geep opened this issue on Jan 27, 2010 · 66 posts
geep posted Wed, 27 January 2010 at 8:46 PM
Hi Folks,
Have you ever wondered how to get a prop or figure the "correct" size in Poser?
Ever had a problem importing something and have it be too big?
Tune in and find out how to tame Poser's size and scale to help eliminate problems.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
pakled posted Wed, 27 January 2010 at 10:02 PM
wow...front row seats and I'm 3 hours late...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
infinity10 posted Thu, 28 January 2010 at 3:10 AM
Important to de-mystify this for me. I have never had 100 per cent correct sizing when importing-exporting to-from Poser / Shade / Hexagon.
Eternal Hobbyist
geep posted Thu, 28 January 2010 at 7:25 AM
Do we want it EXACT ... OR ... close enough for Gov't work?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
EnglishBob posted Thu, 28 January 2010 at 7:34 AM
Close enough for jazz. Maan...
Doc, I know you've seen my treatise on scale issue in Poser. Would it be appropriate to mention it here, or would it muddy the waters? (Muddy Waters. Maan...)
infinity10 posted Thu, 28 January 2010 at 7:41 AM
Quote - Do we want it EXACT ... OR ... close enough for Gov't work?
Heh, for me, "close enough to be workable" is good enough.
Eternal Hobbyist
grichter posted Thu, 28 January 2010 at 9:24 AM
Dr. Geep, you sure you can do this tut here in the Rendo forums?
I could have sworn that displaying "units" was against the TOS!
BTW this should be interesting. Thanks for all the tuts you create,
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
dphoadley posted Thu, 28 January 2010 at 9:43 AM
NanetteTredoux posted Thu, 28 January 2010 at 11:43 AM
Yay thanks Dr Geep, I am all eyes and ears. For me it normally goes - import - now scale down...........
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
flibbits posted Thu, 28 January 2010 at 12:14 PM
Bookmarked and waiting for more panels.
geep posted Thu, 28 January 2010 at 8:03 PM
Is the center of the GROUND (prop) at the center of the Universe?**
:blink:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
JOELGLAINE posted Thu, 28 January 2010 at 8:12 PM
It's the center of Poser's, It appears to be...at least. Metaphysicaly speaking, the real center of the universe is EVERYWHERE since the big bang expanded the universe to billions of light years in size. Poser is a different can of worms.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
dphoadley posted Thu, 28 January 2010 at 9:13 PM
Quote - **
*** POP QUIZ ***Is the center of the GROUND (prop) at the center of the Universe?**
:blink:
I would say it is, unless and/or until the ground prop is itself moved off center.
dph
EnglishBob posted Fri, 29 January 2010 at 4:18 AM
Quote - **
*** POP QUIZ ***Is the center of the GROUND (prop) at the center of the Universe?**
No, it isn't. :-)
Bizarrely, the ground prop itself is modelled at Y = -0.37499991 PNU. I have no idea why. Poser is hard-coded to load it at Y = -0.1, if I remember right. (EDIT: no, I just checked; it's -0.001) Again, I have no idea why.
The centre of the ground prop is at X = 0, Z = 0 however.
geep posted Fri, 29 January 2010 at 5:39 AM
@ EnglishBob
Ah, you are absolutely correct grasshopper.
Poser's GROUND prop can be moved left and right using the DollyX parameter and ...
... can be moved backwards and forwards using the DollyZ parameter but ...
... Poser's GROUND prop is at a fixed yTran location of -0.001 Pnu.
(note that it is a MINUS (-) value)
Can it be changed? :blink:
:scared: ____ Oh NOOOooo... it's another **...
******* POP QUIZ *****
**
At what location (on the yAxis) are the GROUND "Shadows" located ?**
Hint: They do not appear on the "GROUND."
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 29 January 2010 at 10:07 AM
Let's mark the "Origin" in our 3D Poser Universe using a cone prop.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 29 January 2010 at 10:08 AM
What's next ??? ...
Any ideas ..............................................
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
lkendall posted Fri, 29 January 2010 at 12:30 PM
"Any ideas .............................................. "
???
We see how many angels can dance on the origin point of the Poser Universe?
lmk
Probably edited for spelling, grammer, punctuation, or typos.
