Michaelab opened this issue on Mar 21, 2010 · 5 posts
Michaelab posted Sun, 21 March 2010 at 10:16 AM
I'm having a devil of a time to get my David figure's eyebrows to fill out.
Attached is a picture of his 'unmanly : )' eyebrows. This guy needs his eyebrows!
I'm also attaching the settings I have in the material room.
I am using Poser 8.
Thank you for any help.
Michael
pakled posted Sun, 21 March 2010 at 10:45 AM
I'm several versions back, but is it possible you don't have a texture for him? The default versions of characters often have a 'plastic' look to them, so usually you have a 'character' (x for David, etc)
Stop me if you've already done this, though.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Ghostofmacbeth posted Sun, 21 March 2010 at 1:48 PM
I think the falloff is wrong. Try a different number (or even zero) I think the default is .06 or .6 but I am not sure.
SamTherapy posted Sun, 21 March 2010 at 2:21 PM
Lose Reflection_Lite_Mult while you're at it, too. Does absolutely nothing good for your render, and I believe it slows things down, too.
The "unmanly" eyebrows may be due to the texture set you're using. Not everyone has a Gallagher Brothers monobrow, anyway. Also, keep in mind it's supposed to be a young guy so you shouldn't expect it to be extremely hairy.
All that said, you could try creating a new transmap with great big hairy brows if it bothers you that much.
Coppula eam se non posit acceptera jocularum.
Michaelab posted Sun, 21 March 2010 at 10:48 PM
I believe I have a texture for him. The eyebrows is D_Transmap. jpg and the face is D_HeadMap.jpg but maybe those are the default?
Changed the falloff values and lost the Reflection_Lite_Mult but those didn't change anything, thanks anyway.
Altered the transmap to make the white value of the eyebrow more white and that helped a little. Guess I need to get another Head map. Maybe the eyebrows just aren't that beefy with the D_HeadMap.jpg file.
Michael