Believable3D opened this issue on Mar 10, 2010 · 5 posts
Believable3D posted Wed, 10 March 2010 at 8:00 PM
I've run into this problem periodically for a while, and it just happened in my first render with PP2010: I have morphs applied to my figure and although the preview window still looks right, in the render the morphs are absent. (I also sometimes need to reload my morphs on saved figures, but I'm not sure if that's related.)
Lately I've been doing my renders in Queue Manager, but IIRC this also happens with internal rendering... would have to doublecheck.
Any ideas what would cause something like this?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
markschum posted Wed, 10 March 2010 at 9:20 PM
external binary morphs nor found maybe ?
Believable3D posted Wed, 10 March 2010 at 10:30 PM
Thanks.... Why would that be? especially since the morphs show in preview? My runtimes are on an external drive, but still....
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Believable3D posted Thu, 11 March 2010 at 7:07 PM
The fact that this happens with dynamics, not just morphs, really has me scratching my head... markschum's post had me thinking maybe I should change my preferences re "Use external binary morph targets." Am still planning on testing without that for a bit, although I think it makes for untidiness behind the scenes, IIRC.
(In case you're wondering, the Queue Manager definitely says I rendered the correct frame - which in fact is why the pose is correct, as I had a zero pose at frame 1.)
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Believable3D posted Thu, 11 March 2010 at 7:13 PM
Well, it's hit and miss. Just discovered that the last background render I did, did indeed render the morphs and dynamics. Haven't seen a successful queue render in a while, but one's on the go right now, so we'll see. I just don't know what to think.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3