Forum: Poser - OFFICIAL


Subject: PMD issue / error with a PZ2

DarksealStudios opened this issue on Jan 26, 2010 · 53 posts


DarksealStudios posted Tue, 26 January 2010 at 4:08 PM

Hi guys, me again with anoth problem! Weee!

1.  I made a moph for V2.
2.  I forgot to do this on a blank character when doing this in poser so I used morph manager to rip out everthing i didnt need.
3.  Saved to Library
4.  Saved a duplicate to Library only this time I turned on Binary targets to generate a PMD file.
5.  I made a .pz2 file in a pose folder and placed the PMD file in the same folder.

6.  An error occured while processing the binary morph data. There may be insufficent memory to process data or the PMD file is invalid. Please save a copy of the current docublah blah blah........

I have resaved the figure 3 times to be sure it's not a corruption during the creation of the PMD, unless my character is corrupt from Morph Manager.

Here is what I have in my .pz2 file..............
{
version
{
number 6
}
injectPMDFileMorphs NAMEofMorph.pmd
createFullBodyMorph NAMEofMorph
attachFBMdial  NAMEofMorph
attachFBMdial neck NAMEofMorph
attachFBMdial chest NAMEofMorph
attachFBMdial waist NAMEofMorph
attachFBMdial hip NAMEofMorph
attachFBMdial rthigh NAMEofMorph

And the list goes on like this....................ends in a }

The thing is is that the dials themselves ARE working EXCEPT for the full body morphs...in which case I get the same list I have created .I have also tried changing the attach to attachPBMdial incase it's supposed to be partial, at least that gets rid of them all being in the full body list on the character. But, I still get the same error and non-funtioning FBM.

HELP!!!


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pjz99 posted Tue, 26 January 2010 at 5:04 PM

When you get that error, in my experience the morphs are toast.  Turn off "Use External Binary Morph Targets"  and re-save the figure, and maybe the deltas will be available in the newly-saved CR2 as plaintext.

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DarksealStudios posted Tue, 26 January 2010 at 5:10 PM

I dont know how I would use that "non toasted" cr2 as an INJ file though??

Do I have to reload eveything onto a figure again to try this again??
I have to load every body part, even the pinky, so if you tell me there is another way I wanna give it a go!!

Ps: How do you then make sure that it will work in DAZ? A whole new topic ,but I will need to know ><


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pjz99 posted Tue, 26 January 2010 at 5:19 PM

how did you make a binary INJ in the first place?

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sixus1 posted Wed, 27 January 2010 at 1:29 AM

A PMD file will NOT work in Daz Studio.

--Rebekah--


cspear posted Wed, 27 January 2010 at 4:46 AM

Repeat this mantra until you lose consciousness:

"I must not use PMDs
I must turn off 'use external binary morph targets'
I must not use PMDs
I must turn off 'use external binary morph targets'
I must not use PMDs
I must turn off 'use external binary morph targets'
I must not use PMDs
I must turn off 'use external binary morph targets'..."


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DarksealStudios posted Wed, 27 January 2010 at 10:33 AM

Can someone post a link to a tutorial that will show how to create a injection pz2 without using a PMD!

I would love to see how.

"NO I WILL NOT makeout with you, I'm here to learn!"

PJZ: see steps 1-5 in original post, thats how I made my inj files


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pjz99 posted Wed, 27 January 2010 at 11:24 AM

Dimension3D's Poser File Editor can do this in a few clicks (both plaintext and PMD INJ).

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DarksealStudios posted Wed, 27 January 2010 at 11:53 AM

I need this to be Daz friendly as well (for the client), so I guess PMD is completely out. I'm tryin to use PLH, but I'm not getting it really (even with the tutorial), I may have done it correctly but I have to fire up poser and see.

The only thing is I had to rename all the body parts internal names in Maya. Maybe I could have exported from Poser (now that I am typing this, just dawned on me), but it took awhile. I had just used all the pieces from zbrush that i had exported and ZB doesnt keep internal names (GRRR)............. I'll have to take a look at D3d poser file editor..... is it a freebie? Cause I'm alttle strapped for cash righ now$$


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pjz99 posted Wed, 27 January 2010 at 12:15 PM

It's in the marketplace here.  IMO it's the one of the most valuable tools for developing Poser content anywhere, along with Morphing Clothes.

