gendragon opened this issue on Jan 26, 2010 · 18 posts
gendragon posted Tue, 26 January 2010 at 6:06 PM
AgentSmith posted Tue, 26 January 2010 at 7:09 PM
Absolutely beautiful! That's a great large scope type of scene. ;o)
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AnnieD posted Tue, 26 January 2010 at 8:54 PM
Very well done!!
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Thandaluz posted Tue, 26 January 2010 at 9:38 PM
Very well done. great elaboration of the scene.
You meow the instance lab he/she still leaves to want... we will await the definitive version.
Congratulations for the tests.
My first scene with Bryce 7 is still full of crash.
peedy posted Wed, 27 January 2010 at 12:24 AM
Looking beautiful!
Corrie
Quest posted Wed, 27 January 2010 at 12:36 AM
Yes, I particularly like that sky/atmosphere effect. Well done Gendragon.
bobbystahr posted Wed, 27 January 2010 at 12:38 AM
Well done and most encouraging...I await true instancing for relief from these "Crashes".. ....
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
erosiaart posted Wed, 27 January 2010 at 4:20 AM
nice work! whistling
TheBryster posted Wed, 27 January 2010 at 10:59 AM Forum Moderator
Eco-system? What eco-system? This isn't Vue.
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AgentSmith posted Wed, 27 January 2010 at 11:07 PM
We're gonna have to think up another name for it. ;o)
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"I want to be what I was
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Quest posted Wed, 27 January 2010 at 11:58 PM
Ecogen ;-)
bobbystahr posted Thu, 28 January 2010 at 1:50 AM
Veg-o-matic gets my vote.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
gendragon posted Thu, 28 January 2010 at 4:19 AM
veg replicate ;0)
FranOnTheEdge posted Sat, 13 February 2010 at 7:52 PM
ROFL, I love Vegomatic, but I'm hoping instancing will be for objects as well as just veg. I don't use veg much.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Quest posted Sun, 14 February 2010 at 3:38 AM
Instancing has been around for quite some time especially with the more expensive 3D packages. It is meant to save on memory since an instance is a place holder for the object being instanced. It has been used to instance most anything in a scene. Vue uses it primarily for rocks and foliage but can be used with other things.
silverblade33 posted Sun, 14 February 2010 at 8:40 AM
Oh I must say that sky is freakin NICE! :) That's one thing Bryce really has improved on it seems
Instancing rules, check this I did years ago with Vue ;)
http://www.silverblades-suitcase.com/vue1/legion_final.avi
hm I don't know how bryce does it, but maybe have seperate terrains for each area of ecosystem to help with crashes?
multiple terrains are a good way anyway to work as landscapes are made up of many interlocking parts: scree, cliffs, outcrops, meadows, etc etc.
also, if you have many seperate bits, you maybe able to deduce if one causes crashes by process of elimination?
another thing Bryce should pinch form Vue is "strata" fucntion for terrains
http://nukeation.deviantart.com/art/Mesas-and-Canyons-147447398
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FranOnTheEdge posted Sun, 14 February 2010 at 12:46 PM
Quote - Instancing has been around for quite some time especially with the more expensive 3D packages. It is meant to save on memory since an instance is a place holder for the object being instanced. It has been used to instance most anything in a scene. Vue uses it primarily for rocks and foliage but can be used with other things.
Yes and this worries me a lot as although I have heard Daz staff say full vegetation instancing will come with the full release, nothing has been said about meshes made in Bryce or primatives or meshes made outside of Bryce and imported in... and without these it would be a terrible limitation.
Fine for those who just want a landscaper, but millions of trees just don't have as much interest for me as a swarm of bees, or spaceships, or metaballs.... or anything else would.
As you say "It is meant to save on memory since an instance is a place holder for the object being instanced." and in Maya and C4D this applies to any object, not just a tree, bush or clump of grass. sigh...
So, I've posted a feature request to that end in the bug report.
(This isn't to say that I would never use instancing on a lot of trees and grass etc etc, but I for one would want to use it on a lot of other stuff as well.)
Foop-de-do, I'm repeating myself I fear. And I do agree that the image GenDragon posted at the beginning of this thread is an excellent use of instancing in a practiced hand - and I recommend posting it in the Beta7 Feedback thread.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
cmcc posted Sun, 14 February 2010 at 11:55 PM
looks beautiful.