EnglishBob posted Fri, 29 January 2010 at 6:17 PM
Why sure. Just edit the PZ3 to make the dollyY dial visible (alter hidden 1 to hidden 0) and remove the limits, of course. You can see in the editor screenshot how it gets fixed at -0.001. Both limits are set to the same figure, and that's where it stays. Set forceLimits to 0, and if you want to operate with limits on you should also set the min value to something big and negative, and the max value to something big and positive.
**
**> Quote - At what location (on the yAxis) are the GROUND "Shadows" located ?
I tried doing an experiment to find out, but succeeded only in thoroughly confusing myself. I'll wait for the answer on that one, I think...
geep posted Fri, 29 January 2010 at 7:14 PM
Here's a clue. ... Got a guess? ... :biggrin:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 29 January 2010 at 9:29 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
grichter posted Fri, 29 January 2010 at 11:54 PM
Quote -
GROUND shadow location ?Here's a clue.
... Got a guess? ... :biggrin:
Ahhhh, on the ground?
How about +0.001 PNU in Y
You said guess :ohmy:
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
geep posted Sat, 30 January 2010 at 1:44 AM
Yup, you are correct.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
grichter posted Sat, 30 January 2010 at 6:24 AM
Cool. I just had to trust Mr. Nay-Say-Guy's cone of knowledge he let me borrow!
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
geep posted Sat, 30 January 2010 at 8:33 AM
He LET you borrow it ?????????????????
I'm impressed. :scared:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
NaySayGuy posted Sat, 30 January 2010 at 8:34 AM
Ok an now yuze kin give it back ok, huh?
geep posted Sat, 30 January 2010 at 8:37 AM
Creating new props is but one of them. :biggrin:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 30 January 2010 at 8:39 AM
1 ..... 2 ..... 3 ..... 4 ...
It's as easy as that !
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 31 January 2010 at 9:02 AM
cheers,
dr geep
;=]
Hey ... Here's a good idea ...
Make sure your prop in in the (exact) correct position and location and then ...
LOCK IT !!! ... [menu] "Object" >>> "Lock Actor"
Now we can't move it by accident ... like ... by clicking on it. :scared: __ Oh NOOOooo... !!!
Shela is one smart girl, no?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 31 January 2010 at 12:23 PM
***** POP QUIZ #1 *****
**
Why did we make a new prop instead of just change the name?**
***** POP QUIZ #2 ******
**What did Doc do in the Material Room?
Why did he do it?**
Anyone ? ..... Anyone ? ..... Anyone ? .....Bueller? ..... Bueller? .....Anyone ? ..... Anyone ? ..... :blink:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
grichter posted Sun, 31 January 2010 at 3:14 PM
Number 2, You read the book the Catcher in the Rye?
You changed the catch shadows only setting.
Number 1, Ask Mr. Nat-Say-Guy if I can borrow his cone of Knowledge again!
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
geep posted Sun, 31 January 2010 at 3:28 PM
**
*** POP Quiz *****
What do we need to do next ?
Anyone ? ..... Anyone ? ..... Anyone ? .....Bueller? ..... Bueller? .....Anyone ? ..... Anyone ? .....
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
NaySayGuy posted Sun, 31 January 2010 at 3:31 PM
hay grinchter
uh, my cone onlee have da icy creme in it .... want sum, ha ha?
geep posted Tue, 02 February 2010 at 10:45 AM
I call it Dr Geep's "Glue" ... Please use it carefully because there is no solvent available. :lol:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 02 February 2010 at 10:47 AM
... size
... position
... location
Now we're ready to finalize our Working Box prop.
Then we will see how we can use it to measure things.
Stay tuned ...
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 02 February 2010 at 10:56 AM
Why did Doc Geep use the Wireframe Display Style instead of one of the other ones that, also, show the lines?
Anyone ? ..... Anyone ? ..... Bueller ? .... Anyone seen Bueller around here anywhere ? :blink:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Tue, 02 February 2010 at 12:30 PM
Dear Dr. Geep;
Did you know that WALLA! - וואלא! is actually an Israeli Hebrew language search engine, just like Google?
