DeaPea opened this issue on Feb 02, 2010 · 7 posts
DeaPea posted Tue, 02 February 2010 at 5:07 AM
Hello again!
Does anyone have a clue on how to either avoid or fix skin problems in the Elite series. I have a beautiful image of v4 and m4 in the one last embrace pose. Michael's right shoulder has a crease all along his shoulder where the shadow begins.
I have changed the light direction and it seems to have corrected it in draft mode. I am wondering if that is the only way to correct it or can I do something in photoshop once it is rendered. They do warn you not to blur the skin texture and they are right because nothing I tried in photoshop worked.
For now I will render it with the light change and see if that will indeed work.
Diane
estherau posted Tue, 02 February 2010 at 5:14 AM
you shouldn't need to blur the textures.
Maybe you could turn off texture filtering in poser before render. there is a python script somewhere, I think by SVDL that does this.
Love esther
I aim to update it about once a month. Oh, and it's free!
DeaPea posted Tue, 02 February 2010 at 5:55 AM
I will try and find it...........thank you
kyhighlander59 posted Tue, 02 February 2010 at 7:24 AM
DeaPea posted Tue, 02 February 2010 at 8:00 AM
Thank you so much... I will try it.
Diane
RobynsVeil posted Wed, 03 February 2010 at 3:11 AM
And here is a link to that script. After I've applied my mt5 materials to my VSS templates, I run this utility against the VSS thingie and it sets texture filtering off for the entire object. Then I synchronise and my whole V4 figure has Texture Filtering set to none. I don't do this for eyebrows or eyelashes, obviously, since they would look like poo unless texture filtering is set to Quality...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
DeaPea posted Wed, 03 February 2010 at 7:55 AM
Thank you, you have all been helpful......Diane