benign_lump opened this issue on Jan 26, 2010 ยท 14 posts
benign_lump posted Tue, 26 January 2010 at 1:20 PM
The number of tris and n-gons is minimal, I don't necessarily plan on exporting the model for use in another program, but I'd rather have that option, so I'm trying to use safe modeling methods. The drivers (spoked wheels) and counterweights and frame extensions bolted to the back of the frame probably add another 20,000 polys (at least, just guessing). And it's just going to get bigger.
Is this a high count for Carrara? The program seems to handle it so far with no problem. I imagine shading and lighting will affect render time to a greater degree than poly count. Is that a fair assumption? What would be considered the high end, or too many polys? I know a lot depends on the computer.
Thanks