Forum: Poser - OFFICIAL


Subject: Need Help with transparency in material room

CStrauss opened this issue on Feb 22, 2010 · 7 posts


CStrauss posted Mon, 22 February 2010 at 12:50 AM

I am trying to make part of this mask prop appear broken so I decided to try to make my own trans map. Now the way I understand it is black is transperent and  white visiable correct?

Well when I load the map and set the value to 1.00000 in the material room and render you can still see part of the mask I want gone :( any ideas of what I did wrong?

HEre is a picture of the render version


LukeA posted Mon, 22 February 2010 at 12:59 AM

Specular needs to be zero or masked off and you can use the same map as the trans map

 

LukeA

My latest novel


CStrauss posted Mon, 22 February 2010 at 1:21 AM

not sure what you mean by masked off. I would like to try to keep the specular value if possible but not a deal breaker could you explain a bit more please? thank you.


TetsuTora posted Mon, 22 February 2010 at 2:09 AM

is the trans edge set to 100% and fall-off set to zero?


hborre posted Mon, 22 February 2010 at 6:05 AM

If you can, provide a screencap of your material setup.


bagginsbill posted Mon, 22 February 2010 at 6:39 AM

Make sure Transparency_Falloff is 0. Poser transparency can vary with viewing angle and if did not program both transparency and transparency edge identically, you will get variation. Unless you're *trying* to do that, set falloff to 0.

Make sure that you plug your mask into the Specular_Value.

Poser transparency is very flexible and can implement "nothing here" as well as "clear plastic here". The difference is whether or not you allow a specular reflection in the transparent area.

 


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LukeA posted Mon, 22 February 2010 at 9:05 AM

Yeah what he said :)

 

LukeA

My latest novel