CStrauss opened this issue on Feb 22, 2010 · 7 posts
CStrauss posted Mon, 22 February 2010 at 12:50 AM
Well when I load the map and set the value to 1.00000 in the material room and render you can still see part of the mask I want gone :( any ideas of what I did wrong?
HEre is a picture of the render version
LukeA posted Mon, 22 February 2010 at 12:59 AM
Specular needs to be zero or masked off and you can use the same map as the trans map
LukeA
CStrauss posted Mon, 22 February 2010 at 1:21 AM
not sure what you mean by masked off. I would like to try to keep the specular value if possible but not a deal breaker could you explain a bit more please? thank you.
TetsuTora posted Mon, 22 February 2010 at 2:09 AM
is the trans edge set to 100% and fall-off set to zero?
hborre posted Mon, 22 February 2010 at 6:05 AM
If you can, provide a screencap of your material setup.
bagginsbill posted Mon, 22 February 2010 at 6:39 AM
Make sure that you plug your mask into the Specular_Value.
Poser transparency is very flexible and can implement "nothing here" as well as "clear plastic here". The difference is whether or not you allow a specular reflection in the transparent area.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
LukeA posted Mon, 22 February 2010 at 9:05 AM