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DarksealStudios posted Wed, 27 January 2010 at 12:40 PM

Is there rally no other way to make an INJ file that will be compatable with DAZ studio (without the purchase of 3rd party software) ?

It will be daz friendly right?

Are there no built in tools in P8 for this?


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LostinSpaceman posted Wed, 27 January 2010 at 12:57 PM

Quote - A PMD file will NOT work in Daz Studio.

--Rebekah--

Yes it will if you have the PlugIn for it!


pjz99 posted Wed, 27 January 2010 at 1:09 PM

There are other ways to do it, but I don't have them handy and you can use google/forum search tools as well as I can ;)

No, there is no built-in tool to do this in Poser (any version).   Injectible morphs are not something that the Poser support team has ever officially embraced.

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DarksealStudios posted Wed, 27 January 2010 at 1:18 PM

I downloaded the demom version. It looks allot like Cr2 editor but with more bells.... I was able to get a file out of posers little helpeer, BUT it didnt DO anything ........ I dont get it.
I also had a look at PFE manual but it doesnt say HOW to make the files but maybe its just not the same file (in the demo version as the real version). I dunno. I guess it will take $26 to find out. It looks lie it's everything I need but with no instructions on how to do it I will probably feel lost.

I tried finding instructions on Youtube with no luck. If anyone has a tutorial on how to use Dimension 3ds Poser File Editor, to make inj files, it would be much appreciated. I'd like to practice once on the demo version before spending the cash.

*"No, there is no built-in tool to do this in Poser (any version).   Injectible morphs are not something that the Poser support team has ever officially embraced."

Why the HECK not?? It seems like a Multi-Million (maybe an over statemen) Dollar industry if you count Rendo, CP(which they own, right??), RDNA, etc, etc......................*


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LostinSpaceman posted Wed, 27 January 2010 at 1:18 PM

Attached Link: http://forum.daz3d.com/viewtopic.php?t=72737&postdays=0&postorder=asc&start=0

Nerd3D did a very simple and handy tutorial on creating PMD morphs found here: [ http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13](http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13) The DAZ Studio Plugin to load PMD morphs can be found here:

DarksealStudios posted Wed, 27 January 2010 at 2:05 PM

Thanks lostinspaceman,
I'll download right now, but I think I'lll take everyones advise, stay away from pmds, and make an investment and buy PFE.......I tried the demo, found the real manual, it seems easy... I'll give it a go!


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pjz99 posted Wed, 27 January 2010 at 2:51 PM

You know what, I told you Poser File Editor can do this but now that I think about it I'm not exactly sure.  I had thought Tool -> Convert to Pose could do it but I may be wrong.  PM Dimension3D and ask about how his utility can do this.

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pjz99 posted Wed, 27 January 2010 at 2:58 PM

Okay, Tool -> Filter can do it (still you should mail him and ask about how).

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DarksealStudios posted Wed, 27 January 2010 at 3:28 PM

Yah, i better ask cause I'm not understanding on how to use the software and manual. I am following the instructions, and it SEEMS like it is going to work. Deleting unused dials, 0 values, but when it comes to saving the file and using it in poser, it does nothing. I cannot for the life of me find a tut online or on youtube that can walk me through it. The manual is simple enough but fails to do the trick (cause its not working).

I must be mising something, a step, saving as the wronge file type (impossible to think i should be saving a inj file anything other than a pz2)...............Something.

Who wants to help me out and hold my hand while I try to make an INJ file?

Make figure in poser
Save to Library (cr2)
Load Cr2 in Poser File Editor
heres where I followed a few different paths...........but it all comes down to ...
Add morph script.............morph, inj, rem, save save save as pz2's
delete 0 values with PJZ99's suggestion of Filter........

Still no working PZ2 file.

What am I missing?


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DarksealStudios posted Wed, 27 January 2010 at 3:47 PM

Maybe I deleted the Geometry when removing things from the cr2 to make into a pz2?

I see a FBM on my new pz2 but no change when I spin the dial, also no dials on the individual body parts even though I kept them all checked. I dunno.

