lock the girl right up.. ...
Increase in quality? I must go back and re-examine that old render then, as that had some odd glitches, might need to increase the rays or something.
"amizong increse"? What have you been drinking man? Lol.
Cloud layers.... mmmmmm! Drifts off into Cloud Cookoo Land....
By the way Bobby, what do you mean by Bryce native stuff? Do you mean just primatives and trees? or .obp?
Cos the Alien Bug was an .obp but the little boxes were .obj imports and it seemed to manage the boxes a lot better than the bugs, which is perfectly understandable if you're thinking in terms of polys, as the bugs will be huge in polys but the boxes are just boxes, not quite 6 polys each as the edges are smoothed, but still pretty low in comparison.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
bobbystahr posted Mon, 25 January 2010 at 9:23 AM
@ Fran
*"amizong increse"? What have you been drinking man? Lol."
*sloppy typing...shoulda bin **amazing increase
**well I was working with trees but one was a Special Tree and one an XFROG import I believe
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
TheBryster posted Mon, 25 January 2010 at 10:06 AM Forum Moderator
*"amizong increse"? What have you been drinking man? Lol."
*( Pssst! Fran is female)
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
bobbystahr posted Mon, 25 January 2010 at 10:49 AM
Don'r females do Englosh to Engish translation automaticly like males?
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
gendragon posted Mon, 25 January 2010 at 2:58 PM
Hi everyone!
Where can find the link for Bryce 7.
I have the original version of Bryce 6.3, but DAZ,
it didn't communicate me anything on the subject.
And I was knowing that it is a Beta test.
I was very interested in being one.
The link above enters in the page of tests, I need
of the download for who is registered and to have Bryce 7 functional, could anybody help?
Thanks!
Anderson
serendigity59@gmail.com posted Mon, 25 January 2010 at 4:14 PM
I too missed the boat by not checking my sites for a week or so. Happy to wait for the next opportunity.
Skygirl posted Mon, 25 January 2010 at 4:36 PM
If you reset your Bryce 6, 6,1 or 6,3 download at DAZ the Beta will pop up...
gendragon posted Mon, 25 January 2010 at 5:10 PM
Attached Link: How Activation download for Bryce 7
look here the the solution: **(Thank you very much AnnieD and ThunderStone! )**http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3592742&ebot_calc_page#message_3592742
tom271 posted Wed, 03 February 2010 at 2:33 PM
I made a statement much earlier on this thread about Bryce 7 being able to now export an object file you just applied the textured maps to... I was very excited and I am still.. But after several experiments..
I found You can export a template mapped textured object file but you'll have problems importing it again and viewing it in Bryce 7... I was able to view it in another App.. If you exported the same file to a 3DS file format you'll have more success...
I guess this is early beta and that export function is not totally functional.
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gendragon posted Wed, 03 February 2010 at 2:42 PM
Hi Tom 271!
Thank you very much for this information, I had problems also when importing a model.
A hug!
Anderson
tom271 posted Wed, 03 February 2010 at 11:05 PM
Your are welcome...
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FranOnTheEdge posted Sat, 13 February 2010 at 8:06 PM
Quote - Don'r females do Englosh to Engish translation automaticly like males?
I'm sorry, I'm sorry! (shakes head)
It's a nervous compulsion.
Partly I can blame a writer's background, having written a novel and run various writers' groups, but mainly I think it's an inability to stop interferring - I wonder if it's related to thinking that the word "the" suddenly doesn't look right? or is that red wine?
hic
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
tom271 posted Sat, 13 February 2010 at 8:39 PM
Has anyone noticed that the new release 7.0.0.151 exe. is a little slower in the render...?
and the new IBL got less smoother and more jerky to adjust? Quality, intensity and HDRI effect..?
----------------------------------------------------------------------------------------------------------------------------
gendragon posted Sun, 14 February 2010 at 7:02 AM
The bugs need be resolved soon for such a popular program
I hope liberate the final version of Bryce 7 soon.
FranOnTheEdge posted Sun, 14 February 2010 at 10:17 AM
Quote - The bugs need be resolved soon for such a popular program
Yes, and I know they are working on it hard.
Quote - I hope liberate the final version of Bryce 7 soon.
Well, actually I don't. I hope we get a few more beta versions yet, all with new and different things in them as well as bug fixes we have been waiting a long time for.
THEN, they can release the full version.
But I'm enjoying playing with the betas too much to want it to stop just yet. Besides I haven't got any money right now.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Analog-X64 posted Sun, 14 February 2010 at 7:52 PM
The latest Beta Build works for me!!! :) the first beta release would simply crash.
Bryce Lightning is still not function. I tried with 6.3 and 7.0 Beta Lightning clients. It just goes into Pause and refuses to run.
These are early betas, so I'm not shaking any fists. :)
FranOnTheEdge posted Mon, 15 February 2010 at 3:32 PM
Hey Analog-X64,
Take a look in the light lab - there's a load of new buttons and I'm finding that some are turning on when I use different lights!
