Forum: Poser - OFFICIAL


Subject: DAZ Kids Unleashed!

hborre opened this issue on Apr 13, 2010 · 80 posts


hborre posted Tue, 13 April 2010 at 2:33 PM

http://www.daz3d.com/i/shop/itemdetails/?item=9404

They've been unleashed!  And the base models are free.


parkdalegardener posted Tue, 13 April 2010 at 2:44 PM

Quote - http://www.daz3d.com/i/shop/itemdetails/?item=9404

They've been unleashed!  And the base models are free.

Thanks for the heads up. Just downloaded them.
pdg



Laylah posted Tue, 13 April 2010 at 3:25 PM

Sadly the toddler doesn't seem to work in poser and they have no plans making that work in the near future. Otherwise they are great :)


Niles posted Tue, 13 April 2010 at 4:22 PM

Quote - Sadly the toddler doesn't seem to work in poser and they have no plans making that work in the near future. Otherwise they are great :)

Anything else, not working in POSER?
Can you psot some Poser renderings?
Thanks


Laylah posted Tue, 13 April 2010 at 4:24 PM

I am at work on call won't get home until much later tonight there are lots of renders on the daz forums by new owners and the testers.

So far it doesn't seem like anything else is not working in poser though, just the Toddler maybe in time someone will find a way to get it to work. At least I hope so!


BDDesign posted Tue, 13 April 2010 at 4:54 PM

The toodler doesn't work because it uses single-axis scaling, the only way DAZ could get the character's proportions to scale properly, apparently. If Poser were made to support that, the problem would be solved, so complaining to Smith Micro might be a good idea. If enough people insist they add support for this, maybe they'll make it a priority.


LostinSpaceman posted Tue, 13 April 2010 at 5:00 PM

Quote - The toodler doesn't work because it uses single-axis scaling, the only way DAZ could get the character's proportions to scale properly, apparently. If Poser were made to support that, the problem would be solved, so complaining to Smith Micro might be a good idea. If enough people insist they add support for this, maybe they'll make it a priority.

ROTFLMSAO! Yeah! They'll put that right on the front burner!


Jules53757 posted Tue, 13 April 2010 at 5:05 PM

Sorry, but when you invent an electric tool that works only with 435 Volts you cant expect the electricity companies to change their standard to make your bullshxxx work, am I right?

But, the toddler works, at least in P8, you have to load the kids4, load the Toddler Pose and then under Morphs | Shapes in the Body you have to dial the Toddler morph.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Laylah posted Tue, 13 April 2010 at 5:26 PM

My husband tried that for me at home and said there are some odd deformities around the head in Poser Pro 2010 gonna test it when I get home.


Faery_Light posted Tue, 13 April 2010 at 6:02 PM

I've downloaded but not installed them yet.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


JoePublic posted Tue, 13 April 2010 at 6:03 PM

The Toddler DOES NOT work properly in Poser 8.

And that means that the announced "Ageing up from 4 to 8" feature using scaling "Morphforms" won't work too.

So, unless you want to stick to that default stubby legged dwarf body that DAZ thinks is correct for a 4yrs old human child, that mesh is USELESS in Poser.

You can't even scale it up manually after unhiding the scale dials (Which are STILL hidden by default) because the basic rigging is so messed up.

My impressions so far:

  1. Crucical features like scaling don't work In Poser.
  2. Default body very primitive looking.
  3. Head way too large for a 4yrs old
  4. Face morph looks too old for a 4yrs old
  5. Thigh and buttock deform very badly
  6. Chest creases when bent forwards.
  7. Shoulders very badly rigged. Way to broad, too.

So apart from some "cutesy" new face morphs and better expression, we are actually even worse off than before.

Scaling is always a BAD idea to incorporate in a morph, but as shown by Apollo and others, it CAN work quite well in Poser if the figure is PROPERLY RIGGED.

Sorry DAZ, but these Kids deserve an "F".