A video walkthrough would be GREAT.
Or, if someone could post a step by step, INCLUDING saving as what file type....to make a INJ file it would be great (LOOKING at you PjZ, jk)


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DarksealStudios posted Wed, 27 January 2010 at 4:25 PM

Example of a stupid question that I am iffy on:

I load my Cr2, convert figure to morph pose by convert to pose tool>morph...It says to save morph.... AS WHAT file type?? a pz2?

Im doing the steps exactly as in the manual, but not luck so far. I emailed D3, just waiting for a reply.

I guess I should take a short station identification, and go work on something else for a bit.


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DarksealStudios posted Wed, 27 January 2010 at 5:39 PM

OK. I have managed somehow to turn my inj to make a4 look like v4. This is making my head hurt. Why oh why when I try to create an inj file would it turn a4 to v4 and do nothing on v4.

I dont wanna sound like a whiny bee-i-ouch but I am banging my head against the wall.


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pjz99 posted Wed, 27 January 2010 at 9:04 PM

Why in the world do you need to do that?  A4 is just a morph for V4.  So is Girl 4 and She-Freak 4 incidentally.  You don't need to inject ANYTHING to get V4 to look like the default V4 morph, just dial the A4 morph to zero.

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sixus1 posted Wed, 27 January 2010 at 11:15 PM

Quote - > Quote - A PMD file will NOT work in Daz Studio.

--Rebekah--

Yes it will if you have the PlugIn for it!

I stand corrected then.  :)

--Rebekah--


DarksealStudios posted Thu, 28 January 2010 at 10:24 AM

No PJZ, I dont think you get what I was saying...

The morph I created, I tested it. It does not do what i wanted it to do. It does not take the shape it was supposed to. I dont know why I tested it on a a4 figure, but when I did,  it just injected the figure of v4. I dont know why. I know they are all the same base mesh.........

I am having trouble. ><

Anyone using the Poser file editor? Can you walk me through a step by step of creating a INJ using the program? Please!


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pjz99 posted Thu, 28 January 2010 at 11:32 AM

Sounds like your morph targets were not exported "alone", but somehow you included the A4 morph with them.  Slow down and do some thing very simple, like a bump on the torso that spans chest and abdomen, and see if you can get that done, THEN do something more complicated that you put a lot of time into.

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DarksealStudios posted Thu, 28 January 2010 at 1:22 PM

I have to get this done reguardless.....

The Morphs are made, the character is a Cr2 with dials and refrence V4's obj file, so I'm good there. I just want to take that and make that character an INJ pose without using a PMD. After I did everthing I even exported the whole figure morphed (with correct internal naming) just in case I could use it to generate a FBM inside PFE...............still no luck...

How hard could that be? For me?? Tons apparently.


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pjz99 posted Thu, 28 January 2010 at 1:59 PM

If you don't have a grip on why morphs do what they do (and you don't seem to) then you do not have any business putting something like this out for sale.  A4 is a morph for V4.  If you load your morphs "alone" onto V4, and then inject the A4 morph target, what do you get?

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DarksealStudios posted Thu, 28 January 2010 at 3:03 PM

If I load my morphs onto a V4 and then inject the A4 target.... I get my morph set (which is all I need) and a A4 morph set which I do not need at all....... I still dont think you get what I was saying Pjz99... Obviously I am not understanding the Poser File Editor software and how to use it. I am having trouble editing files and saving file from the Poser file editor software and the needed steps to get the desired results and file formats.
I understand what a morph is. I understand what they do, why they do them. I have other items for sale. I know A4 is a morph set for V4, as is M4/G4/F4/and anything else that has been generated from DAZ's unimesh wonder.

I appreciate all your help and time. I understand I made a mistake earlier by using the A4 body to make a morph set for A4, by doing so, I added the A4 morph on top of the A4 morph and it was infact doubling the A4 effect. I now know I should use only V4 when making a morph set for the 4 family on the female side.

But, to say i dont know what a morph is because I am having trouble generating an Injection file from a third party software without using a PMD file......................................?? I dont know what to say to that. I'm stumped. I simply ment that the file that i had successfully saved from the PFE software, when used on the A4 body, suddenly turned A4 to V4. I dont know if it was sliding a dial to 0, I dont know what happened. Simply because, well frankly the morph set i made had nothing to do with the V4 shape at all. I used A4, making the figure into a spikey freak woman....

