Forum: Carrara


Subject: Why Mom used to scream, "NOT IN THE HOUSE!"

AzChip opened this issue on Apr 24, 2001 ยท 14 posts


AzChip posted Tue, 24 April 2001 at 1:37 PM

Inspired by Kixum, CCP, twillis, and others.... Just for fun.

twillis posted Tue, 24 April 2001 at 1:51 PM

OK, that cracked me up. How did you animate the explosion?


AzChip posted Tue, 24 April 2001 at 3:02 PM

Attached Link: http://www.azchip.homestead.com/tutorial.html

A while ago I posted a tutorial on how I do explosions. It's at this link, as well as in the Carrara / RDS tutorial section here at Renderosity.... It's RDS, but I'm told it translates to Carrara pretty well. Let me know if it makes sense.... - Chip

twillis posted Tue, 24 April 2001 at 3:18 PM

Thanks, I'll check it out.


litst posted Tue, 24 April 2001 at 3:33 PM

Wow ! This one is great ! =) I love the way the camera moves with the explosion . The only thing missing for me is the light generated by the flames . Otherwise, COOL ! litst


rockjockjared posted Tue, 24 April 2001 at 8:04 PM

Must catch breath! That's hillarious! I didn't know rubber band fuel was explosive though... Jared.


twillis posted Tue, 24 April 2001 at 8:55 PM

Gosh, Jared, you didn't think rubber bands were dangerous just because they could put someone's eye out, did you? --Terri


Kixum posted Tue, 24 April 2001 at 10:23 PM

Ver cool. Explosions are a key component of a project I'm working on. I'll have to see if I can even come close. Very impressive explosion.

-Kix


rockjockjared posted Tue, 24 April 2001 at 11:00 PM

Now I know why everybody cowers when someone points a "loaded" rubber band at them! They're capable of mass distruction! AzChip, nice animation by the way! Sorry I didn't say anything about it earlier, but it is very well done. Did you set the camara to follow the propeller on the plane? Was just wondering. I haven't played with animation much in C, I know you can do stuff like that in Bryce, but I just haven't gotten that far in Carrara as of yet. Well, great job again! Jared


AzChip posted Wed, 25 April 2001 at 10:49 AM

Thanks for the compliments, everyone. I'm glad you got a kick out of it.... Here are some replies: Jared - The image above shows the animation timeline. I originally tried a point-at behavior, but it was too mechanical looking, so I re-did it just pointing the camera at the plane in frame 1, then again at the plane when it hits the table. I used an ease-in, ease-out tweener for that segment of movement. The remaining key frames are just to make it look like the cameraman got startled by the explosion and then followed the flame cloud as it grew. They have bezier tweeners applied. There's also a zoom out from keyframe 1 to keyframe 2 -- from 200mm to 50mm. Kixum - check out my tut; it might help, and if you have any questions, I'm always willing to throw my two-cents worth in. And Terri - when I was a kid, I actually tried to make this happen for real. I soaked my Skeeter in gasoline and launched it at a group of tea-light candles. It didn't create the cool ball of flame I was looking for, but it did burn my eyebrows off. (They've since grown back, in case you were worried.) 3D fire is much safer. - Chip

twillis posted Wed, 25 April 2001 at 11:09 AM

My father used to tell a similar story. He used to get in trouble for buying a bunch of balsa wood airplanes, soaking them in lighter fluid, then flying them over a lit match in his hand. This worked fine, until his shirt sleeve became soaked in lighter fluid... I think you can guess the rest. I never did the pyromania thing myself. I did subject multiple Barbies to parachute experiments off the roof, though.


tonylynch posted Wed, 25 April 2001 at 11:15 AM

Very cool Chip!


Kixum posted Wed, 25 April 2001 at 11:30 PM

Well I went and read your tutorial first thing. You can't change the modeler with the deformer applied in Carrara. I'm also finding that the shaders are a major pain to figure out. They were significantly easier in RDS. I'm going to do the global destruction thingy and I have plans for another appearance of the plane. Where's the plane from Twillis?

-Kix


twillis posted Thu, 26 April 2001 at 7:00 AM

Um, Kixum, the plane is having minor technical difficulties. I may have to give up on the spline modeller and do it in the vertex modeller. --Terri