AgentSmith opened this issue on Jan 27, 2010 · 23 posts
AgentSmith posted Wed, 27 January 2010 at 1:04 AM
As time goes on, (until Bryce 7 is finalized and released to the public) I will use this thread to post my Bryce 7 Beta renders. They might be polished eyecandy or ugly workhorses, but I'll throw it all in here whenever I make something new. (once every couple days)
If the Presets (objects, materials, skies, etc) that are shown in here do not end up coming installed along with Bryce 7, they will either be bundled up later for retail and/or I'll also absolutely make sure to provide some for free downloads.
Everything I will be posting will be raw renders with no post-work, except for a signature. Also, each image will have a link provided to the much larger (original) render, which will be around 1600x1000.
Thanks, enjoy and here we go....
AgentSmith
(Kirk Dunne)
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AgentSmith posted Wed, 27 January 2010 at 1:06 AM
Just trying out some new Terrain Materials I created. I like the middle part but, the top and lower parts need more tweaking, more realism.
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erosiaart posted Wed, 27 January 2010 at 4:19 AM
wowee.. gorgeous though. I love the top bit.. why does terragen come to my mind now?
AgentSmith posted Wed, 27 January 2010 at 7:40 AM
Working on some new cloud presets. Starter scenes that will hopefully take out some of the guesswork on complex clouds.
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peedy posted Wed, 27 January 2010 at 8:32 AM
WOW, looking great to me!
Love the terrain and fog.
And the clouds are way cool!
Corrie
pakled posted Wed, 27 January 2010 at 9:38 AM
fluffy little clouds - the Orb...;)
does look a lot more realistic than previous versions. wonder how it looks in the hands of an average bear?..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Quest posted Wed, 27 January 2010 at 9:46 AM
Yes Kirk, the clouds do look better than in prior releases. That terrain render looks very inviting in an adventurous, Joules Vernian kind of way.
TheBryster posted Wed, 27 January 2010 at 11:21 AM Forum Moderator
Stickied.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
AgentSmith posted Wed, 27 January 2010 at 11:55 AM
Thanks everybody. ;o)
Bryce clouds have always been problematic due to so many variables in not only the DTE but with scaling. Basically, there are SO many things to juggle to get to a nice looking level. So, I am creating complete cloud scenefiles that are ready to go, so all you will need to do is either open one of my cloud scenes and build up from there or use the "Merge" action to bring in the complete cloud scene as an environment to one of your own pre-existing scenes.
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peedy posted Wed, 27 January 2010 at 12:00 PM
That sounds way cool to me! :-D
Corrie
skiwillgee posted Wed, 27 January 2010 at 8:47 PM
AS,
I don't want to deviate from the intended purpose for this thread so feel free to answer or not. Is B7 handling the sky differently or are you just providing presets as starting point in sky lab and new volume mats? How does Terragen produce skies differently from Bryce that gives it a decided edge on cloud production, imho?
Wilie
skiwillgee posted Wed, 27 January 2010 at 9:06 PM
(edit) I re-read your post and realized you already answered question 1. (you are providing scene files for content) But, that leads to another question are Daz, you or foleypro accepting like scene file same as mats for consideration for inclusion as content?
AgentSmith posted Wed, 27 January 2010 at 9:18 PM
Not deviating at all. ;o)
I believe that Terragen gives its users an easier path to making good looking clouds, more quickly. The last time I used Terragen (quite a while ago) the cloud making part of the program made clouds, it didn't try to be any kind of Material like Bryce's DTE does. That's not a slight on either program, Bryce's DTE being a much more complex beast, it just takes longer to find good combination's to emulate clouds.
So, to hopefully help other Bryce users, I am going to try to give them some decent "platforms" in which to give them a faster start to better looking clouds. Hopefully they themselves will build upon that, and keep going on and on until there is much greater cloud presets by all these people, everywhere.
So, yes...I am providing presets as starting point in sky lab and new volume mats. But,as I will be using and testing beta versions beyond what the public has, any other info on Bryce 7's abilities, one way or another I cannot comment on, sorry.
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AgentSmith posted Wed, 27 January 2010 at 9:21 PM
But, that leads to another question are Daz, you or foleypro accepting like scene file same as mats for consideration for inclusion as content?
Yes, in fact Foleypro might have posted in here about that, somewhere. If not, contact either of them.*
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AgentSmith posted Wed, 27 January 2010 at 11:09 PM
Yeah, here's Foleypro's post about it.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2791655
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AgentSmith posted Wed, 27 January 2010 at 11:30 PM
When beta testing I am initially trying to see if Bryce renders incorrectly or to see if I can break it. We will usually create some boring looking scenes that test technical aspects. This scene is cooler looking, but it really is just a test scene.
In this scene, other than seeing if it rendered correctly with; hdri, transparencies, reflections, refractions and light gels, I used large res images to build the scene entirely out of Terrains.
Nothing broke. ;o)
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electroglyph posted Wed, 03 February 2010 at 1:07 AM
How does the terrain export work? I tried building things out of terrains in 6.1. It's easy to push the polys up and crash the exporter. I booleaned a cave out halfway up a mountain. When I exported the cave shifted positions to the bottom of the mountain. Things I booleaned out of terrains always ended up in a different location in the export.
AgentSmith posted Wed, 03 February 2010 at 8:24 PM
Yeah, to be be able to export out a Terrain that has a cave or overhang of any kind, Bryce will need to be able to convert (Collapse) that Terrain into a plain mesh, such as it does now with boolean objects, before it could be exported out successfully.
(In addition, the Boolean Collapse, btw, could also use a lot of help, imho)
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AgentSmith posted Wed, 03 February 2010 at 8:25 PM
I have more renders coming, we just had some re-shoots at work come up, so its crunch time with that right now. (I should have Sunday off)
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Incarnadine posted Thu, 04 February 2010 at 11:06 AM
Thanks for the insights so far AS!
Pass no temptation lightly by, for one never knows when it may pass again!
tom271 posted Sun, 07 February 2010 at 5:42 PM
Inspiring images.....
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FranOnTheEdge posted Sat, 13 February 2010 at 7:54 PM
More More More!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
cmcc posted Sun, 14 February 2010 at 10:26 PM
this stuff is really exciting. keep the renders coming.