Maybe I took your coment the wrong way, but you know how you spend hours upon hours doing something and can't find the answer... so you try and try and get ne result. Nobody seems to know what your trying to do, even though you explain the best you can....? Well, that was me, 12 hours ago.

I can post pics if that helps anyone.... But what would be REALLY helpful is if someone could simply walk me through the process of Making an INJection pose file from a Cr2 in Poser File Editor. Tell me whagt you are doing, what file formate you are saving as when it says to save...ETC........
If you know how to use the software, you've used it before to make an INJ file without using a PMD ( I think it's called a binary INJ as PJZ99 said in the 4th post?) please help me out!

PJZ99: You said before you could make an INJ file with a few clicks of the mouse using this program. Is this still the case? Can you tell me the steps you took in order to make an INJ file ?

Thank you for putting up with my many questions.

Follow this link to take some of the edge off....
http://www.youtube.com/watch?v=3FMyA_aYEmA


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DarksealStudios posted Thu, 28 January 2010 at 3:18 PM

Here's a Pic of what I have.... A full body morph for V4. It's saved to the library (I did forget to use a blank model, so it still has head morphs in there), it has a FBM and a dial on every body part (which is how I need it to be).

I wanna take this Cr2 file and turn it into an INJectable Pose file (INJ pose....pz2) that I can use IN DAZ Studio, without needing a plugin.... So an INJ pose without the use of a PMD, ie. Binary injection pose. I am having trouble doing this in Poser file editor.

I followed the steps in the manual. I get a Inj pose file, it's about 600kb. But it does not seem to work. I must be missing a step. What is the step I'm missing? What am i doing wrong.


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sixus1 posted Thu, 28 January 2010 at 3:26 PM

Send me an email at Rebekah@sixus1.com and I will take a look see and see what you have going on. 

--Rebekah--


DarksealStudios posted Thu, 28 January 2010 at 3:37 PM

I wll SIxus1

But here is a taste of what I se inside the INJ file that did get generated....
It goes on like this for each body part, PBMCC_1 to _50 for each part. The only time it says k 0 1, is for my morph. Yet, the morph inj does nothing.
 }
  valueParm PBMCC_25
   {
   keys
    {
    k  0  0
    }
   }
  valueParm PBMCC_26
   {
   keys
    {
    k  0  0
    }
   }
  valueParm PBMCC_27
   {
   keys
    {
    k  0  0
    }
   }
  valueParm PBMCC_28
   {
   keys
    {
    k  0  0
    }


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pjz99 posted Thu, 28 January 2010 at 3:55 PM

Quote - If I load my morphs onto a V4 and then inject the A4 target.... I get my morph set (which is all I need) and a A4 morph set which I do not need at all....... I simply ment that the file that i had successfully saved from the PFE software, when used on the A4 body, suddenly turned A4 to V4.

Why do you think this would happen?  What are the dial values being set to in your new pose file?  What deltas are included in your new pose file?  If you do not take the time to learn the structure of what is in the CR2 and what is being done by INJ pose files, this will always be mysterious.  Once you do learn it, it will be obvious.  Read the contents of a typical INJ pose file, and compare it to what you have.  I bet you have extra channels (whether or not they include deltas) that are dialing DAZ-owned channels to the wrong values (e.g. your INJ pose is dialing the Aiko 4 body to zero).

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pjz99 posted Thu, 28 January 2010 at 3:58 PM

This is another way to make INJ/REM poses that may be simpler:

http://www.renderosity.com/mod/freestuff/details.php?item_id=49770

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DarksealStudios posted Thu, 28 January 2010 at 4:11 PM

PJZ: You are following something that I had done an a whim, a tangent, I dont know why I had done it in the 1st place...Forget that one posting on the tread. There is NO A4 dial in the main figure. Picture v4 and my dial. I had posted the picture, and I will do it again in this tread. Please see the picture. V4 with a FBM and a dial on every body part belonging to the FBM. Thats it, other than the morph for v4 that i forgot to nix out.

I COMPLETELTY understand that, yes, I need to learn the structure of a cr2 (i have learned allot but not on deltas, I'm sure you can write a book on what i don't know), and I really dont know about Inj poses Except for the old PMD method.  I may have extra channles, but I would like to scrap out the old INJ file and make a new one the right way. Can you help me with that?

Pleas see pic. No A4, forget A4. No more, history, does not exist from this point on. A4? No. Non. Nine. Niet. Zero.