I only hope the Poser users will let the merchants know what they think of non-working figures, and don't fall for DAZ' usual spin that "Everything's fine but sadly Poser is broken".

What Poser users NEED instead of "one size fits all" "versatility" Morphforming is a baby, a toddler/preschooler, a gradeschooler/preteen and a teen figure, all with their own dedicated rigging.
(It would still be easy enough to convert clothing between them with joint injection poses)

Obviously DAZ is unwilling to deliver, so hopefully someone else will.

But this will only happen if Poser users make it clear that they won't accept excuses anymore.

If DAZ wants to keep seelling their stuff to Poser users, they better make sure that it actually works in Poser.

Even if that means offering a mesh with multiple rigs.

Or just be honest enough and admit that you won't support Poser anymore.

But you can't have your cake and eat it, too.


grichter posted Tue, 13 April 2010 at 6:45 PM

JoeP, I think in the back of their minds they are thinking, if we make enough products specific to our software (Studio), people will start using it and drop poser or at least buy a copy of the paid Studio version. Then over time reel them in to Studio or one of their other offerings exclusively.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


mike1950 posted Tue, 13 April 2010 at 6:56 PM

I have to agree with Joe, they didn't bother to set up Poser scaling again, if they would set it up it would work.  And they are poorly rigged. Say, JoePublic there is a product I would buy, some properly set up rigs for the freak, M4 and the rest. Is it alot of work?




hborre posted Tue, 13 April 2010 at 6:59 PM

Well, they started with the Freak 4 and continuing the trend with the Kids 4.


Laylah posted Tue, 13 April 2010 at 7:09 PM

I won't go back to studio though... I started with it then went for poser because no real dynamics I can create myself is a real deal breaker! The kids are ok, however I am fed up that they seem to start making more of their stuff studio only while I can understand that I prefer daz figures to SM... sigh


kobaltkween posted Tue, 13 April 2010 at 7:22 PM

i must admit, i agree with JoePublic.  they say they can't do this any other way, but c'mon.  Anton did it on his own.  odf and Phantom3d have worked at making parts of Antonia scale,  Phantom3d has worked at making his figure scale.  heck, old DAZ figures have scaling in Poser. i still remember a lot of dwarf characters that worked very well for various Vickies.  but now that they have a different way of doing things, they're just saying they can't do it any other way.  which just isn't true.  they don't want to do it any other way, which i can respect, but then say that.  don't say that it's not possible for DAZ with all it's resources to do what individuals have already accomplished, in Anton's case years ago and in a way 20xs more versatile.    just admit you don't feel like bothering.



LaurieA posted Tue, 13 April 2010 at 7:45 PM

And Ali also made parts of Angela scale. The excuse "it won't work otherwise" don't wash with me. Daz wants ppl to just use DAZ.

Tis okay, I have plenty of non-Daz figures I like just as much ;o).

Don't know cause I'm no genius, but it doesn't seem like a good idea to piss off the GREATER chunk of ur market ;o).

Laurie



Marque posted Tue, 13 April 2010 at 8:24 PM

Yup, I'll download the freebies but not buying any items for them.


replicand posted Tue, 13 April 2010 at 10:19 PM

 Their faces are totally unremarkable.


LaurieA posted Tue, 13 April 2010 at 10:24 PM

Quote -  Their faces are totally unremarkable.

Yeah, I agree. Don't they look a little too old for the age they're supposed to be?

Anyway...LOVE your sig line replicand....lol!

Laurie



pakled posted Tue, 13 April 2010 at 10:30 PM

I have a real toddler underfoot...thanks, but I'm good...;) But don't let that stop y'all...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


replicand posted Tue, 13 April 2010 at 11:18 PM

Quote -  

Yeah, I agree. Don't they look a little too old for the age they're supposed to be?

I hadn't thought of that (facial proportions) but yes, they appear wrong. Eyes, nose and lips should probably be larger in relation to face size, since eyes stay relatively the same size as the other features develop around them. Even the boy's body should have more stomach / intestine happening in the abdomen because younger children don't have so much of the "upside-down-triangle" thing happening in their torsos.