Yes it is: וואלא!
dph
geep posted Tue, 02 February 2010 at 1:29 PM
WOW ! ... That's totally cool! ... Now, if only I knew Hebrew. :blink:
Thanks dph.
cheers,
dr geep
;=]
P.S. For all you avid followers of da NaySayGuy ou there ...
"Walla!" is the English version of the French "Voila!" which, roughly translated means:
"There it is!" ... "There you have it!" ... "Lookie there!" ... or something else similar. :biggrin:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Tue, 02 February 2010 at 2:06 PM
Quote -
***** POP QUIZ *****Why did Doc Geep use the Wireframe Display Style instead of one of the other ones that, also, show the lines?
Anyone ? ..... Anyone ? ..... Bueller ? .... Anyone seen Bueller around here anywhere ? :blink:
Because you can SEE through it!!!
dph
geep posted Tue, 02 February 2010 at 2:55 PM
Aw, you peaked, er, peeked ... right through it !
You're absolutely CORRECT!
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Tue, 02 February 2010 at 4:01 PM
Quote - Aw, you peaked, er, peeked ... right through it !
You're absolutely CORRECT!
No, but that's HOW I start out when cloning someone's head from a photo. 1st I set the figure's head to wireframe, so that I can then line up the mexh with the photos.
dph
geep posted Tue, 02 February 2010 at 4:53 PM
Wire you doing it that way? :lol:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Tue, 02 February 2010 at 8:07 PM
Quote - Wire you doing it that way? :lol:
Because that is the method that I learned from Duane Moody, and it has worked for me so far. If you collect enough face MT's, you can do a fairly tolerable job on any figure. The problem with face room is that it requires Mug Shots, and unless a person has committed a crime, mug shots are very seldom available. -Nor does P5 and higher face room work with P4 Posette, my usual figure of choice.
dph
dphoadley posted Wed, 03 February 2010 at 2:13 AM
Quote - > Quote - - - - - - -
***** POP QUIZ #1 *******
Q. Why did we make a new prop instead of just change the name?**
A. A New Prop resets all the parameters, e.g., we made yTran = 0.000 without moving the prop.
***** POP QUIZ #2 ******
Q. What did Doc do in the Material Room?
A. Yes, we UNchecked the "Shadow catch only ... **Q. Why did he do it?**
A. ....so that duplicated props would not have "Shadow catch only" checked.
**
*** POP Quiz *****What do we need to do next ?
Anyone ? ..... Anyone ? ..... Anyone ? .....Bueller? ..... Bueller? .....Anyone ? ..... Anyone ? .....
In Poser Pro, you can duplicate a prop without having to refer to the grouping tool. Just select the prop or object or figure even that you want to duplicate, ane then click on Edit on the overhead menu bar, and you'll sell your prop listed on it. Click on this, and your prop will be automatically duplicated. No need to load it anew from the Libraries Pallet, or to make a NEW prop from the grouping tool.
dph
geep posted Wed, 03 February 2010 at 2:48 AM
BTW - That feature is available in Poser 8, also. (see graphic above)
Note - Using this method to duplicate a prop does NOT "reset" the parameters, per se.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Wed, 03 February 2010 at 2:58 AM
It duplicates the prop exactly as it is. However, since I'm now making my own work box from your tut, I discovered that the Ground Plane is not a prop. I first had to use the grouping tool to make a prop, before I could duplicate it for the two walls, via the Edit Menu.
dph
dphoadley posted Wed, 03 February 2010 at 3:03 AM
For some reason, when I used the drop to floor command on my work box base, it gave me a Y axis reading of 000:009. Is Poser Pro different from your version? -Or did I do something wrong?
dph
dphoadley posted Wed, 03 February 2010 at 3:26 AM
I think that I figured out the problem. You need to start your tutorial by telling everybody that they need to change their general preferences in the edit menu to Poser Native Units. Mine was set a feet.
dph
geep posted Wed, 03 February 2010 at 3:45 AM
Oops, sorry 'bout that ... I thought I covered that on Page 1.
I guess I should have been more specific. Thanks for the feedback and I'm glad you found the problem.
That is why I use Poser native units because, like the metric system, conversion from small to large is easy. Just move the decimal point. Well, almost, because the feet to inches is still a bit of a problem, n'est ps?
www.drgeep.com <---------- Get your FREE Scale props here.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Wed, 03 February 2010 at 4:14 AM
Also, when I did it, the inverted cone when dropped to floor insisted on saying that it was at 0.100, and this was after I'd switched over to PNU's. Another anomaly between your version and mine.
