renderclipps opened this issue on Jan 19, 2010 · 10 posts
renderclipps posted Tue, 19 January 2010 at 8:18 AM
Hi
Does anyone know the correct scale for export an .obj file from P7 to 3Ds Max 2010?
I realise that poser characters are a lot smaller, I could average it but if I knew the exact percentage that would be be
Cheers
3dvice posted Tue, 19 January 2010 at 8:42 AM
The official (efrontier/sm) scale is 1PNU(Poser Nativ Unit) = 262,128 cm
Le cinéma substitue à notre regard un monde qui s'accorde à nos désirs. - André Bazin
ranman38 posted Tue, 19 January 2010 at 9:46 AM
markschum posted Tue, 19 January 2010 at 10:30 AM
I use 250 on import and .04 for export. Thats pretty close to real world scale and easy to remember.
ranman38 posted Tue, 19 January 2010 at 10:37 AM
cfpage posted Tue, 19 January 2010 at 10:56 AM
import 1000 export .001 works every time never had a problem.
ranman38 posted Tue, 19 January 2010 at 10:59 AM
LukeA posted Tue, 19 January 2010 at 11:05 AM
renderclipps posted Tue, 19 January 2010 at 2:00 PM
No I only just notice the poser preset and thanks for the ratios
big thanks to all that replied
DangerousThing posted Mon, 15 February 2010 at 6:10 AM
Quote - The official (efrontier/sm) scale is 1PNU(Poser Nativ Unit) = 262,128 cm
I think that translates to 8.6 ft. I thought that it was 8.3 feet.
Does anybody know why the PNU was changed from 8 ft to 8.3 ft? I can't see where it makes anything easier; all it does is to mess up the various prop sizes (depending on if they use the old PNU - which DAZ uses - or the new PNU).
D. Jay Newman
A little knowledge is a dangerous thing.