Regarding the toddler: granted, I don't have children and I know that hair's a prop but that's a lot of friggin (very adult looking) hair.


ice-boy posted Wed, 14 April 2010 at 2:01 AM

to me it looks like a 15 year old face on a 6 year old body.

i am wondering what will happen now. a lot of poser users like to post naked figures in sex positions. i hope that noone will do this with those kids figures. sick iMO.


Tashar59 posted Wed, 14 April 2010 at 2:32 AM

Was there some reason you had to turn this into something other than a Kids 4 thread?


Lucifer_The_Dark posted Wed, 14 April 2010 at 3:33 AM

Daz could have got the toddler to work properly in Poser if they wanted to, they chose not to, in exactly the same way they chose not to make F4 work properly, it was a deliberate decision on their part to start the move away from Poser to Daz Studio only products.

Pretend all you want it's not about the kids4 but the truth is they decided Poser is no longer going to be fully supported by their products.

Windows 7 64Bit
Poser Pro 2010 SR1


Tashar59 posted Wed, 14 April 2010 at 4:57 AM

Quote -
Pretend all you want it's not about the kids4 but the truth is they decided Poser is no longer going to be fully supported by their products.

I hope that was not directed at my post. I was talking about dragging in an unneeded topic.


RobynsVeil posted Wed, 14 April 2010 at 4:59 AM

Frankly, I'm not surprised. Daz3D community's myopia is quite evident when I got on their forums and started asking material-based questions. It's their way or no way.

Perhaps this isn't a bad thing. Much as I look forward to the - at this point vaporware - Victoria 5, if she's going to be designed not to work in Poser or to only work in DS, Poser developers may be inclined to provide a bit of more sophisticated competition to the Poser-content people, as well as sky-rocket the Antonias of Poserdom to a highly prominent position.

What a MASSIVELY bad design decision, though. I'm guessing here, but based on the galleries and the marketplace I'd say that V4 holds supreme status as most popular figure. That said: I really don't see people ash-canning investments in Poser 8 and PoserPro2010 and defecting to DS over a figure.

And then, there's some other concepts I hate to even broach, but beg utterance: what's to keep really clever riggers to take the mesh of these Daz-only figures and re-rig for Poser compatibility?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Lucifer_The_Dark posted Wed, 14 April 2010 at 5:16 AM

Quote - I hope that was not directed at my post. I was talking about dragging in an unneeded topic.

No no, it was a just a general dig at Daz not you at all, it just happened to follow your post that's all. :thumbupboth:

Windows 7 64Bit
Poser Pro 2010 SR1


Tashar59 posted Wed, 14 April 2010 at 5:24 AM

OK that's cool. It happens.


hoplaa posted Wed, 14 April 2010 at 5:38 AM

Quote - You can't even scale it up manually after unhiding the scale dials (Which are STILL hidden by default) because the basic rigging is so messed up.

Scaling is always a BAD idea to incorporate in a morph, but as shown by Apollo and others, it CAN work quite well in Poser if the figure is PROPERLY RIGGED.

Sorry DAZ, but these Kids deserve an "F".

I only hope the Poser users will let the merchants know what they think of non-working figures, and don't fall for DAZ' usual spin that "Everything's fine but sadly Poser is broken".

What Poser users NEED instead of "one size fits all" "versatility" Morphforming is a baby, a toddler/preschooler, a gradeschooler/preteen and a teen figure, all with their own dedicated rigging.
(It would still be easy enough to convert clothing between them with joint injection poses)

Obviously DAZ is unwilling to deliver, so hopefully someone else will.

But this will only happen if Poser users make it clear that they won't accept excuses anymore.

If DAZ wants to keep seelling their stuff to Poser users, they better make sure that it actually works in Poser.

Even if that means offering a mesh with multiple rigs.

Or just be honest enough and admit that you won't support Poser anymore.