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DarksealStudios posted Thu, 28 January 2010 at 4:27 PM

Another question: How am i supposed to know what PBM 50 or 27 or 2 is? Are they standardized? Is there a list somewhere so that i can know that 35 is the left shin or what not?
But there is 60 body pieces in V4 right? What am I missing.

I downloaded the script PJZ, but without knowing the PBMCC and what they correspond to I have nadda.

I don't know how i can go about learning some of this stuff. It's not covered in the manuals for poser and not listed in "practical poser" books either. Google and 20 hours of searching, here I come! 


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Dimension3D posted Thu, 28 January 2010 at 4:36 PM

OK, here's the step by step "how to create morph injections with Poser File Editor":

  1. Load original V4 CR2.
  2. Use Tool / Create Morph:
        - Morph id: PBMCC_32
        - Name: Moloch
        - Morph Geometry: OBJ with morphed shape
        - Control Dial: Body
  3. Use Tool / Filter:
        - Filter
        - All Morphs / Value Parameters
  4. Save as Moloch INJ.pz2
  5. Use Tool / Convert INJ to REM
  6. Save as Moloch REM.pz2

To create a binary morph injection, do the same except for step 3:

  1. Use Tool / Convert to binary morph INJ
        - check Create PMD file
        - check Create FBM

Of course, you can use a different number than 32 for the PBMCC, and a different name than Moloch. For the binary morph, you should use something unique as morph id, it does not have to be one of the predefined channels.

If you want to start with your CR2 that already contains your morph, use the morph editor to remove all other morphs and use search/replace in case the morph id is not one of the PBMCC channels.


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DarksealStudios posted Thu, 28 January 2010 at 4:53 PM

Thank you D3D I will try this out as soon as I eat some dinner. The step i think I was missing is the simple thing of the manual says this............

"Save the character in the Library, then load it into Poser file editor"

So I thought the instructions were saying to LOAD the CHARACTER I just SAVED. What I think you are saying now is to Load the Original Character you made the morphs from.

Thank you, I will try this, like I said, after I eat something.

But $26 later................PJZ.......................the Python Script you sent me works like a charm. I didnt try it in Daz yet, but I see all the Delta information, ie. the obj info embeded in the INJ file. I just picked PBMCC_01 to try it out. So while I have what I needed, I do need to figure it out in PFE so I can use my new found tool.

And yes, learn WHY and WHERE things are so they dont look like a mystery.

Sixus, You dont have to do anything with the Cr2 file I sent you to look at. Thank you for your help though.

I will continue the thread after I do the do with PFE.

......... Do I need to change PBMCC to PBMDC to work in daz? Just something I remember hearing in a youtube vid that DC was reserved for Daz, but I dont know if it HAS to be done.


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pjz99 posted Thu, 28 January 2010 at 5:00 PM

The python script does one thing only (very well though) and only works with DAZ figures, because it relies on internal channel names following the DAZ convention.  Poser File Editor has paid for itself MANY TIMES OVER, for me.  Easily saved me many hundreds of hours of work and avoided a vast number of mistakes.  Plus it can do this task for any figure (the reason I brought it up was you started off talking about V2).

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DarksealStudios posted Fri, 29 January 2010 at 11:20 AM

Yah, the V2 was a typo, I meant V4

I had not gotten the chance to use PFE yet to learn to make the morph last night, but I will today. I figure I'll get allot of use from PFE once I learn how to use it properly.

I do have a new problem though (like always) but it has nothing to do with this thread, so I'll be starting a new one. I will post my result on PFE though, wish me luck!!


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DarksealStudios posted Fri, 29 January 2010 at 2:11 PM

Dimension 3D, Thank you for the step by step.

I now realize (like I had mentioned b4) I was loading the CR2 character i had just made 1st because of the manual saying "Save the character in the Library, then load it into Poser file editor"..... So I realize the program was generating a morph injection with zero change happening. It's so easy when you know the one little step I was doing wrong!

Thank you everyone for the help, again, I'm sure I'll get allot of miles out of the program.

But, since today is a new day, I have a new problem..... time to start a new thread ><


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DarksealStudios posted Thu, 11 March 2010 at 12:59 PM

Question:

I'm going back through this thread to try to use PFE to make my morph INJ on my custom figure...
Using Dimension 3D's steps listed just above.......

