UVDan opened this issue on Feb 06, 2010 · 25 posts
UVDan posted Sat, 06 February 2010 at 2:01 AM Forum Moderator
Also Photopaint and ACDC will not recognize jpg's and bitmaps saved from PSP. Why is that?
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TheBryster posted Sat, 06 February 2010 at 5:38 AM
Have you tried removing the vehicle and checking to see if the artifacts still exist?
I also think you need to re-think the craters. They look more like circles placed on the terrain. Craters really don't work like that.
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UVDan posted Sat, 06 February 2010 at 7:52 AM Forum Moderator
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UVDan posted Sat, 06 February 2010 at 7:53 AM Forum Moderator
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airflamesred posted Sat, 06 February 2010 at 8:51 AM
The artifacts I have no idea.
I think electroglphs idea was to have the camera at a lower angle so you can't see onto the crater
If you do want proper craters you'll have to change your tiff
grafikeer posted Sat, 06 February 2010 at 10:03 AM
Try using a lighter grey instead of white for the outlines,this way they won't be so high...and I think the rims could be broken up a bit instead of forming perfect circles around each crater.I also think if you added an overlapping of more than one crater in some areas you would get the effect of repeated impacts...it'slooking good so far!
UVDan posted Sat, 06 February 2010 at 10:17 AM Forum Moderator
Thanks I will try that.
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grafikeer posted Sat, 06 February 2010 at 11:14 AM
grafikeer posted Sat, 06 February 2010 at 11:20 AM
UVDan posted Sat, 06 February 2010 at 11:38 AM Forum Moderator
That helps a lot. Thanks.
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grafikeer posted Sat, 06 February 2010 at 11:47 AM
Anytime...glad to help!
electroglyph posted Sat, 06 February 2010 at 12:46 PM
Yes like Grafikeer says, stay away from white. I do because every time I hit erode the terrain also gets a little higher/whiter. If you get all the way to 255 you have nowhere to go and start making plateaus.
I usually copy directly from Paintshop and paste into the open Bryce terrain editor. I don't load saved images. The picture is still 8-bit. That's where the artifacts come from. I made 8-9 erosion passes on my image. Looks like you did about 3-4. Keep going it will smooth out. The inside of the craters will start to bowl out instead of looking like pie plates.
UVDan posted Sat, 06 February 2010 at 1:32 PM Forum Moderator
Thanks. But what about the rivers that are eroded into my terrain? Will they disappear? I did not use the eroded button only the lower and smooth because of the rivers the eroded button put in my terrain.
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electroglyph posted Sat, 06 February 2010 at 3:11 PM
UVDan posted Sat, 06 February 2010 at 3:27 PM Forum Moderator
Thanks. I am going to dive back into it this weekend.
Free men do not ask permission to bear
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TheBryster posted Sat, 06 February 2010 at 3:36 PM
WTG Guys!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
goofygrape posted Sat, 06 February 2010 at 5:51 PM
WTG this helps all and now I don't need to ask just lurk and read you always find new stuff thanks to all
THE GRAPE
Quest posted Sun, 07 February 2010 at 10:17 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2615494
For a better understanding of greyscale heightmaps I refer back to this thread from 2006:UVDan posted Sun, 07 February 2010 at 4:48 PM Forum Moderator
Thanks, I missed that. I need to explore the terrain editor much more. lt seems I have barely scratched the surface.
Free men do not ask permission to bear
arms!!
3eighty posted Sat, 13 February 2010 at 1:41 PM
LlIVIG NEAR CRATERS HERE IN THE sw, i'D LIKE TO SUGGEST THEY MIGHT LOOK A LITTLE MORE REALISTIC IF YOU ACTUALLY BOOLENED OUT THE HOLES INSTEAD OF HAVING A FLAT LOOK INSIDE THE RINGS...2 CENTS WORTH..
UVDan posted Sat, 13 February 2010 at 2:58 PM Forum Moderator
Booleans are evil. I avoid them at all costs.
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airflamesred posted Sat, 13 February 2010 at 3:09 PM
Quote - Booleans are evil. I avoid them at all costs.
For why Dan?
UVDan posted Sat, 13 February 2010 at 11:42 PM Forum Moderator
Files get bigger. Procedure gets more complicated. Terrain gets dubious improvements.
Free men do not ask permission to bear
arms!!
TheBryster posted Sun, 14 February 2010 at 6:12 AM
Booleans are evil. I avoid them at all costs.
HERESY!!!!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
silverblade33 posted Sun, 14 February 2010 at 8:36 AM
IIRC Bryce can use 16 bit greyscale images? was some odd way to do that many years ago, but version 6 and on can use them natively?
16 bit greyscale allows for MUCH more variation in height maps as it isn't 8 bit, 8 bit limiting you to 256 shades of grey.
Photoshop lets you use 16 bit images, Paint Shop Pro new versions kind of let you (weird as many functions won't work, grr!)
this picture,
http://www.renderosity.com/mod/gallery/index.php?image_id=1408490&user_id=7541&np&np
the asteroid is built from a terrian using 16 bit image, as 8 bit images due to the size of the object, no matter what you'd do would create obvious "steps" as 256 shades of grey simply isn't enough variance to cover the slow genele slope over most of it, and the edges.
So I built it in Photoshop, using lot of careful gaussian blur and gradients to keep it nice and smooth, exported as 16 bit .tif
:)
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