But you can't have your cake and eat it, too.

The problem is really rather simple: DAZ chose to implement scaling differently (in both DS and Carrara).

Go ahead and try loading Apollo in DS to see what your "proper" rigging does there. It doesn't work. Apollo's scaling also doesn't work in Carrara.

Still with me?

So now, if DAZ had chosen to implement your "proper" rigging which would be compatible with Poser, the kids would no longer work in either DS or Carrara. Do you seriously expect them to do that?

Then you go on to suggest that they should provide separate rigs for their own apps and Poser. Really? Given how small the market is for this kind of stuff, do you think this would make any sense?

Now, one might ask why DAZ chose to implement scaling like they did, instead choosing the method used in Poser. I don't know. There may well be sound technical reasons behind the decision. Has anyone asked them? I know, such a silly notion. A fanboi (whether for DAZ or Poser) isn't interested in the truth, where's the fun in that?

Finally, this isn't any different than what SM did with Poser 8, when they introduced the new rigging features. Maybe DAZ will incorporate those into DS and Carrara, maybe they won't.

With all that out of the way... I'm not all that impressed with the new kids for various reasons.


RobynsVeil posted Wed, 14 April 2010 at 6:12 AM

I was given some advice - I suppose - with the intent to convert me over to DS:

"And to Poser users... if I can learn Poser, then I KNOW you can learn DS"

...to which I responded:
*I will have to take issue with you on that... talk about a closed shop! I tried to get some information on Shader Mixer: the information I was -- seemingly reluctantly -- doled out was anything but helpful. All I was told was that there were no tutorials. Sadly. :glare:

There is a world of difference between this forum (DS) and the Poser forum. The atmosphere of exclusivity reigns supreme here: whilst sharing secrets about how to generate genuine materials in Poser ABOUND in the (I'll let you guess the name) forum, it seems that someone wants to keep the inner working of the Daz's equivalent of the Poser material room a secret reserved for their select group of PAs.

I bought DSAdv with the express purpose to learn and develop shaders for Daz Studio. Based on the answers I've gotten, I feel completely distanced from this community: held at arm's length. I am accustomed to receiving respect and honest answers in my other community. Those-That-Know actually want to see people create something new and different and use Poser's wizardry in the material room and the cloth room to show it off.*

I can't be bothered to learn a programme where when I asked for help on THE reason I bought DSAdv -- Shader Mixer -- the only answer I got is: "there is no tutorial" when it is perfectly clear people are developing sophisticated shaders so someone knows something... they just ain't telling.

---Still Fuming over a monumental waste of time---

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagginsbill posted Wed, 14 April 2010 at 7:33 AM

Well, I know you were looking for the Bagginsbill of DS and somebody said Fisty might be it, and she very well may know a lot about the DS shaders, but there's a big difference between that and being a Bagginsbill.

The difference is this: I spend an extraordinary amount of time explaining to others how this works. I do not make money from it. I have no commercial products.

No - there is no Bagginsbill for DS.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


JenX posted Wed, 14 April 2010 at 7:45 AM

Quote -

No - there is no Bagginsbill for DS.

And that, IMHO, is a sad thing.  I'm sure there are people (at least 2) out there who are either knowledgeable or willing to learn the shader system...it's...well...are they willing to share their knowledge, or dare I say, teach others what to do?

It, sadly, doesn't seem that way :(

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santicor posted Wed, 14 April 2010 at 7:46 AM

I wonder why she calls herself  "Fisty"

???




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AprilYSH posted Wed, 14 April 2010 at 7:48 AM

RobynsVeil, I didn't spot your questions there at the DAZ forums, not that I could help anyway as I haven't written any original rsl script myself.  Is it this one?
http://forum.daz3d.com/viewtopic.php?t=133078
It seemed to have been resolved amicably enough?

