Michael314 opened this issue on Mar 25, 2010 · 5 posts
Michael314 posted Thu, 25 March 2010 at 4:16 PM
Hello,
you can use blender to create full body morphs, but the standard blender .obj exporter
forgets to fill the group information, and Poser needs that.
I made a small hack in C to enrich the exported file with group information from the original
obj file, which allows me to use the generated output in Poser.
I attach the source of that to the next post, I hope to get the formatting right.
The workflows as follows (using M4 as an example, but of course works with Antonia as well):
I know that this is not optimal, and I first solution was updating the original Python
exporter to include the group information, but something else was not right in the exported
obj, so I decided to just use the original mesh as a reference file and transfer just the new
vertex coordinates.
Best regards,
Michael