LaurieA opened this issue on Mar 13, 2010 · 81 posts
LaurieA posted Sat, 13 March 2010 at 6:42 PM
What do ya think? Yeah, I know it's not risque or revealing, but I tend to more "sensible" or "realistic" things...lol.
If and when I get it done, I'll drop it in freestuff. I've got to texture it now, and I'm still in a modeling mood.
Laurie
kyhighlander59 posted Sat, 13 March 2010 at 6:44 PM
LaurieA posted Sat, 13 March 2010 at 6:48 PM
Forgot to add that on this dress I made raised hems around the neck, sleeve and skirt, unlike the last one.
Laurie
infinity10 posted Sat, 13 March 2010 at 7:18 PM
Nice ! I like the overall styling. Elegant and charming. Looking forward to seeing the various textures work with the dress.
Eternal Hobbyist
IsaoShi posted Sat, 13 March 2010 at 7:50 PM
I like the style, and good hems are a great finishing touch to give sensible clothing a bit more realism. With ready-made zones, I think this may be the dress that will entice me into the material room at last. I'm looking forward to a new challenge!
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Khai-J-Bach posted Sat, 13 March 2010 at 7:52 PM
yay! sensible clothes!
LaurieA posted Sat, 13 March 2010 at 7:53 PM
Well, I stayed away from dynamics for years with the false assumption that it was difficult...lol. Actually, it's fairly simple ;o). Now that I've used it a bit, I think I prefer it over conforming clothing!
Laurie
RobynsVeil posted Sat, 13 March 2010 at 8:06 PM
To echo Kaibach: YAYYYYYYYYYYYYYYYY sensible yet elegant clothing. Please-please-PLEASE let this be the start of a trend, Laurie. If you weren't so far away, I'd make a special trip to your house and hug you.
This is elegant. It is graceful. It is Beautiful! Wow-wow-wow... I am ever so impressed.
I do want to get into dynamic clothing and actually had a bit of a go a bit ago, but following the stickied links gave me no joy. I do think dynamic clothing has an incredible future, but like *everything Poser needs a lot more documentation than what's available.
Be happy to trade you: I'll share what I know about shaders if you wanna show me how to do dynamics... :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
LaurieA posted Sat, 13 March 2010 at 8:19 PM
Well (for this dress anyway) the process is very simple. I used the default of 30 frames to run the simulation. At frame one, the figure is in the default position. Load the dress prop from the library. Go to the cloth room, go to frame 30. Apply a pose to your figure or pose it manually (your dress won't be in the right place here, but that's ok). Choose a new simulation (default is start frame at 1, end frame at 30). Check the "Cloth Self-collision" checkbox and type in the amount of frames you want it to drape (I believe this can actually be one, but I normally put 20 or so in there, just cause I still don't quite know what I'm doing...lol). Close that window. Click on the "Clothify" button and choose the dress prop. Click on the "Collide Against" button and select your figure (in this case Angela). You can uncheck the "start draping from zero pose" if you want to and check the "Ignore Head and Feet Collisions" checkboxes if you want. Click the "Edit Constrained Groups" button and then click the "Add Material" button in that window. Select neckline, bow, bow knot and waistband (we want those parts to stick where they are and not migrate anywhere). Close the group editor. Select the settings you want like the cloth density and what not and run the simulation. That's about it ;o).
I'll put my settings in the readme when I gather it all up for upload :o).
Laurie
operaguy posted Sat, 13 March 2010 at 8:21 PM
Hems. Thank goodness.
All dynamic designers...YOU SHOULD MAKE HEMS!
clothing does not end in cloth!
Laurie do the straps have double hems all the way from the dress in front to the dress in back? And around the arm openings?
That finishing touch would be wonderful. Don't be afreaid to show stitching, either.
I like your dress. Anyone wanting to kick it up from 'sensible' can do that with textures.
Looking forward to seeing this. Good job.
LaurieA posted Sat, 13 March 2010 at 8:22 PM
There are raised hems the whole way around the sleeves, the neckline and the bottom of the skirt. I normally don't do stitching because at distance you can't really see it anyway ;o). I'll give it some thought. The main reason I added the hems was so the openings would look like they have some thickness, like the real thing ;o).
Laurie
FaeMoon posted Sat, 13 March 2010 at 8:34 PM
That is stunning, Laurie. I really love it and the texture looks so soft.
operaguy posted Sat, 13 March 2010 at 8:42 PM
Yes, the thickness at the margins is the thing. Stitching a minor detail. Are the straps fully hemmed on all edges? I ask because in any close-up, you REALLY notice if straps are not hemmed.
LaurieA posted Sat, 13 March 2010 at 8:49 PM
I'm not sure I know what you mean by "all" edges operaguy. You mean on the inside (the wrong side of the dress)? Nope, the raised parts are only on the business side...the outside, but they extend the entire way around the openings ;o). The whole dress is only one sided.
Laurie
operaguy posted Sat, 13 March 2010 at 9:37 PM
so the business side (outside) of the straps too?
basicwiz posted Sat, 13 March 2010 at 11:55 PM
Yeah! Someone making REAL CLOTHES for REAL GIRLS! And dynamic no less! Good for you, Laurie!
I notice on your site it's not for V4. Any chance of a fit for her? Or will the clothroom take care of that? (I suspect if I change the scale a bit that would be all that would be needed... but you never know until you ask.)
IsaoShi posted Sun, 14 March 2010 at 4:59 AM
About stitching: not being a modeller, instinct tells me this is the sort of detail that would best be done with texture and displacement maps.
Hmm... in my excitement at seeing the dress, I missed what basicwiz just pointed out. Who is Angela?
EDIT: oops, never mind. I didn't have signatures enabled, so I didn't see the link to your site. I've got it now!
EDIT 2: I think the phrase "the whole way around the sleeves" already gave the answer to operaguy's question about the hem on the outside of the strap - yes!
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
NanetteTredoux posted Sun, 14 March 2010 at 5:06 AM
It is a lovely dress. I am always looking for sensible clothing, not skimpy stuff. This works very well.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
odf posted Sun, 14 March 2010 at 6:26 AM
I love the dresses you're making for Angela. I hope you'll make many more, and do fits for other figures as well. winkwinknudgenudge
-- I'm not mad at you, just Westphalian.
RobynsVeil posted Sun, 14 March 2010 at 6:45 AM
Thank you for the concise dynamic clothing tutorial, Laurie. I'll be making use of that! May I ask: what software do you model in?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
SAMS3D posted Sun, 14 March 2010 at 6:59 AM
Good job Laurie, you doing a wonderful job. What software are you using to model in? Sharen
LaurieA posted Sun, 14 March 2010 at 11:08 AM
I use Wings 3D to model. I'm poor and it's simple and free...lol. Actually, I got Carrara 7 Pro for Christmas, but so far Wings has pretty much had everything I need in it and I already know how to use it (I use the term "use" loosely...hehe). So I prefer the free program over the 500 dollar one. Go figure ;o). I'll explore Carrara later when I'm really ready to tear my hair out...
As for stitching, I think operaguy did mean on the texture and not modeled stitching...hehe. I've also been thinking about what he meant by "front to back". If he meant like a cuff on a sweatshirt where the cuff is sort of rolled around the edge of the sleeve opening, then yes, the hems are front to back. The main part of the dress is one sided, but the hems are sort of like donuts with holes - thin torus...they go the whole way round or the hems start to pull apart when Poser smooths them and you can see daylight thru them close up ;o). It's been a challenge learning by trial and error what I think is a decent model and what Poser wants to mangle - looks great in Wings, but not so much in Poser ;o). I've found out that even when everything is welded, Poser still likes to pull it apart or worse yet, take corners and flat sides and bulge them out like a loaf of bread ;o). I get more upset at Poser than at Wings...hehe. A lot of it too is my lack of knowledge about modeling in general...I'm pretty much just "winging" this so to speak and learning as I go. I like it though and if it weren't for a very good friend I'd have never really tried to model anything more complicated than a cardboard box. For all my protestations that I couldn't model, he assured me that I could ;o). I guess he was right...lol.
Anyway, as far as fitting the dresses to other figures, I was going to give it the old college try at some point :o). Too bad CrossDresser can't refit a prop or I could do it lickety split...
Laurie
operaguy posted Sun, 14 March 2010 at 12:23 PM
Laurie, you are taking the finishing touches, namely the cuff/hems, farther then most for-sale vendors! Kudos to you for that.
To get these hems to stay put and lie right? It might be an issue with the smoothing settings in Poser. Also, maybe move the model into Poser and use the PoserMorphBrushTool (which in Pro2010 now goes across groups) and flatten/tug it into place, then export back into Wings for more work. That is a pure guess on my part, i have not done anything like that myself.
Also for fitting to other figures..really it simply has to generally fit the bodice. With dynamic clothing it is often the case that you locate the dress "around" your target model, then dial-down the z and y axis of the model until there is no poke thru, animated to return to normal at frame 30. What happens? As the first 30 frames of animation execute during the simulation, the model returns to correct size and "pushes" the mesh of the dress into place.
That has worked for me pretty well.
::::: Opera ::::::
LaurieA posted Sun, 14 March 2010 at 2:20 PM
Quote - ...
Also for fitting to other figures..really it simply has to generally fit the bodice. With dynamic clothing it is often the case that you locate the dress "around" your target model, then dial-down the z and y axis of the model until there is no poke thru, animated to return to normal at frame 30. What happens? As the first 30 frames of animation execute during the simulation, the model returns to correct size and "pushes" the mesh of the dress into place.
That has worked for me pretty well.
::::: Opera ::::::
But wouldn't that sort of pre-drape the dress? Sorry...like I said before - new to dynamic clothing ;o).
Laurie
operaguy posted Sun, 14 March 2010 at 2:35 PM
it would make if fit tight from belt up, but the skirt would still hang free.
But anyway, getting it to fit "other" models is not difficult and in my opinion does not require remodelling.
What is the female model you are fitting to now?
::::: Opera :::::
Believable3D posted Sun, 14 March 2010 at 2:53 PM
As the thread title sez... it's for Angela. She's an Ali product, available at mankahoo.com. A very nice figure, from what I've used her so far.
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operaguy posted Sun, 14 March 2010 at 3:17 PM
o. I thought the title refered to a person in reality or something...did not know about Angela. No problemo...this dress will be fine for any of the girls with no remodelling.
Keep going Laurie, it's very fine.
Believable3D posted Sun, 14 March 2010 at 3:19 PM
Yeah. Angela is similar in height to V4, but thinner, so there may be a bit of x and z enlargement necessary (I'm guessing - still very early in the curve with dynamics, myself).
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operaguy posted Sun, 14 March 2010 at 3:27 PM
i just bought her now (purchase went pretty smooth although paypal the only option) and will load her soon. I am not too concerned about clothing and hair, but what about different skin for her?
LaurieA posted Sun, 14 March 2010 at 3:41 PM
As of yet, there is still no alternate skin textures for her. She's very new ;o). Just released this past week (or last week). I bought the one strapless bathing suit for her, but other than that (and the pumps) she's nekkid ;o). Hence the clothing...lol.
Laurie
IsaoShi posted Sun, 14 March 2010 at 6:15 PM
I was looking at the promo clips showing the way she bends. I was very impressed, and nearly bought her right away. But then I thought, hold on, it is so not difficult for me to be impressed by this stuff. So I'll wait a bit and see what those less impressionable than me think of her. :O)
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
RobynsVeil posted Sun, 14 March 2010 at 6:38 PM
Quote - I was looking at the promo clips showing the way she bends. I was very impressed, and nearly bought her right away. But then I thought, hold on, it is so not difficult for me to be impressed by this stuff. So I'll wait a bit and see what those less impressionable than me think of her. :O)
Think I might follow suit, IsaoShi... I bought another figure at RDNA recently and was stung a bit because there were... issues. Besides, I'm a bit over budget this month so...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
kyhighlander59 posted Sun, 14 March 2010 at 7:39 PM
Believable3D posted Sun, 14 March 2010 at 10:25 PM
Quote -
Think I might follow suit, IsaoShi... I bought another figure at RDNA recently and was stung a bit because there were... issues. Besides, I'm a bit over budget this month so...
Not to get OT too far, but I find it interesting that nobody continued to use her after she was yanked, no matter how much stuff they bought. Why? Most Poser users own the figure she was reputedly based off of, anyway; ergo, we have every right to render that mesh. If she was good enough to render before, she's good enough to render now.
At any rate, given the number of unique humanoid figures Ali has created, not to mention the rep she has built up over a long period of time, I'm not too concerned about Angela on that front.
I certainly hear ya on the budget issue, though....
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operaguy posted Sun, 14 March 2010 at 10:30 PM
my first impression of her is: great shoulders (which really count for me) and just enough facial morphs included to turn her into a different person. The included texture is good. The mesh and texture around the eyes are primitive. However, the morphs for the fold above the eye work well.
I like her so far.
Winterclaw posted Mon, 15 March 2010 at 12:03 AM
Who's angela?
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
operaguy posted Mon, 15 March 2010 at 12:13 AM
LaurieA posted Mon, 15 March 2010 at 2:38 AM
Poser really, really, really hates 90 degree angles.
Poser doesn't like the two sided rolled edges on the hems. Dynamics pushes the back sides into the front sides and it makes a beautiful mess. Sorry operaguy ;o). I tried.
If I open up the back of the hems on the inside of the dress, dynamics just pulls them out flat anyway.
I guess that's why dynamic clothes creators don't make hems operaguy ;o). I did figure out that if the neckline has a modeled hem and it's part of the constrained group, the raised hem stays nice and pretty. But the sleeve openings get pulled flat. If you add the sleeve openings to the constrained group too then they look nice. However, you can't add the skirt hem to the constrained group or it won't drape correctly, so the hem will just end in - well - cloth ;o). I'll have to texture a displacement map for the hem.
Anyway, perhaps you folks could tell me how hi a res you generally like for a dynamic item? I've noticed in sitting positions, my dress doesn't look too good because there's not enough mesh to bend around folds nicely. But if I subdivide it, it looks beautiful. Of course by subdividing it, the dress is now as high a res as most figures (and more than some!)...lol.
Welp, time for bed. I'll pick this up tomorrow :o).
Laurie
(edit): the image is the ultra hi res mesh...that's why the folds look nicer than they would have ;o).
operaguy posted Mon, 15 March 2010 at 3:14 AM
IC. The dynamic engine unfolds the folds. Well there may or may not be a welding situation out there, but indeed i hardly ever see hems on dynamic clothing.
Laurie could you offer both res? I can tell you right now I'd want that hi res. For an anmiation, however, it might be overkill so you'd want the lo
EnglishBob posted Mon, 15 March 2010 at 6:37 AM
Quote -
Poser doesn't like the two sided rolled edges on the hems. Dynamics pushes the back sides into the front sides and it makes a beautiful mess. Sorry operaguy ;o). I tried.
If I open up the back of the hems on the inside of the dress, dynamics just pulls them out flat anyway.
I guess that's why dynamic clothes creators don't make hems operaguy ;o)
Dynamic clothing creators DO make hems - have a look at svdl's things in freestuff for examples. They can probably explain things more easily than I can with words; but the secret is to roll the hem right round and join it on again in a sort of "P" shaped cross-section. Then it can't open out again, but it does make UV mapping more tricky, with the tools I have anyway.
I think I have a screen shot somewhere, but I can't find it right now. Should be working anyway. ;)
EnglishBob posted Mon, 15 March 2010 at 6:52 AM
odf posted Mon, 15 March 2010 at 7:30 AM
Oh oh! That's pretty naughty, EnglishBob. I don't think Wings will let her do that. In fact, it'll probably tell her she's been a bad girl and only give her half a candy bar.
-- I'm not mad at you, just Westphalian.
EnglishBob posted Mon, 15 March 2010 at 7:50 AM
Wings gives you candy bars?!? I may have to try it out again.
:lol:
odf posted Mon, 15 March 2010 at 7:53 AM
It's a metaphorical candy bar.
I think...
-- I'm not mad at you, just Westphalian.
EnglishBob posted Mon, 15 March 2010 at 9:51 AM
That's a shame - but, healthier...
Another option might be to assign the rolled-over but unjoined hem to the soft decorated group. I can't remember if I've done this or not, but it's worth a try anyway. It should force the simulator to retain the shape of the hem relative to the underlying cloth. If you assign the hem to a different material zone, it makes it easy to experiment with settings because all the vertices you want to use can be selected in one go by using the "add material" button in the group editor. Then you can try things like alternate dynamic groups as well, if you want.
operaguy posted Mon, 15 March 2010 at 10:20 AM
good advice EnglishBob and Laurie also seems to have caught on to giving a group that can be selected as a natural hard constraint.
I've been testing the dynamics in PoserPro2010 and the cloth module is working great. Looking forward to animating with Laurie's dress.
::::: Opera :::::
EnglishBob posted Mon, 15 March 2010 at 12:00 PM
Sorry - got confused. The dress you have in freestuff already is a different one. No point in looking at that to help you with this one... Message deleted.
LaurieA posted Mon, 15 March 2010 at 12:32 PM
The hems are indeed all a separate material. Makes things much simpler in the dynamic cloth room. I didn't realize this either until I started to make this new dress. My dress currently in freestuff didn't have a separate material zone for the neckline. Might have to do an update...
At any rate, I'll try the soft decorated thing and see how that works :o). I can add the skirt hem to that too and it'll still drape, right?
Laurie
LaurieA posted Mon, 15 March 2010 at 1:48 PM
I've included an image of all the previously offending parts of the dress.
The sleeve hems are within the constrained group. I tried them in the soft decorated group, but they sunk into her arms on the inside with this pose. The good thing is that the bodice of this dress is so fitted that including the sleeve hems in the constrained group turns out to look better in this case. The skirt hem is in the soft decorated group and kept it's approximate shape and still draped nice. Thanks so much guys! You're a huge help :o).
In the image I used the original resolution of the dress which is already a whopping 8537 verts. You can see the mesh break a little bit in this pose around the center hip area. Subdividing sends it over 20,000 (even though it does look great I wouldn't use a mesh that high unless I was doing a cameo with few other props or objects in the scene ;o)). How big is too big for a dynamic dress? I have no idea...lol. Judging by the dynamic cloth plane included in Poser, the resolution is fairly high on that too. Anyway...
I guess I'll call it finished then so now I can uv map and texture it :o). Wish me luck with that...gonna take some fancy mapping and I'm not sure I'm the one to do it, but I'll give it a shot...lol.
(edit): I guess I should mention that the smoothing on the dress is set at 110 and that the hems are all rolled completely around and welded from the front edge to the inside of the dress :o).
Laurie
operaguy posted Mon, 15 March 2010 at 1:56 PM
YEA!
She got hems.
Believable3D posted Mon, 15 March 2010 at 1:56 PM
That's excellent, Laurie!
I'd prefer that the bodice be not quite so tight, but I suppose that can be loosened up somewhat with some Z-scaling.
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LaurieA posted Mon, 15 March 2010 at 2:06 PM
Quote - That's excellent, Laurie!
I'd prefer that the bodice be not quite so tight, but I suppose that can be loosened up somewhat with some Z-scaling.
Hehe...I guess you could. It's tight cause I modeled it after a classic style cocktail-type dress that's fitted at the top with a rather generous skirt :o). Maybe after you scale it a little bit you could add those sleeve hems to the soft decorated group and they'd do more what you'd want them to do :o).
I have a question: what settings should I use to shrink this dress to another figure without draping that skirt? I mean, everything would need to stay pretty much where it is until it conforms to the other figure, right? And I don't want the skirt to drape at all.
Thanks guys, you've been a wealth of information already :o).
Laurie
EnglishBob posted Mon, 15 March 2010 at 6:30 PM
Quote - EnglishBob, I could KISS you! lol.
It's looking good - glad you got it working nicely. Dynamic clothing really needs more polys than conforming clothing, so 8000 is not excessive. Conforming clothing can have extra polys put in at the critical points, and not elsewhere; but with dynamic clothing, the critical points could be anywhere, so you need extra polys everywhere. Additionally, it works best if the polys are all about the same size if possible (turned-over hems and the like not withstanding).
Quote - I have a question: what settings should I use to shrink this dress to another figure without draping that skirt? I mean, everything would need to stay pretty much where it is until it conforms to the other figure, right? And I don't want the skirt to drape at all.
A good start would be to set the cloth density to zero, so that gravity has no effect. Hopefully that will preserve the skirt shape. Try to do as much preparatory work as you can, with scaling and even magnets so that the simulation has as little work to do as possible. Once a simulation has produced something usable, even if it's only on one frame, that's all you need. Export that and run away very fast. :)
LaurieA posted Mon, 15 March 2010 at 6:54 PM
Laurie
operaguy posted Tue, 16 March 2010 at 1:07 AM
i like the shoulders default shape and the way the shoulder and collar deform. Her bending at the waist is amazing. And i like her hands. (please forgive bad nail job, I am a guy after all.)
::::: Opera :::::
operaguy posted Tue, 16 March 2010 at 1:11 AM
I might add...I have been throwing the Digiport and legacy PoserContent and DazV poses at her, including short animated poses. No problems in any bizarre results. You have to drop model to floor sometimes.
:: og ::
Believable3D posted Tue, 16 March 2010 at 1:25 AM
She also has a pretty expressive face, I think.
Her face is not quite realistic, perhaps, but at least it's not the Barbie doll end of the scale like most of the other figures.
Of course, she'll look a lot more real if she wears Laurie's dress. ;-)
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
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LaurieA posted Wed, 17 March 2010 at 9:00 AM
Don't be put off by the bold prints - have you seen the new fashions this year? Takes me right back to the 70's...lol.
Laurie
operaguy posted Wed, 17 March 2010 at 10:21 AM
looks beautiful.
felt a tug of guilt over the stitches! hope you did not feel pushed, I did not mean to.
and the print....hey, that's just the default texture! and it's cool
::::: Opera :::::
LaurieA posted Wed, 17 March 2010 at 10:33 AM
Quote - looks beautiful.
felt a tug of guilt over the stitches! hope you did not feel pushed, I did not mean to.
and the print....hey, that's just the default texture! and it's cool
::::: Opera :::::
Eh, no bother...lol. Do 'em once and you can use em over and over on other textures...hehe. Anyway, they look good. You can't really see em here, but there's also stitching on the belt and around the piping at the neck and sleeves :o). It just adds to the realism and I'm all for that! ;o)
Laurie
odf posted Wed, 17 March 2010 at 6:03 PM
Wow! That dress looks really lovely. I even like the print, although I have to confess I don't care much that bow-tie thingy on the belt. :laugh: Anyway, great shape and great attention to detail!
Have you ever looked at bagginsbill's magical loom?
-- I'm not mad at you, just Westphalian.
LaurieA posted Wed, 17 March 2010 at 6:21 PM
Don't worry about the belt Olaf...I'm going to include a "Bow Hide" mat for it...lol ;o).
Laurie
LaurieA posted Wed, 17 March 2010 at 8:26 PM
You know, I meant to say something before, but NO, I've never heard of bagginsbills magical loom ;o). I must have missed that one. Can ya fill me in? Pretty please? :o)
Laurie
EnglishBob posted Thu, 18 March 2010 at 3:57 AM
Attached Link: http://www.runtimedna.com/forum/showthread.php?t=25805
It's here. Even if you don't want to get into MatMatic, the examples he posts are well worth having.EnglishBob posted Thu, 18 March 2010 at 4:08 AM
Attached Link: http://sites.google.com/site/bagginsbill/free-stuff/matmatic
If you DO want to get into Matmatic, it's here.operaguy posted Thu, 18 March 2010 at 12:51 PM
I tried using the group tool to select that thing but once I had done so and it was "a group" i can't figure out how to find/see/control/hide it separate from the head.
Any advice?
::::: Opera :::::
LaurieA posted Thu, 18 March 2010 at 1:10 PM
I'm not sure how to do this myself, but you may have better luck if you post this in a new thread in the general Poser forum. One who does know how will show up real soon I'm sure ;o). I'm sure it involves hiding that lash group somehow but I couldn't tell you how...lol.
Laurie
bagginsbill posted Thu, 18 March 2010 at 4:46 PM
The loom is one of my favorite concoctions. I love to see people use it. There is no weave on earth that it cannot do. Let me know if I can help you make cloth mats. It's fun as all getout to see totally realistic materials come out of Poser shaders with 440 nodes in them.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Believable3D posted Thu, 18 March 2010 at 4:49 PM
Wow. But it does require Matmatic? I think I've downloaded it, but never tried to learn to use it.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
bagginsbill posted Thu, 18 March 2010 at 4:49 PM
Here's a link to more loom links.
This is one of my favorites - Glenn Plaid.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Thu, 18 March 2010 at 4:51 PM
Quote - Wow. But it does require Matmatic? I think I've downloaded it, but never tried to learn to use it.
Yes it requires matmatic. The Loom is an add-on to matmatic that extends its abilities to simulate a Jacquard loom. There are over 30,000 free weave patterns that work with it on the net.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
LaurieA posted Thu, 18 March 2010 at 4:54 PM
OMG BB!! You've outdone even yourself!!! LOL.
That's f'ing fantastic!!!
I don't know how to use Matmatic at all, but I'll LEARN just for this...lmao. I'd love to have that brain of yours ;o).
Laurie
edit: My next question...can it be used to make tiling textures for a texture map if I have to? I promise I won't make textures to sell, only for free :o). Well, I don't really sell, so that's not even an issue, is it? ;o)
bagginsbill posted Thu, 18 March 2010 at 5:00 PM
Yes it can make perfect tiling textures. And they're yours to sell. Make whatever you want. The Loom is a free merchant resource. You just can't sell the Loom or matmatic, because they are FREE! But whatever you make with them using your own designs is yours to keep and do with as you please. Sell the scripts you make. Sell the tiles. Whatever.
More examples here:
http://sites.google.com/site/poserbagginsbill/weaves
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
LaurieA posted Thu, 18 March 2010 at 6:19 PM
Well, I wasn't really thinking of selling anything, just making tiling textures for texture map creation: not even selling the tiling textures..lol. I've got a large bevy of fabrics that I've created myself, but I've used so many of them and I need newer ones to refresh the stock ;o).
BTW, that plaid you posted is beautiful :o).
I appreciate your generosity :o).
Laurie
LaurieA posted Fri, 19 March 2010 at 12:20 PM
Angela's Cocktail Dress is ready :o) There are no textures yet, but they'll come soon :o).
Enjoy.
Laurie
LaurieA posted Sat, 20 March 2010 at 11:16 PM
I'm gonna shoot for tomorrow or Monday to have it up on my website. This one should make Robyn real happy...lol.
Laurie
operaguy posted Sat, 20 March 2010 at 11:45 PM
Laurie, how do you make the bow on the cocktail dress invisible ot gone?
LaurieA posted Sat, 20 March 2010 at 11:52 PM
I have a material file for that. You just go into the material room, select the bow material zone and apply the "Hide Bow" material.
Laurie
EnglishBob posted Sun, 21 March 2010 at 5:56 AM
Quote - Next up is this strapless gown :o).
Looking good!
RobynsVeil posted Mon, 22 March 2010 at 5:29 AM
Quote - Next up is this strapless gown :o). I'll have material files to hide the peplum and buckle.
I'm gonna shoot for tomorrow or Monday to have it up on my website. This one should make Robyn real happy...lol.
Laurie
My-oh-my-oh-my..... Laurie!! You are going from strength to strength... how positively ELEgant.
Re: Matmatic, if you have any questions or anything, please let me know. I use it all the time... it is one of BagginsBill's very best inventions, and he has MANY.
I must say, though, I am intensely envious of your modeling skills... I work in Blender only because it's what I'm really comfortable with, and look forward to being able to create something that will approach being this lovely.
At this point, I just do jewellery... diamond shader courtesy Mr Baggins:
Maybe I could make some accessories for your lovely dresses? :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
LaurieA posted Mon, 22 March 2010 at 8:44 AM
Wow Robyn! That ring is great! :o)
I've gotta hand it to you for being able to model in Blender. I couldn't model my way out of a paper bag in it...lol.
Laurie