It's probably true there aren't any active ds shader experts in the forums there ... off the top of my head I can only think of 3 people who have put out original ds (rsl) shaders (not just presets) in the store, poseworks, omnifreaker and the other guy... (damn, forgot, sorry... oh!) Arthur Heinz (no wonder I forgot, that's a proper name, imagine that! lol) and none of them are active in the forums recently...  All others are as lost as you are, I imagine.  There's no official documentation from DAZ and sadly there is no bagginsbill (or forum active stewer) equivalent either. lol

Anyway, what I'm saying is I think you're not being stonewalled... it's just nobody knows the answers 8o

(ok... now that's totally off topic to this thread title but my little reply didn't really warrant its own thread lol)

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


AprilYSH posted Wed, 14 April 2010 at 7:49 AM

Quote - Bagginsbill says:  I spend an extraordinary amount of time explaining to others how this works. I do not make money from it. I have no commercial products.

No - there is no Bagginsbill for DS.

true.

[ Store | Freebies | Profile ]

a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


bagginsbill posted Wed, 14 April 2010 at 8:00 AM

Funny how thing work out. I was contacted by the DS product team to be a beta tester for DS3A. This happened right after I started working for SM on Poser 8. Prior to that, I had no "conflict of interest" and I probably would have started learning DS3 and posting on it.  But, given the timing, that didn't happen.

It wasn't because SM prevented me from doing it. It was my fear that my insider status with SM could be used to create trouble if by some chance Poser happened to have a new feature that was also a new (unknown) feature of DS3A. I didn't want there to be any chance that anybody could interpret that as feature espionage.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


AprilYSH posted Wed, 14 April 2010 at 8:08 AM

bb, how much would it take to get you to be a double agent?? lol you probably won't remember but I was one (non daz employee) who pm'd you asking if you would do for ds what you do for poser. lol I realise now there's simply no time, regardless of conflict of interest.

I'm thinking ds shader mixer is the equivalent to matmatic, shader builder is... not like anything else.  In ds you can actually define the set of shader attributes but in poser we start with the predefined "poser surface" top node to which you can plug in other predefined nodes.  So there's the main difference.  For ds there was no main node and no set of existing nodes to plug into it, so people tended to write their own shaders (which is in renderman shading language.)  That's the first hurdle.  DAZ came out with shader mixer and shader builder much later.

Gah, sorry, further topic drift!

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


AprilYSH posted Wed, 14 April 2010 at 8:11 AM

I like the kids 4, btw. hehehe
(there, back on track?)

[ Store | Freebies | Profile ]

a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


hoplaa posted Wed, 14 April 2010 at 8:17 AM

Quote - I was given some advice - I suppose - with the intent to convert me over to DS:

"And to Poser users... if I can learn Poser, then I KNOW you can learn DS"

...to which I responded:
*I will have to take issue with you on that... talk about a closed shop! I tried to get some information on Shader Mixer: the information I was -- seemingly reluctantly -- doled out was anything but helpful. All I was told was that there were no tutorials. Sadly. :glare:

There is a world of difference between this forum (DS) and the Poser forum. The atmosphere of exclusivity reigns supreme here: whilst sharing secrets about how to generate genuine materials in Poser ABOUND in the (I'll let you guess the name) forum, it seems that someone wants to keep the inner working of the Daz's equivalent of the Poser material room a secret reserved for their select group of PAs.

I bought DSAdv with the express purpose to learn and develop shaders for Daz Studio. Based on the answers I've gotten, I feel completely distanced from this community: held at arm's length. I am accustomed to receiving respect and honest answers in my other community. Those-That-Know actually want to see people create something new and different and use Poser's wizardry in the material room and the cloth room to show it off.*

I can't be bothered to learn a programme where when I asked for help on THE reason I bought DSAdv -- Shader Mixer -- the only answer I got is: "there is no tutorial" when it is perfectly clear people are developing sophisticated shaders so someone knows something... they just ain't telling.

---Still Fuming over a monumental waste of time---

I assume you've read what was written after this post of yours.

