ladiesmen opened this issue on Jan 17, 2010 · 8 posts
ladiesmen posted Sun, 17 January 2010 at 4:34 PM
Hello all
A question. Me mostly use Studio but now also Poser Pro since me already had that sometime. When I look at some products like clothes it includes mat files for example poser 6/7 and Poser Pro but a lot of products just have one.
There must be a major diff for some reason since some mat textures look real bad in Poser Pro. I think related to shader(nodes) but me dont know so ask. Can somebody help me and explain major diff between poser and poser pro besides options
thks
You can also reach me on skype.com to talk name
ladiesmen22
People dont care what you know, until they
know you care
Use Quad core with 8G memory & ATI 5770
Poser Pro 7 & Poser 8 Sr3
Daz 3.2 adv 64 bit
hborre posted Sun, 17 January 2010 at 5:05 PM Online Now!
What do you mean by real bad? One major feature of PoserPro is the ability to render with Gamma Correction. This is lacking in all other versions of Poser and it is very necessary for correct lighting and viewing of rendered images. If you do not understand what gamma correction is, I refer you to the link below:
http://en.wikipedia.org/wiki/Gamma_correction
Once you grasp the concept, perform a search of the forum for more information as it pertains to Poser.
pjz99 posted Sun, 17 January 2010 at 5:17 PM
Poser 8 does Global Illumination (called Indirect Lighting). Poser Pro does not (next version will though).
edit: err, I think you're actually asking about the MAT poses in a lot of old content labeled "Poser ProPack" (now nine years old). That's nothing to do with any of the current versions.
hborre posted Sun, 17 January 2010 at 5:33 PM Online Now!
Well pointed out, pjz99. We need a clarification about which Poser version we are addressing.
ladiesmen posted Mon, 18 January 2010 at 4:42 PM
If I now looks render (see sample) it looks like the arm clothes are unsharp of out of focus. This can be nature of texture of course but i dont think so
Thks again for help
You can also reach me on skype.com to talk name
ladiesmen22
People dont care what you know, until they
know you care
Use Quad core with 8G memory & ATI 5770
Poser Pro 7 & Poser 8 Sr3
Daz 3.2 adv 64 bit
Miss Nancy posted Mon, 18 January 2010 at 5:03 PM
unsharp armband texture may be caused by texture filtering or low-resolution reflection map.
ladiesmen posted Mon, 18 January 2010 at 5:13 PM
so me ask but can you tell me little more about textures filtering or maybe guide me to more info. I normally use Studio so
thks
You can also reach me on skype.com to talk name
ladiesmen22
People dont care what you know, until they
know you care
Use Quad core with 8G memory & ATI 5770
Poser Pro 7 & Poser 8 Sr3
Daz 3.2 adv 64 bit
hborre posted Mon, 18 January 2010 at 5:22 PM Online Now!
The fstop feature is being used incorrectly. You need to establish a distance for your model, select an appropriate fstop, and set depth of field in your render settings. Pixel sampling required for this feature: 10 to 15. Dr. Geep has more information how to set this up.
BTW, it is not necessary to maximize your render settings. Otherwise, you will find your render times increasing significantly to the point of crashing. Also, you must check your materials for bump and displacement mapping. If such mapping does not exist, activating displacement in your render will do nothing.