Forum: Poser - OFFICIAL


Subject: Problems in Zbrush 3.5 R3 and Poser

DarksealStudios opened this issue on Jan 20, 2010 ยท 16 posts


DarksealStudios posted Wed, 20 January 2010 at 9:51 AM

Hi, I have a weird problem occuring that has never happened before. In Zbrush 3.5 r3 they have taken away the poser scaler cause they had "fixed" the problem. But what i am seeing now is that pieces of my mesh that I have not touched seems to move, and not always in the same direction as other pieces.

Example: I elongated some fingernails on a V4 figure. Touched only the tips of the nails to drag them out. When loaded as a morph target the nails did what they were supposed to do, BUT by the nuckle, the figer go skinnier.

Example 2: I made a head morph. Added some horns, elongated the nose, BUT i MASKED the eye sockets so to be sure I wouldn't have any weird gaps later. Low and behold, when loaded as a morph target the eye sockets actually go BIGGER to the point I had to increase the eye scale to fit. Everthing else in the morph that got moved fit the morph target.

Example 3: I made some alertations to the front of V4s legs. I did not touch the back of the leg. But again, once the morph came in I saw the rear end lift up. All seams and objs in the characters legs/waist lined up, but the buttocks lifted.

ANYONE else having issues with the new Zbrush 3.5 R3 and poser??


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