To suggest that DS users are somehow more selfish than Poser users does not make sense to me. Honestly, how would such a situation come about?

I wish we had more bagginsbills, the Carrara camp could certainly use more of those as well :)


kobaltkween posted Wed, 14 April 2010 at 9:24 AM

a couple of things:

yeah, sorry, D|S users are a little less generous.  almost anyone who knows anything about the program sells either products using it or the knowledge itself.  theSea and Dreamlight are awesome people who provide wonderful, in-depth information for D|S.  but you have to pay to get it.  and you don't have to pay for equivalent information for Poser.  bagginsbill is incredible, but he's only one of the many i've learned from.  SVDL and PhilC have taught me tons about many things, including cloth and dynamics, Geep has taught me some great basic principles, and if i ever want to make rigged props, i'll be going back to his tutorials.   before i was just following bagginsbill, i was reading posts by Ajax, TemplarGFX and others.  at RDNA, i've followed Olivier, and i've listened to Traveler since i started using Poser about a decade ago.   

just about everything about Poser is discussed in forums and given instructions here. people who follow bagginsbill tend to post their findings and results and chime in on threads to help people.  theSea posts wonderful helpful behind the scenes notes with his images, and i've found some other really great D|S tutorials, but they're a lot fewer and farther between than in-depth, technical information for Poser.  and there are people writing plug-ins for D|S, so i know that not all D|S users are totally clueless about how the program actually works.

which gets to Fisty's statement about being the bagginsbill of D|S.  having asked her, Fisty said she meant that she could make good shaders that render well.  not that she could do math with shaders.  at all.  well, that's the heart of bagginsbill's work.  she also didn't mean she'd written several free development tools for D|S users, which bagginsbill has.    i understand that she's proud of her skills, and she should be.  i also understand she's very generous with her skills, which is highly laudable.  but i've done both eyeballing and building shaders from code, and it's not even vaguely the same thing.  and i can't do even a tiny sliver of what bagginsbill does.

how would this situation come about?  really simple: Poser's Python was free and came with the API documentation from the start, and D|S's SDK was very expensive  and closed for a long time.  free development vs. development that needs to make up money and isn't even available to the general population means a more closed community. 

Fisty is great at shaders, but she doesn't know Shader Mixer at all (at least, that's what she told me).  AprilYSH works with D|S a lot, but is quite mistaken about Shader Mixer.  it's equivalent to the Material Room, not Matmatic.  it isn't a way to script materials so that you don't have to worry about making nodes at all.  in Matmatic, the compiler decides how many nodes you actually need to implement a statement like Blend(color1, color2, mask).  that's not at all the same thing as having to work with nodes directly.  the whole point of Matmatic is abstracting to expressions and not needing a GUI.  not to mention, ShaderMixer doesn't have built-in input multiplication.  it has input override.  so any nodes you'd generate from something like a Matmatic script need to be implemented very differently. 

but that's the thing.  the people who really understand stuff like this and build shaders mathematically sell things like HSS and PWSurface.  they don't say: "hey, this is how i made SSS work.  here you go for free."  i'm not saying they should do that, but even face_off wrote a free tutorial on how his Real Skin Shader was built before he sold it.  and all of the other Poser skin shader people i know of  posted their experiments here in the forums.  so yeah, the Poser community tends to be a little more generous, which happens when people don't need to pay more to become experts. 

you can see it in D|S shader support, and when (if?) the tool for making dynamic cloth finally comes out, and costs even more than the tool to edit settings on for dynamic cloth, it will be visible in that area.  not to say that there aren't nice and generous D|S users, but it's just harder and more expensive to get at in-depth D|S knowledge than it is to get at Poser knowledge.  and as a result, a lot of very accomplished D|S users don't actually have in-depth knowledge or understanding, so they can't share it even if they wanted to.



gagnonrich posted Wed, 14 April 2010 at 10:18 AM

Don't forget that Poser has a longer history. Poser 5's material shaders have been around since 2003. DS only comparatively recently got them. It'll be a while before people become more expert in the DS shaders. Up until DS3, DS hadn't had enough features to compete with Poser, so it was more a starting point for creating art. Once somebody got proficient in DS, they often bought Poser to go further.

