Analog-X64 opened this issue on Feb 15, 2010 · 9 posts
Analog-X64 posted Mon, 15 February 2010 at 9:07 PM
I decided to re visit a bug I reported which since Bryce 5.5c you could not animate using the Materials Lab.
So I did a test render using Bryce v6.3.0.84 and it looks like it has been fixed.
FranOnTheEdge posted Tue, 16 February 2010 at 9:23 AM
No - at least, the part of the materials animation that I reported as a bug has not yet been fixed. (Or hadn't in B7Beta1 - haven't had time to check it in B7Beta2 yet)
What did you report?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Analog-X64 posted Wed, 17 February 2010 at 7:07 PM
The problem I reported is this, in the Materials Lab when you adjust values in the A Texture Editor and set your Key at 00:00:00:00 and than go to the end of the animation and change youre values and set another key. When you time scrubb between the start and end of your animation the Values in the Texture Editor should change but they dont, and if you render the animation nothing happens.
Now this feature was working in Bryce v5.0 and it stop working in the next releases up till Bryce v6.1 something.
I decided to re-visit the scene as part of my renderfarm tests and was shocked that it was fixed and it worked.
I've got Bryce v6.3.0.84 installed and it does scrub properly in the Materials Lab. Here is the file and if you edit the water material you should see the values scrubbing in the timeline.
http://www.megaupload.com/?d=1TXZM4WM
let me know if you have trouble downloading the file and I'll try and host it elsewhere.
FranOnTheEdge posted Wed, 17 February 2010 at 8:12 PM
Well it's usually a total nightmare downloading anything from MegaUpload while here at Uni - there always seems to be some sod downloading a huge file forever... but I thought I'd give it a try first - and to my total astonishment - it worked!
So I have the file, and I'll try to take a look at it tomorrow evening, I have a lot of work to do tomorrow before I can take any time off & I'm off to bed now as it's pretty late.
(But what you describe sounds similar to what others have also had problems with - not completely the same as the problem I discovered though, but I'll get back to you on that.)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Fri, 19 February 2010 at 12:18 PM
Analog-X64,
I've been looking at your file and I'm not sure what's supposed to be animated.
The water - obviously - but what in the water?
I've looked at this scene in Bryce6.3.0.84, Bryce7 Beta2, and in Bryce 5.5c and all I can see in every one of them is -0º. rotation in Y at frame 00.00 and 90º rotation in Y in frame 05.00 - is that what I'm supposed to see?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Analog-X64 posted Fri, 19 February 2010 at 7:24 PM
The end result is this ripple effect on the surface of the water.
http://www.megaupload.com/?d=L2A8NLBZ
This feature broke when Bryce v5.5 was released and hasn't worked till now.
FranOnTheEdge posted Sat, 20 February 2010 at 11:28 AM
Oh yes I see that now, I had missed the offset values.
Not sure what you mean by broken since 5.5 though as I looked at it in 5.5c, 6.3.0.84, and 7.0.0.151 and it looked the same in all of those.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Analog-X64 posted Sat, 20 February 2010 at 11:44 AM
FranOnTheEdge,
If you get the chance please Render that animation in Bryce 5.5 and let me know if the water looks like its moving.
FranOnTheEdge posted Wed, 03 March 2010 at 11:46 AM
Okay, I'll do that as soon as I can - currently I'm running a C4D render on an animation and it's taking ages!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)