theschell opened this issue on Feb 09, 2010 · 25 posts
theschell posted Tue, 09 February 2010 at 1:22 AM
theschell posted Tue, 09 February 2010 at 1:22 AM
theschell posted Tue, 09 February 2010 at 1:24 AM
theschell posted Sun, 14 February 2010 at 3:42 PM
Northlandsplasher08 posted Sat, 20 February 2010 at 11:45 AM
wow...very cool..I've been collecting your models since I first found your WWI ships. Please keep up the great work :D
I'm betting a lot of other folks like your work too, but hopefully they've just been busy with RL n such..
btw I will be doing a series of renders using your ship and plane models in a couple weeks or so, I'm working on getting better at portraits(hopefully) heh.
theschell posted Sun, 21 February 2010 at 9:12 PM
ty... this one i'm considering selling... but i'm also at work on my next freebie too.. i've been working on an M113 ACav track from Vietnam... will be two versions the standard M113 and the M113 Acav variant in the one download... but the freebie got delayed for the work on this project plus some texturing work for a model a friend was doing so i'm behind a little...
let me know when you post some images... i'd love to see my stuff in action ;)
Madbat posted Fri, 05 March 2010 at 12:05 AM
That's cool looking, must have been interesting to rig that.
theschell posted Fri, 05 March 2010 at 12:53 PM
rigging was fairly straight forward... but the modelling was a nightmare... lmao... took me 5 resculpts to get it right...
Madbat posted Fri, 05 March 2010 at 6:27 PM
Can you imagine modeling that with boolians?
theschell posted Wed, 10 March 2010 at 12:47 AM
I've never even attempted boolian operations... this model was created entirely with extruded surfaces and surface thickness in hexagon.. and even that caused more than a few edits to become needed... lmao
Madbat posted Wed, 10 March 2010 at 2:12 AM
I used to model in POVray and later in Moray before it did spline and mesh editing...that was a bit of a pain, especially with complex models. I remember making springs out of torii, talk about tedium.
theschell posted Wed, 10 March 2010 at 3:30 AM
i can imagine... some of my models have had me nearly ready to rip my hair out... lmao
Madbat posted Wed, 10 March 2010 at 3:41 AM
One of the last big projects I worked on was a recreation of the Etemenaki (the 'Tower of Babylon) from very hard to find descriptions...of course, my pc exploded when it was near completed....twice! I never attempted a third reconstruction lmao!
theschell posted Wed, 10 March 2010 at 2:03 PM
i've gotta redo my ww1 battleships... i've figured out how to reduce the pollys and keep the details... they were huge undertakings... weeks of work to craft.... and it was worth it... but my comp almost exploded more than once while i was making them... lol...
Madbat posted Wed, 10 March 2010 at 3:40 PM
Let me know how you did that, there's a model or two I'd like to simplify....I was sent one with millions of poly's, it looks good, but really needs to be optimized.
I think I have one or two of those ships in fact...I have plans for them!
theschell posted Wed, 10 March 2010 at 4:12 PM
in part if you use hexagon you can seriously cut the polly count by doing a decimate operation... but partly the huge poly count is my fault... i applied smoothing level 3 when i could have gotten away with a smoothing level 2 on most parts or even as low as 1 on some parts
Madbat posted Wed, 10 March 2010 at 6:14 PM
Is there a specific ratio to use when using decimate for best results?
There's a sparkeyworld set that needs a bit of that too, but I'm specifically thinking of the ciws apc, each major part has millions of polys. it's virtually unusable due to the memory it hogs, not to mention it takes forever to load.
theschell posted Thu, 11 March 2010 at 1:37 AM
depends on the model that you're doing it to... some models decimate fine at 50%... and on others there will be faces and sections missing... best solution is to test it on each individual model and make sure that it's still intact... also watch the mapping.... decimate can really screw up a model in hex...
Madbat posted Thu, 11 March 2010 at 7:01 PM
Yeah, I've seen that in rhino, come to think about it. I think it works best when you divide evenly, but I'll have to experiment.
theschell posted Thu, 11 March 2010 at 9:09 PM
lol... experimenting is the best way to learn i feel... i learn more by playing around with things that i would if i had a book to follow...
Madbat posted Fri, 12 March 2010 at 7:11 AM
That's what I usually do, but having a manual is handy at times too.
theschell posted Fri, 12 March 2010 at 2:31 PM
lol... yeppers... and a few good tuts never hurt anything
theschell posted Sun, 14 March 2010 at 4:24 PM
theschell posted Sun, 14 March 2010 at 4:25 PM
Madbat posted Sun, 14 March 2010 at 10:07 PM
Well, I really would not want to go after that thing armed with a nerf bat!