It'll be interesting to see how much further DAZ will go to divorce their content from Poser. It doesn't seem that as much Freak 4 content is being produced as was made for the original. I'm curious if the same will happen with the Mil4 Kids.

Frankly, SM needs to fix scaling in Poser. It's been a known problem for quite a while. They don't have to do it to accommodate DAZ, but they need to fix it because it's a flaw in the program. A lot of new 3D graphics users are starting with the free DS and, as that program has gained more features, the need to migrate to Poser gets smaller.

Whlie I don't like DAZ introducing Poser incompatible content, the concept of basing new figures on a single mesh is good because it simplifies sharing clothing amongst the figures.

I have the orignal DAZ kids, and the Mil3 Kids, so I'm in no desperate need to buy lots of content for the new ones if they won't work in Poser. Maybe I'll someday have a compelling reason to learn DS, but that time isn't now.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


hoplaa posted Wed, 14 April 2010 at 10:23 AM

cobaltdream, that all makes sense.

One thing to consider is how long the shader builder and the SDK have been free. What is it, less than a year? With Poser on the other hand we're talking about years of accumulated experience. Given time I'm pretty sure some progress will be made in this area.


Faery_Light posted Wed, 14 April 2010 at 10:35 AM

I use DS3 retail version and may give them a try there.
No, I do not understand their shader system as yet.
That may take me a long, long time to learn...lol.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


PilotHigh posted Wed, 14 April 2010 at 12:52 PM

Poser user here. Well it's a good thing I saw this post before I bought the K4 bundle. Now I will not buy any K4 stuff period!!!


replicand posted Wed, 14 April 2010 at 1:13 PM

The DS3 shading system is based on the Renderman Shading Language. While unfortunately there is no way to import compiled shaders (last time I looked; perhaps things have changed), anyone with a pretty fair understanding of math plus this book can become a formidable procedural shading guru. 


LaurieA posted Wed, 14 April 2010 at 1:27 PM

Did I read that right? 656 PAGES???!!!



bevans84 posted Wed, 14 April 2010 at 2:05 PM

I downloaded the base, and was getting ready to uninstall it when I got the idea of exporting the Kids head as an object, fiddled with it's position and scaling in Hex for a few minutes, and brought it in as a head morph for V4. I did have to unhide the translation dials for the eyes to get them positioned properly. I'm really kind of happy with the result, plus the V4 head morphs work on it. Here's what it looks like.



santicor posted Wed, 14 April 2010 at 2:23 PM

*as a head morph for V4

*the kid  head has the same poly count and order as V4?




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bevans84 posted Wed, 14 April 2010 at 2:29 PM

Yep.



nruddock posted Wed, 14 April 2010 at 2:35 PM

Quote - ... unfortunately there is no way to import compiled shaders ...

It's unlikely there ever will be a way to use any old compiled shader, because the shader code has to be compiled by the renderer toolset specific compiler (for D|S that's whatever version of 3Delight is included).


Khai-J-Bach posted Wed, 14 April 2010 at 2:41 PM

Quote - *as a head morph for V4

*the kid  head has the same poly count and order as V4?

cos it's a morph of the same base mesh ;)



aeilkema posted Wed, 14 April 2010 at 5:07 PM

Kids? These are supposed to be kids? I've got 3 kids of my own and none of them looks like these.... I'm really grateful they don't. These kids are freakish..... little kids with teenage/almost adult like heads, almost creepy.

I wonder how they modeled them..... Well, we don't have kids at the office, but we can use ourselves as reference. Yeah, cool idea, let's go with that. We need to scale thing a little perhaps. who's going to google for children proportions?

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Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


santicor posted Wed, 14 April 2010 at 5:58 PM

*I wonder how they modeled them.....




