cujoe_da_man opened this issue on Feb 21, 2010 · 22 posts
cujoe_da_man posted Sun, 21 February 2010 at 5:38 PM
Dunno if that title helped at all, but here's the situation. I've been experimenting with a modeling program, using it to make some ear morphs, fairly simple. However, I've been in contact with someone doing pretty much the same thing and we decided to collaborate on a project, but not sure what the next step is.
Here's the problem, we want to make some foot/leg morphs. I know that in order to make a morph target work, you export each body part, edit it, then re-import it as a morph target, fairly simple, but that's also where we're confused.
Since you have to export each body part separately, how do you go about changing the entire leg when it's in pieces and still be able to use each piece as a morph target? We're both using Blender, basically because if we decide that this doesn't work, we didn't blow hundreds of dollars on a program we won't ever use again.