Forum: DAZ|Studio


Subject: Conforming figures with Daz Figure Set-up tools.... Interested?

theschell opened this issue on Mar 04, 2010 · 63 posts


theschell posted Thu, 04 March 2010 at 1:12 PM

Hey all... i've managed to work out the method for creating Poser-ready, Fully compatable conforming figures using only Daz's Figure Set-up Tools and a modelling app... if people are interested i'll work out a mini-tut that you can follow to try and do this as well... drop me a line in this thread or on sitemail if you're interested...


Avros posted Thu, 04 March 2010 at 1:47 PM

Yes please! I would like to see a Tutorial, as this area is not my best and any help will be greatly appreciated.


theschell posted Thu, 04 March 2010 at 2:00 PM

Give me a few days to set up some example screen shots and i'll get one going here in the forum... but it'll require several posts over a few days so bear with me... ;)

please note that this tut will require atleast a basic familiarity with rigging in Daz's Figure Set-up tools.. but i'll try to make this as easy to follow as possible... and since i use Hexagon from Daz as my modelling app my screen shots and info will be based on that.. results and set-up may be different in other apps... but this should atleast give you some guidelines to follow... 


tom271 posted Thu, 04 March 2010 at 7:05 PM

Looking forwards to it...



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theschell posted Thu, 04 March 2010 at 9:20 PM

i'm going out of town for a trip tommorrow night and will be back next week... i have some basic screen shots done (worked on them this afternoon) and when i get back i'll start a tut thread here for everyone...


infinity10 posted Thu, 04 March 2010 at 9:55 PM

Looking forward to it

Eternal Hobbyist

 


DustRider posted Thu, 04 March 2010 at 11:02 PM

Thanks! Should be very helpful, and will be greatly appreciated!

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Madbat posted Fri, 05 March 2010 at 12:07 AM

Woot! Thanks!


JackieD posted Fri, 05 March 2010 at 1:47 AM

I'd love a tute too. I bought the Set Up Tools when it came out and have been too scared to open it :-).
Thanks!



theschell posted Fri, 05 March 2010 at 12:57 PM

i hear ya... a new program or process can be pretty daunting when you start out with it.... the stuff for this tut i'll be putting up i only just got sorted out last week... after a year of trying... Daz needs better tuts and more support for their programs... there's next to nothing for the Figure Set-up tools...


Madbat posted Fri, 05 March 2010 at 6:20 PM

Well, just to let off a mini-rant, simply put,  where it comes to manuals, Daz support simply sucks. While the program is wonderfully intuitive in the way it's interface is setup, I think it would be a lot better if they would use *chm files for help format. (that's the standard help window you get in most programs) instead of just pdf files and wiki's. Chms also take less resources than adobe reader and browsers.
rant ends


Avros posted Fri, 05 March 2010 at 11:14 PM

Quote - Daz support simply sucks. While the program is wonderfully intuitive in the way it's interface is setup, I think it would be a lot better if they would use *chm files for help format.

Agreed! Keeping things simple always works. We should not have to write their manuals for them.
Thanks to all the artist that share their talents and tutorials for the rest of us to learn from.


Madbat posted Sat, 06 March 2010 at 12:11 AM

Quote -
Agreed! Keeping things simple always works. We should not have to write their manuals for them.
Thanks to all the artist that share their talents and tutorials for the rest of us to learn from.

I agree wholeheartedly. More help and instruction comes from the community than ever came from the source. I may be dating myself here, but I remember when software used to ship with a manual. and the help menu was not a link to a wiki.


theschell posted Sat, 06 March 2010 at 4:56 PM

yeppers... back in the good old days when they beleived in decnt customer/user supports...lol


Madbat posted Sat, 06 March 2010 at 10:35 PM

I think that was pre-dell.


MRX3010 posted Mon, 08 March 2010 at 7:08 PM

Very interested, can't wait to see this. I wondered if it was possible to do.


theschell posted Mon, 08 March 2010 at 10:42 PM

it is very possible... i had some help and a sounding board for feed back... and between us we worked out what needed to be done.... i just got home from a 4 day trip... but in the next couple of days i'll start a tut thread here for it now that i'm home again.... won't be much longer and i'm glad to be able to help out... ;)


theschell posted Mon, 08 March 2010 at 10:45 PM

if you want dated lmao... when i went to school for graphic design windows '95 had just come out... windows was so new that it came with a text book and i had to take a class... 10 hours a week in colledge for windows for beginners... lmao... most of our work was still done on a drafting board and in cad design... back in the days when a 386 was still considered top-of-the-line... lmao


Madbat posted Mon, 08 March 2010 at 10:45 PM

Sweet...now if I can get the ogl display issue I have with DS3 fixed, I'll be happy!