If I do step 1 and 2 to create my morph ... doesnt step 3 just delete what I have just done?

I'm trying it out and the inj file I get when I'm done does nothing...

Can anyone shed some light on the subject?

Do I make it into a "pose" at any time making it an inj pose, ie Tool>convert to pose...?


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DarksealStudios posted Thu, 11 March 2010 at 2:05 PM

I'm trying the instructions listed here and the ones in the PDF and I'm just not getting it.

I load my figure, load the morphs, adjust the dials where i want them and save to the library. I have also saved out the geometry as the morph target. Then I've tried every way I could think of to decode  the directions. In the pdf, under "create morph injection poses"
step 0 is to load the figure i just saved to my library as the morphed figure, ie the target for the inj, right?
step 1 says convert to a morph pose, convert to pose tool, morph button, ok, save the pose... I do think you mean as a PZ2, right? check
step 2. start add morphs scripts, select the script root path for figure.... is this the original CR2? or the PZ2 we just saved in step one? I've tried both.............check inject, only non 0 keys, save inj pose.... again, as a pz2... check, nothing happens... :(

As for the instructions listed above in post JAN 28 4:36pm by D3d...... I've done that too!
No need to retype cause I followed it to the letter... I dont think i have to have the Obj file in any specific place, right? I have tried naming the PBMCC_ a few different numbers... I have also tried a FBMCC_few numbers cause this is for the full body, just trying to rationalize why this isn't working out for me.

I am not doing the PMD, because i do want the binary data in the inj file.

Again, can anyone see what I am doing wrong?? Again, it's for a custom figure and not a daz figure.


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Dimension3D posted Thu, 11 March 2010 at 4:02 PM

The description in the PDF manual about "creating morph injection poses" is for dialed characters (based on the standard morphs), the description I gave here in this forum thread is for custom morphs (based on an OBJ morphed in an external application). Both are rather different things, but often referred to by the same name, because for V4 and some other figures, the standard morphs require an injection as well. You can mix both kinds of injections, in PoserEd I would do it by creating each of it independently and then merge them into one pose with the import feature.

Step 3 in my description above deletes everything from the file except for the morphs. This is just how an morph injection pose looks like. The "Convert to Pose" feature can't be used for morph injections with deltas, it would remove the deltas.

If the created INJ pose does not work, how does it not work? Does it show the dials, but the dials are not working, or is not showing the dials? The INJ file should look like this:

actor XXX
{
  channels
  {
    targetGeom PBMCC_32
    {
      name XXX
      ...
      indexes NNN
      numDeltas NNN
      deltas
      {
        ...
      }
    }
  }
}

(XXX are the names, NNN are numbers, usually not 0. The ... are details I left out.)

For the "Add Morph Scripts" tool, you have to name the folder where the standard inject and unhide scripts are located. For V4, this is RuntimeLibraries!DAZVictoria 4Deltas.


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DarksealStudios posted Thu, 11 March 2010 at 4:34 PM

Actually after doing it a few times now.... It does inj something...... Below I will post what it is doing, but it is still not complete for some reason. First, it has failed to capture the information of 4 body parts for no apparent reason. I have followed the instructions here in the thread. again and again... But i have no idea why it's missing parts of the body.

It failed to create the dials all together. This is what had happened initially. No Dials. Now I have a few dials but not all of them. They are on parts of the body, and I have no FBM dial. I do see binary delta data in the file, but missing some dials...

As for add morphs scripts, a folder for standard inject and unhide scripts... huh? Beyond my knowledge at the moment I guess... I load the morph targets from obj files and store them in the cr2, beyond that.... i need a tutor.

EDIT: These results are being seen IN POSER 8, It isn't working AT ALL in Poser 6... I think my poser 6 was corrupting another file of mine too. I dont know why.....

sample cpy paste from file below...............................................

