jancory opened this issue on Apr 04, 2010 · 6 posts
jancory posted Sun, 04 April 2010 at 5:45 PM Online Now!
is there a script that'll list all the morph targets in an actor? i know PhilC made one that lists all FBMs but i need a list for just the head morphs.
using PP2010.
thanks -jan-
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
PhilC posted Sun, 04 April 2010 at 6:11 PM
Here you go :)
# script to list out all morph targets in current actor<br></br>
import poser<br></br>
scene = poser.Scene()<br></br>
actor = scene.CurrentActor()<br></br>
for parm in actor.Parameters():<br></br>
if parm.IsMorphTarget():<br></br>
print parm.Name()
jancory posted Sun, 04 April 2010 at 6:19 PM Online Now!
thank you!! that was quick. -jan-
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
nruddock posted Mon, 05 April 2010 at 12:17 PM
Strictly speaking that script will list all targetGeom dials meaning that (for the DAZ figures at least) some of them may be ERC master dials rather than morphs.
Unfortunately there is no simple (if there is one at all) way to seperate these from true morph dials.
Also if morphs aren't INJected you may not get useful names out.
jancory posted Mon, 05 April 2010 at 12:37 PM Online Now!
thanks for that bit of info. i'll keep that in mind. for what i'm doing--making a list of a bunch of morphs for Antonia that i ported over from PHF with Cage's morph-transfer scripts--this worked just dandy.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
grichter posted Mon, 05 April 2010 at 6:54 PM
Quote - Strictly speaking that script will list all targetGeom dials meaning that (for the DAZ figures at least) some of them may be ERC master dials rather than morphs.
Unfortunately there is no simple (if there is one at all) way to seperate these from true morph dials.Also if morphs aren't INJected you may not get useful names out.
Has to be a way to do this as WW2 can scan a character and generate a list of FBM morphs available in that character for you then to add to the clothes you want to convert.
That PhilC guy is awful sneeky err clever at times
I seem to remember mention of a script to remove all morphs that have zero dial spin value.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"