Madbat posted Mon, 08 March 2010 at 10:48 PM

I remember that. My first pc cost me $2000 and was loaded with windows 95. My first pc game was myst, and my first photo-editing suite was Corel 3.


theschell posted Mon, 08 March 2010 at 10:49 PM

Ds 3 has a huge and seemingly in-exhaustable supply of probs... lmao... i'm still using 2.5...


theschell posted Mon, 08 March 2010 at 10:52 PM

when i finished highschool the school system had just upgraded from Unysis Icom systems to 286's and the colledge i went to had a state of the art comp lab with 386's and comodores... lmao


Madbat posted Mon, 08 March 2010 at 11:08 PM

heh, I remember the first Mac coming out just after I graduated. I think it cost $900 if I remember correctly. It didn't even have an 8 bit display but it was miles ahead of anything else.


theschell posted Tue, 09 March 2010 at 12:40 AM

the first comp i ever learned was an Atari 400 series... was a touch/type keyboard that attached to your tv... lmao.. had a tape recorder for programs and a slot in the keyboard for atari games...


Madbat posted Tue, 09 March 2010 at 12:50 AM

I vaquely remember those. The first computer I ever used was with my older brother in the 70's...there was no  monitor, it was direct to printer spool. This was back in the era of tape drives and punch cards. He had an account at university comp lab, although he was in Jr High at the time. I think the first game I ever played was Zork...a text adventure game. Half the fun was trying to find the right verbage. I never really learned one till 97.


Avros posted Tue, 09 March 2010 at 12:55 AM

You guys are so lucky!
I believe my first computer was an Abacus, and it ran on one bit {digit} :D


Madbat posted Tue, 09 March 2010 at 1:17 AM

C'mon admit it, you used grapes on strings didn't you! Which leads me to believe that you actually ate your first computer.


Avros posted Tue, 09 March 2010 at 2:13 AM

You're good, how did you know that?

Grape Abacus


Madbat posted Tue, 09 March 2010 at 8:21 AM

Well, If I told you, I'd have to eat you!


theschell posted Tue, 09 March 2010 at 11:37 AM

lmao.... any one remember the tandy or CoCo 2... lmao... you got a games code book and had to manually program each game line by line before you could play it... lmao


Madbat posted Tue, 09 March 2010 at 2:35 PM

I remember the Tandy... never knew about the code book though.


theschell posted Tue, 09 March 2010 at 7:37 PM

tut is now up ;)


Madbat posted Tue, 09 March 2010 at 8:00 PM

Groovy!


Madbat posted Tue, 09 March 2010 at 8:59 PM

OK, I read the tutorial, that's absolutely awesome! It covers the basic steps really nicely. Thanks for posting that!
One question...If I make clothes for a figure that's already morphed, Do I load the morphed v4 it's intended for or the base alone as stated? I'd find it easier at this stage of knowledge to make clothing and whatnots for specific figures rather than having to model morphs for each morph category I use in the figure. (this is where I wish Daz had a better dynamic clothing system, that would be very handy in making morphs.)


theschell posted Wed, 10 March 2010 at 12:42 AM

you have to make the clothes for the base and then create morphs separately... i tried fooling around a bit with clothing ideas.. just to try things out.... in my tests any morphs on the character when i loaded and copied back to the  origional figure caused massive distortions in the clothing item... and it was even worse if i copied it back to a pre-morphed character since the "paste to figure" applies it as though the morphs are active in the un-morphed clothing geometry as well...


Madbat posted Wed, 10 March 2010 at 2:09 AM

Drat, ok that's good to know.


theschell posted Wed, 10 March 2010 at 3:32 AM

it's a pain... but still.. over-all daz has a good tools set here... i just wish they had better supports and info for the end user...


Madbat posted Wed, 10 March 2010 at 3:42 AM

And a real dynamic cloth system!


theschell posted Wed, 10 March 2010 at 2:00 PM

yeppers.. that would deffenitely be nice... lol


Madbat posted Wed, 10 March 2010 at 3:38 PM

It would be absolutely awesome if they'd work out the memory and cpu bugs too. I'd like to do a render with idl directional shadows...but so far no luck with D|S 3 64. I'm thinking it was way better on Win xp. so far, since I upgraded to win7 64 I haven't been able to complete an idl render without the  render grinding to a complete halt.


theschell posted Wed, 10 March 2010 at 4:28 PM

Daz 3 is buggy as it is... ading a whole brandnew series of windows glitches just can't be good... lmao...

i have absolutely no plans to go beyond Daz 2.5 for the time being... it does what i need it to and handles just about everything for poser as well... I've never understood this whole "we finnally have it running well... lets fix it when it aint broke" mentality...


Madbat posted Wed, 10 March 2010 at 6:21 PM

I completely agree, the only thing DS3 has that 2.5 doesn't is shader builder and a pricetag. And Shader builder is unimpressive. So far, most of the features I want to use are unworkable in win7 64.


MRX3010 posted Wed, 10 March 2010 at 7:55 PM

Yep I can't get this to work with DS3, your right, it shuts down right after I drag the new object geometry over to the relationship panel. I'll see if I can get it to work in 2.5, should be no problems there.