{
version
    {
    number 6
    }
actor BODY:1
    {
    channels
        {
        valueParm PBMCC_02
            {
            name Bunny
            initValue 0
            hidden 0
            forceLimits 1
            min -100000
            max 100000
            trackingScale 0.004
            keys
                {
                static 0
                k 0 0
                }
            interpStyleLocked 0
            }
        }
    }
actor hip:1
    {
    channels
        {
        targetGeom PBMCC_02
            {
            name Bunny
            initValue 0
            hidden 0
            forceLimits 0
            min -100000
            max 100000
            trackingScale 0.01
            keys
                {
                static 0
                k 0 0
                }
            interpStyleLocked 0
            valueOpDeltaAdd
            Figure 1
            BODY:1
            PBMCC_02
            deltaAddDelta 1
            indexes 1126
            numbDeltas 1126
            deltas
                {
                d 0 -0.00000626 -0.0000035 -0.0000027
etc....................................................................................................


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DarksealStudios posted Thu, 11 March 2010 at 5:45 PM

Not that it makes a difference, but this is what im working on, a bunny. I just finished painting the maps. I have to make eggs, teeth, maybe a basket?

This is what I want the end result to be, but the inj file (like I mentioned) misses 4 body parts. A mid section in the ear on each side and the rear toes (feet, but named lToe, rToe).... So I have him saved to the library but need to make the inj to distribute. I would just make a pmd inj, but I want it to be daz friendly and not everyone has the plugin, I know ive never tested it...


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Dimension3D posted Thu, 11 March 2010 at 5:54 PM

The file looks correct. What figure are you using? It's not V3 or V4, they have a different numbDeltas for the hip actor. Only DAZ figures will accept that style of morph injections with PBMCC_ channels. Other figures may require other channel names or binary morphs.


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Dimension3D posted Thu, 11 March 2010 at 5:57 PM

Is this your own figure or a morph for an already existing figure?


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DarksealStudios posted Thu, 11 March 2010 at 6:51 PM

This is my own figure.  Serengeti Rex. How do I go about making a inj file? Is a PMD  the only way to go? Or can I make something using PFE to get that binary data inside?


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Dimension3D posted Thu, 11 March 2010 at 7:15 PM

If it's your own figure, you can create injection channels yourself (or simply include the morphs directly in the figure).

There are two options:

  1. Do step 1 and 2 as above. You now have your figure with the morphs. Open the Morph Editor in PoserEd and use the "Export as morph injections" feature (2nd button from left). This will create the morph injections and convert the existing morphs into empty injection channels.

  2. Create the injection channels manually. In each actor, create a channel as follows:
    targetGeom PBM_01
    {
      hidden 1
    }
    That's enough. Of course, PBM_01 can be anything you like, either something with an enumeration or with a special name like Bunny. In the BODY actor, use valueParm instead of targetGeom. (With the import feature, you can speed up the process by creating this once for each actor and then import it several times after changing the channel name by search/replace.)

BTW, cute bunny!


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DarksealStudios posted Fri, 12 March 2010 at 3:56 PM

Well this is a very interesting result. I still am left with then new channels on every body part EXCEPT for 4 pieces. The middle of the ears and the rear feet do not get dials generated when the obj is clearly different.

I dont know what to do now? I have exported the obj twiice from poser in it's changed state. zero pose, everything but the ground of course, export with only body part names and figure names checked...

When I look at it in maya it is correct. When i use it as the target geometry for this inj, it's missing.

Any suggestions?


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DarksealStudios posted Fri, 12 March 2010 at 6:35 PM

I'm just gonna go with an inj pmd for now on this product cause, well, it's a freebie. But it's a good practice run for me to know I need to figure this stuff out! I still want ot find out WHY it didnt do all the body pieces. I'll have to test and retest. But so far, I;ve fotten the same result twice.

Any and all info, tuts, etc, would be appreciated!! PFE seems great but so far it hasnt been working out for me :( I'm sure the more I play with it the most accustomed to it I'll become!

Here's a pic of the finished freebie (200x200 cause I'm too lazy to save the bigger one "for the web")... but he's not "finished" in my mind until I can sort out why the other body parts wouldnt inject using this method. Next project...I'll test it again and see!! In the mean time, again, any and all info on PFE and steps to use certain aspects im much appreciated.

D3d, you should make some youtube vids!!!!


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Dimension3D posted Sat, 13 March 2010 at 11:04 AM

Is there any error message for the missing actors from OBJ-morph-import? The import compares the actor names in the CR2 with the group names in the OBJ. If they don't match (case-sensitive), they are ignored.

Maybe try without including the figure name in the OBJ when exporting from Poser.


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