I thought it was all disabled for the next beta, but stuff is working right now!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
tom271 posted Mon, 15 February 2010 at 3:51 PM
The light lab is great.. I got very interesting effects in seconds...
specially with the volume lighting...
----------------------------------------------------------------------------------------------------------------------------
FranOnTheEdge posted Mon, 15 February 2010 at 5:25 PM
tom271 - I dunno what I'm doing wrong then cos most of the things I do result in very, very long renders.
What did you do in the light lab? Especially with volume lighting?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
gendragon posted Mon, 15 February 2010 at 5:36 PM
In my Bryce, only intensity works, the other effects are incapacitated.
Always when I change of material terrestrial, it is clearer!
tom271 posted Mon, 15 February 2010 at 5:54 PM
As you remember when you have a radial light in the lab.. you can set it to volume.. well in this beta the volume is much more robust then it use to be,,,
RENDER OPTION ---> volume.
FALLOFF --------> range ---- 10 to 15
INTENSITY --------> diffuse ---- 60 - 70
no texture... but try using procedural gel... wow! higher Fallout ----> range
----------------------------------------------------------------------------------------------------------------------------
FranOnTheEdge posted Mon, 15 February 2010 at 6:01 PM
Oh yes I've tried a gel - but not with a volume light - I'll try that in a mo...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
gendragon posted Mon, 15 February 2010 at 6:03 PM
Cool! Thanks very much Tom271!
BecSchm posted Mon, 15 February 2010 at 6:14 PM
Oh wow! New toy! Get to play with the lights!
bobbystahr posted Mon, 15 February 2010 at 6:22 PM
Heh heh heh, you're Hero of the Day Tom.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
tom271 posted Mon, 15 February 2010 at 6:23 PM
Thanks..:)
----------------------------------------------------------------------------------------------------------------------------
tom271 posted Mon, 15 February 2010 at 6:47 PM
----------------------------------------------------------------------------------------------------------------------------
cmcc posted Tue, 16 February 2010 at 9:14 PM
Attached Link: http://www.renderosity.com/mod/gallery/full.php?image_id=2019737
here's my first attempt. crashed a lot but i made it through. the url is larger version.tom271 posted Tue, 16 February 2010 at 10:17 PM
very good... the terrain on the mountain seems too stretched out...
----------------------------------------------------------------------------------------------------------------------------
bobbystahr posted Wed, 17 February 2010 at 1:57 AM
that DAZ crash thing is talked about in the forum I think at DAZ.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
FranOnTheEdge posted Thu, 18 February 2010 at 4:46 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
tom271 posted Thu, 18 February 2010 at 5:28 PM
Nice egg..
----------------------------------------------------------------------------------------------------------------------------
gendragon posted Thu, 18 February 2010 at 6:33 PM
VERY NICE!
FranOnTheEdge posted Fri, 19 February 2010 at 2:18 PM
Thanks, I've been using my Egg as a test subject for various stuff in B7 and he's certainly been through the wars lately both in B7 and elsewhere:
And just at the moment I've got things attacking him!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
rashadcarter posted Fri, 19 February 2010 at 2:38 PM
That is hilarious and wonderful egg talk! Seems this egg is on an adventure. I bet you could create an entire movie based on this premise with no problem.
The ants crawling is particularly impressive. Very nice.
tom271 posted Fri, 19 February 2010 at 4:58 PM
What will it hatch out...? :)
----------------------------------------------------------------------------------------------------------------------------
FranOnTheEdge posted Sun, 21 February 2010 at 2:09 PM
Quote - That is hilarious and wonderful egg talk! Seems this egg is on an adventure. I bet you could create an entire movie based on this premise with no problem.
The ants crawling is particularly impressive. Very nice.
I am creating my Egg Film right now, no ants though, but yes it does hatch. one also explodes... he he he!
As for what it will hatch out, weeelll....... it's not a chicken.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
rashadcarter posted Sun, 21 February 2010 at 2:16 PM
I look forward to it!
cmcc posted Sun, 21 February 2010 at 4:42 PM
very eggciting.
rashadcarter posted Sun, 21 February 2010 at 5:08 PM
Eggcellent!
tom271 posted Sun, 21 February 2010 at 10:24 PM
no yoke... it is good...
----------------------------------------------------------------------------------------------------------------------------
TheBryster posted Mon, 22 February 2010 at 1:16 PM Forum Moderator
Eggactly what I was thinking.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
FranOnTheEdge posted Wed, 24 February 2010 at 7:24 AM
You're all very strange people - and probably therefore, my target audience.
ROFL!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
rashadcarter posted Fri, 26 February 2010 at 1:04 PM
Just don't let these guys get too close to that egg...
My most recent Bryce 7 Beta experiment....
http://www.renderosity.com/mod/gallery/index.php?image_id=2023602