Madbat posted Wed, 10 March 2010 at 11:28 PM

I just did a vue8 render (free version) at 1400x1000 final quality, full GI lighting in 2 hours, including depth and fog and water with transparency and reflection...yet I can't get Das3 to do a simple idl render using the included om Uberenvironment lights with one character and a scene prop. Go figure.


theschell posted Thu, 11 March 2010 at 1:25 AM

Should work great in 2.3/2.5 they were the best versions of daz... 3 might be good once they work out the bugs... but i'm not holding my breath... i use 2.5 and have never had any major probs with anything really... the skeleton set-up tools can be a bit unstable at times... but not very often and nothing majorly bad which is why i've never switched up... 2.5 and hexagon were used to write my tut actually... lol


Madbat posted Thu, 11 March 2010 at 6:59 PM

I know they're working on Daz 4, I haven't seen a DS3 update in a long time now. I'm thinking they'll go straight to 4 so they can charge.


theschell posted Thu, 11 March 2010 at 11:21 PM

so much for Daz being kept free huh?... lmao...


Madbat posted Fri, 12 March 2010 at 7:09 AM

I never believed that for a second!


RHaseltine posted Fri, 12 March 2010 at 9:58 AM

The base is still free.


theschell posted Fri, 12 March 2010 at 12:04 PM

True enough RH... but they origionally were going to keep the main program free period... no pay if you want the extras stuff like now and no base program/full pay stuff... they were giving the program for free and making thier money from the 3d models to support the program... which is why i've been using daz... first it was free and second i liked the way daz was doing things... personally i think it's a shame they've sold out...


Madbat posted Fri, 12 March 2010 at 8:26 PM

I personally am just grumpy DS 3 64 does not seem to like win 7 premium much.


theschell posted Fri, 12 March 2010 at 11:03 PM

that's the other thing i'm not impressed with... lmao... now that they've switched to a pay/free combination and have basically re-written daz from scratch we're back to square one with glitches and probs... or is it just me?


Madbat posted Fri, 12 March 2010 at 11:07 PM

Nope, it isn't I didn't mind the glitchware when it was free, but having paid for it, I'm not impressed. Oh well...at least C7p works well.


RHaseltine posted Sat, 13 March 2010 at 8:13 AM

What glitches are you having? DS3 64 on Win 7 Pro is working pretty well for me.


Madbat posted Sat, 13 March 2010 at 1:31 PM

One issue has been reported on the bug tracker, the open gl display doesn't refresh, you may have seen the thread over on the Daz forums. Otherwise, I can no longer do a render using Om's Uber environment lights...well, to be specific, AO works like a charm, but IDL hangs at 5% with both of my cores running at 100%. They'll stay like for hours till I force a daz closedown and then end the process (otherwise Daz still runs even though it's closed)

I can't see it being my processor, its pretty run of the mill, amd althon x64 6000 dual core. Daz ran fine on xp with same motherboard and core. Graphics card is a sapphire Radeon 5450 with updated drivers. I can run Cararra 7 and 8 with no problems, as well as Vue 8. In fact, I was never able toi run vue with all of it's features till I got this new card and OS. It runs fine now, so I doubt it's a card problem. That leaves an issue of some kind between Daz, Win 7 and maybe the card. However, the ogl display problem is appearing on systems with other cards as well, so I don't think its a card issue (I've also reloaded drivers several times).

I'm going to uninstall Daz and do a reinstall and see if that solves anything. Beyond that, I'm stumped.


RHaseltine posted Sat, 13 March 2010 at 1:53 PM

Might be a problem with AMD chips - I have an Intel i7, with a Saphire Radeon 5750 now and I had an Intel Core 2 Duo with an nVidia 7200GS before without those issues as far as i can tell.


theschell posted Sat, 13 March 2010 at 2:11 PM

Seems to have alot of issues all over... runtimes don't hold as set properly and a whole host of graphics related glitches and probs... the forums here and just about everywhere are full of people trying to sort out glitches and issues... yay fun... lol


Madbat posted Sat, 13 March 2010 at 5:03 PM

It's odd. This started happening when I upgraded the card, ram and the OS. I think some of the problem is with win7 and the radeon card. WIn 7 seems to think the card doesn't support aero, yet it ran all the features till I made the mistake of running the performance utility in a wtf is this moment. Yet, I'm running aero everything except transparency.
Whatever is going on, Cararra and Vue 8 are running just fine. I just grabbed the zbrush demo, I'll see if that's running ok.
I'm wondering if I may have to reinstall the os?


RHaseltine posted Sun, 14 March 2010 at 10:25 AM

Sounds like video driver issues at root. I may be tempting providence, but so far my system is behaving (I did lose Aero transparency at one point, but I think that was my fault).


theschell posted Sun, 14 March 2010 at 11:19 AM

aint technology grand?.... lmao...


Madbat posted Sun, 14 March 2010 at 4:00 PM

Yeah, it's just jim-dandy!


theschell posted Sun, 14 March 2010 at 4:20 PM

lmao... isn't a day goes by i don't at some point curse gates, windows and my comp gremlins in general... lmao


Madbat posted Sun, 14 March 2010 at 10:10 PM

Y'know, in a perfect world, software would actually work as advertised...
(and I woulda bought that Harley Davidson!)