Forum: Poser - OFFICIAL


Subject: Importing Animation Poses into existing scene...

hamiltonpl opened this issue on Feb 05, 2010 · 9 posts


hamiltonpl posted Fri, 05 February 2010 at 11:21 AM

I have a scene with an animated figure. I want to add a walk so, using Walk Designer I created the walk outside the scene and SAVED as a POSE.  When i import this "walk pose" into my scene - even on a different layer and starting a the frame I want it to - the figure jumps around to a new location.  Okay understandbale. But deleting Body frames doesn't fix it.  Deleting hip frames distort the pose.

Is there a best practice in limiting what elements are SAVED in the pose so that the current figure you're adding the animation pose to will stay in the same location - BUT take on the pose?

Also, why does adding animation pose mess up the previous frames - I get legs that are twisted in previous frames etc.   Even when I delete the new layer/frames the misshapend poses remain in prior frames - but they were not there to begin with.  The only way to correct that I can see is to exit and reopen the scene.

Thanks for any help on this.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



markschum posted Fri, 05 February 2010 at 3:13 PM

A new pose added to an animation may change the way the spline curve connecting the keyframes is drawn. It should be limited to one keyframe though.

You may want to load the pose and then go in to the keyframe editor , and check body and Hip , and delete any positioning that isnt what you want. Once those parameter  keyframes are deleted the resr of the animation should fall into place.

Someone else had a problem and they reversed the order , load the last pose , then work back to the start of the animation.


hamiltonpl posted Fri, 05 February 2010 at 3:23 PM

Yeah but i've already created 75 % of the animation so I want to work forward.

I did do what you said and deleted the Body and HIp elements on what I imported but the figure is still positioned back more towards the zero position of grid - NOT where I want it.

Yes, I can zoom out and move the figure back to where it needs to be and can transition to it....but I'm trying to save steps and I feel there is something the pose set is retaining which is why I wondered if I saved just - let's say the leg elements and the hip - what would happen?

I even tried the memorize elements/figure hot key and then restor it. Seems like i could "memorize" one thing about the figure in the last frame and the apply it to the figure in the 1st frame of the pose set.  Not sure which element this should be.

Thank you for your response.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



drewradley posted Fri, 05 February 2010 at 4:06 PM

First, try it with the IK off for both feet.

If that doesn't help try using walk designer in the same poser document rather than adding it as a pose.

If that doesn't work, does it just jump once? If so move your figure to the start point on frame one. Then with the figure selected (the whole figure, not just a part) open the graph editor and select the X trans and drag the slider so you can see the entire animation. There should be a hash mark on every frame with the first one being obviously in a different place. Click on frame 2 and hold down the shift key and select all the little hash marks to the end. Then with the cntrl key (perhaps command on Mac, but not sure) drag the line so the second hash mark lines up with the first. Do the same for the z trans (and y if you have your figure at a different height). This only works if your figure is facing the same direction. Trying to rotate a figure once you've applied the walk doesn't usually work, at least not for me, since walk designer moves the whole body and not just the hips.

Last resort, save the the top half of the animated pose by clicking on "select subset" after you hit the "+" button to add it to the pose. Then select only the parts you want to be animated. Do the same for the walk as well. Doing it this way will let you combine them. If your figure is turning to wave at someone while walking, save only the arm that is waving and the abdomen, the chest, the neck and the head to your pose folder. Then open the walk file and save only the hips, legs, feet and perhaps the arm that isn't waving otherwise it won't move. Then you can apply the two separate poses and they won't overwrite one another.

Hope that helps and isn't too confusing!

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bantha posted Fri, 05 February 2010 at 4:13 PM

 I would try the following

  1. make a key frame for the body one frame before your walk animation.
  2. after importing the figure, move the body to the right position so that the figure is at the right place again.
  3. end with a key frame for the body and start the rest with a new key frame after moving the body back.

Haven't tried this, but I think this should work. If the body actor changes, you may need to parent the figure to an invisible prop you can use to move the figure without changing the body dials.

Does this help?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


3Dave posted Sat, 06 February 2010 at 3:51 PM

Just to add to bantha's suggestion, make sure those keyframes are linear or static not curved otherwise you'll get some very weird movements.

The other method I'd be tempted by is not to struggle, set up a new file based on the current one, sets' lights camera etc. Think of your pz3's not as complete animations in themselves but as camera shots or movie scenes, build the movie not in Poser but in your movie editor


Reisormocap posted Sun, 07 February 2010 at 11:58 PM

Bantha's suggestion of parenting the figure to an invisible prop is the best suggestion.

Essentially, the prop's xyz values are used as the starting point for the animation. No deleting of keyframes necessary. This is the same thing as parenting an object to a Null object in many other 3D applications.

The other option would be to turn off IK on the legs, and then reposition the figure using the BODY xyz translation values. Not as flexible as the invisible prop approach, but effective.

Posermocap - Motion Capture animations for Poser and Daz3D.


bantha posted Mon, 08 February 2010 at 12:56 AM

Do you really have to turn off IK when moving the BODY? I thought IK reacts on HIP movement only?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


hamiltonpl posted Mon, 08 February 2010 at 11:45 AM

Turning off the IK BEFORE importing is HUGE.  It made all the difference and then I blanked out the HIP frames. 

But then the figure just WALKS in place and not in the path. I spent lotsa time redoing the path and making sure that when the feet hit the ground they stay put and don't slide forward.

Would saving the PATH with the POSE make a difference?

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor