chaylastorm opened this issue on Mar 14, 2010 · 15 posts
chaylastorm posted Sun, 14 March 2010 at 9:09 PM
LaurieA posted Sun, 14 March 2010 at 11:32 PM
That's gonna be a problem :o). The only solution I can see is to remap the uvs on the shoe if you wanna use a label :o(.
Laurie
chaylastorm posted Mon, 15 March 2010 at 12:00 AM
Well, that's out 'cause I have no idea what to do there. Guess I'll just scrap the idea..
Thanks anyway.
LaurieA posted Mon, 15 March 2010 at 2:46 AM
I had the very same problem with some eye textures I did once - same texture map on both eyes which wound up looking odd to me with the same eye in reverse. It was really noticeable. I remapped the eyes...lol.
Laurie
chaylastorm posted Mon, 15 March 2010 at 3:34 AM
So Laurie... would you be able to point me in the right direction to a tut. on how to do that?
I have a mac. poser 7 and CS2 if that's any help.
Quest posted Mon, 15 March 2010 at 6:29 AM
I'm thinking you have manipulated the map in Photoshop. Can't you just flip that particular section of the texture map (shoe) horizontally in Photoshop by selecting it?
chaylastorm posted Mon, 15 March 2010 at 6:35 AM
There is only the one map and it's for both shoes and when I go into 'materials' to put the texture onto the shoes, it does both shoes at once. Also in 'materials' I can't just do one shoe at a time 'cause it only says 'sole' not left or right sole.
Schurby posted Mon, 15 March 2010 at 6:51 AM
Attached Link: UVMapper
I use UVMapper Pro but the Mac Classic is still free at UVMapper.com. The only way is as Laurie said is to remap it and split them apart. Go to the forum and ask for help, someone may even do it for ya. SchurbySchurby
Quest posted Mon, 15 March 2010 at 6:51 AM
It sounds like you're doing this in Poser, is that correct? *If so, doesn’t Poser allow you to add your own map to different parts of the body in the material lab? In other words, in the material lab, can you add different maps to either shoe? If so, all you need do is make a new map by making a copy of the old one and flipping it and then applying it in the material lab.
Quest posted Mon, 15 March 2010 at 7:06 AM
Just reread your prior post, yes, you might have to go with uvmapper using both shoes and outputing a template containing both shoes. Then bring that template into Photoshop and map both shoes and apply it in the materials lab in Poser to the newly saved uvmapper model of the shoes.
chaylastorm posted Mon, 15 March 2010 at 7:10 AM
Thank you everyone, I have now put this question over to the UVMapping forum..... don't know why I didn't think of that myself...... blushing
pauljs75 posted Fri, 26 March 2010 at 4:46 PM
You could use the same UV guides (no real need to change it) but make a different texture map for left and right shoe (Making note to keep the position of the decal the same, but mirroring it), and then make sure they have different mats assigned to left and right shoe such that they use the left and right textures. This is probably a lot easier than re-doing the UVs on a model provided it's not too bad in most other regards. (UV mapping can be a real PITA sometimes, and that's even when you have good tools for the job and understand the process.)
I suspect the person making the model expected maps to have textures and color, but not decals - so they cut corners by using a mirror of one model and sharing the same UVs on both. Considering how they assumed the model to be used 99%, this is probably an understandable shortcut too. (And not forgetting the mention in above paragraph.)
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
LaurieA posted Fri, 26 March 2010 at 4:58 PM
I think the OPs point was that the shoes were one group or one entity rather and there WAS no right or left shoe...just shoe ;o). That would require a remapping :o).
Laurie
pauljs75 posted Sat, 27 March 2010 at 4:33 PM
Ah... There are still ways to re-assign material zones in some modeling software without having to do a full remap. That's likely to separate the groups for Poser without requiring a full remap. (I know in Wings3D you can re-assign mats on a model and it retains the original UVs.)
One other downside of remapping is that you have to do all the textures and such from scratch all over again. And any other maps for that model using the original UV template will not to work anymore. Whether it's worth it depends on what your goals are.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
chaylastorm posted Sat, 27 March 2010 at 4:38 PM
You're right pauljs75... it's really not worth the trouble. Thanks everyone for their input here, but I think I will save that idea for a pair of shoes that are separate. smiles