Question: Do we also export the cone, or leave it separate, and then parent it to the re-imported WorkBox? I'm thinking that Mapped on UV Mapper Pro, this could also serve as a set prop.
dph
geep posted Wed, 03 February 2010 at 8:13 AM
Um, ..... not quite ...
We interrupt this tutorial to address Mr. Hoadly's observation that the cone "insisted" that it was at 0.100 yTran. We shall atemp to explain why this occurs.
Note - Our normally scheduled tutorial programming shall resume shortly.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 03 February 2010 at 8:37 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
grichter posted Wed, 03 February 2010 at 8:51 AM
DPH, Mr. NaySayGuy's cones are better then Dr. Geeps. (When he doesn't drop them)
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
geep posted Wed, 03 February 2010 at 9:14 AM
HEY gritch !!! .... You interrupted my interruption ! :lol:
Nice pic BTW.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 03 February 2010 at 9:23 AM
Try changing the cone's yScale ... "Drop to Floor" ... See, ain't that cool? :biggrin:
@ dph ... :blink: ___ Hey buddy ...
Does that answer your observation/question about the "insistant" parameter? :blink:
BTW - What happens if we "Create prop" from the cone after the "Drop to Floor?"
Try it, you'll like it.
Now, back to our normally scheduled programming. ... unless there are other questions ???
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Wed, 03 February 2010 at 9:24 AM
Mr. NaySayGuy has yummy tastes, but it ain't fair that he brought only one cone for you, and didn't bring a cone for me! I protest! This is an outrage! Oh ye Coneless masses of the world UNITE!
Avanti o popolo alla riscossa
Bandiera rossa, bandiera rossa!
Avanti o popolo alla riscossa
Bandiera rossa trionferà!
geep posted Wed, 03 February 2010 at 11:30 AM
@ dph
You can save the cone prop separately or "glue" it to the box if you want.
Your choice.
I would suggest keeping them separate. See Page 15. (above) ...
Have I answered your question?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dphoadley posted Wed, 03 February 2010 at 12:02 PM
"You can save the cone prop separately or "glue" it to the box if you want.
Your choice.
I would suggest keeping them separate. See Page 15. (above) ...
Have I answered your question?"
I also kept them separate, and then imported the bare work box into UV Mapper pro, and gave each side its own MAT zone, so that I could texture them as a Pose Set for creating scenes.
dph
geep posted Wed, 24 February 2010 at 3:49 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
JOELGLAINE posted Wed, 24 February 2010 at 4:03 PM
You cannot do complicated scenes without know how the props and figures relate to each other in space. You can move items in 3 dimensional space only if you know where it's going. HOWEVER--if you don't know where you start....you can't get anywhere! :laugh:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
geep posted Wed, 24 February 2010 at 4:14 PM
Quote - You cannot do complicated scenes without know how the props and figures relate to each other in space. You can move items in 3 dimensional space only if you know where it's going. HOWEVER--if you don't know where you start....you can't get anywhere! :laugh:
Eggs-actly!
Good show amigo.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 24 February 2010 at 4:47 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 24 February 2010 at 4:56 PM
Here is a precision texture map for use with the Poser WorkBox prop.
Now ... Let's apply it to our WorkBox prop.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
doggod posted Wed, 24 February 2010 at 8:38 PM
Sorry I'm late but I did leave an apple on your desk. I was gonna leave an old Motorola video chip but figured that was too hard on the teeth.
Why is the Poser floor beneath ground 0 and the Poser shadow above ground 0? I SUSPECT if you spoke with the guys who created the program they would say that they did not want geometry conflicts between their ground plane and a user-created ground plane (one can think of a half dozen reasons why that would be so). Similarly, if the user were to create/import their own ground prop at y0.0, then one would want shadows to display above it.
Jus' a guess...
(Or, in trying to catch up, did I miss words to this effect?)
(If you understand the whys of something then you will rarely forget the whats.)
geep posted Sat, 27 February 2010 at 12:47 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 16 March 2010 at 4:25 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019