DarksealStudios opened this issue on Apr 09, 2010 ยท 3 posts
DarksealStudios posted Fri, 09 April 2010 at 10:09 PM
WW2 V4 to V4 issues. I thought I would nail it too.
I am trying to inject v4 morphs into a piece of clothing that I created for v4. I modeled the pice so it would fit like a glove. ANd it does. Then, when I run it through the WW2 ( I first got the v4 support files from philC's site, injected all FBM I wanted into v4, and got them saved as MOR's)...... the WW2 distorts my piece of clothing in a weird way. It makes breasts on top of the breasts, and other strange things........ Here is a pic....
What am I doing wrong? I watched the vids, looked up what I could find on the web...I thought I had nailed it? What did I miss??
Piece on the far right is the original, the one in the middle is what gets kicked out, and v4 is there so you can see the spacial relationship....All are zeroed out (except for x axis so you can see examples) yet WW2 insists on making breasts on top and moving things around. Can anyone help?? Oh PhilC how I know you must hate re-iterating yourself over and over again...
I looked everywhere I could to find the answer 1st!!
ps: All dials work, everything does what it is supposed to do....EXCEPT the initial distortion of the object............
DarksealStudios posted Fri, 09 April 2010 at 11:00 PM
Well, It looks like the issue may have come from the "regroup" selection... I unchecked it, and reanalyzed the piece.
Now, The new piece it kicked out still looks as all of the bumps have been turned inside out. Maybe this is due to the "fix poke through" option? Yes/no?? All dials in the newly made piece have been turned down to 0...........
Is the 5th time the charm? I'll see i guess......... a few hours of trouble shooting never killed anyone!
Any and all suggested user settings, tips, tricks, on v4 to v4 (to get morphs injected) is and would be appreciated..........
DarksealStudios posted Sat, 10 April 2010 at 12:52 AM