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AprilYSH posted Wed, 14 April 2010 at 6:14 PM

Quote - cobaltdream says: AprilYSH works with D|S a lot, but is quite mistaken about Shader Mixer.  it's equivalent to the Material Room, not Matmatic.  it isn't a way to script materials so that you don't have to worry about making nodes at all.  in Matmatic, the compiler decides how many nodes you actually need to implement a statement like Blend(color1, color2, mask).  that's not at all the same thing as having to work with nodes directly.  the whole point of Matmatic is abstracting to expressions and not needing a GUI.  not to mention, ShaderMixer doesn't have built-in input multiplication.  it has input override.  so any nodes you'd generate from something like a Matmatic script need to be implemented very differently. 

lol ok I'll wear that but quibble that it could be more because I've not used matmatic... but also I'm sure I did not equate Shader Mixer to the Poser material room because in mixer you can redefine the attributes (nodes?) that appear in the main shader (and hence what the end user has to input in the surface tab ui) ... while in Poser you have to start with the predefined "PoserSurface". So it's still not quite the same in the context I was thinking,  and I'm not sure what else to equate it to.  Any suggestions? :)

On a separate note, Shader Mixer is still marked BETA and only a few people have poked sticks at it yet.  Personally I'm staying away from it in favour of reading up on RSL (if and when I have time) because beta means it could change drastically. Investing much effort in understanding its "bricks" could be a huge waste of time.  :/

Quote - cobaltdream says: but that's the thing.  the people who really understand stuff like this and build shaders mathematically sell things like HSS and PWSurface.  they don't say: "hey, this is how i made SSS work.  here you go for free."  i'm not saying they should do that, but even face_off wrote a free tutorial on how his Real Skin Shader was built before he sold it.  and all of the other Poser skin shader people i know of  posted their experiments here in the forums.  so yeah, the Poser community tends to be a little more generous, which happens when people don't need to pay more to become experts. 

probably true... just wanted to note that Arthur Heinz did have a huge long thread on his shader(s) where he shared his info and compiled copies for free long before he sold it :) 

Quote - cobaltdream says: not to say that there aren't nice and generous D|S users, but it's just harder and more expensive to get at in-depth D|S knowledge than it is to get at Poser knowledge.  and as a result, a lot of very accomplished D|S users don't actually have in-depth knowledge or understanding, so they can't share it even if they wanted to.

never thought about it before but your observations sound about right...

(well now I wish this heretofore reasonable discussion topic was in its own thread lol :) )

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kobaltkween posted Wed, 14 April 2010 at 7:12 PM

Quote - but also I'm sure I did not equate Shader Mixer to the Poser material room because in mixer you can redefine the attributes (nodes?) that appear in the main shader (and hence what the end user has to input in the surface tab ui) ... while in Poser you have to start with the predefined "PoserSurface". So it's still not quite the same in the context I was thinking,  and I'm not sure what else to equate it to.  Any suggestions? :)

no, it's still the Material Room.  so.....
this is actually a problem i see a lot in different contexts.  people get caught up with what something is called instead of how it functions.  the Poser Surface gives you slots that automatically do stuff for you and have names so that you can put them away easily.  think of it sort of like a spice rack that takes containers of absolutely any size.  just because it says oregano, doesn't mean you can't put cinnamon there.  and if it says, "Alternate Spice," or "Good Taste," you can put whatever you think should go there.

you can put absolutely anything you want into Ambient, Alternate_Diffuse, Alternate_Specular, and Translucence, and outside of a few special situations, the results will be the same.  diffuse internally applies the diffuse node, and specular internally applies the specular node, but the rest just show what you give them (well, Translucence does some crazy things in certain situations, but let's not get into that because it's kind of complex).  and because Poser's nodes are flexible, and the base nodes are there, like different types of diffuse and specular, you can put anything and any combination of anything anywhere.  there's absolutely no more flexibility in saying your main surface is user defined and saying you provided user defined input to your globally defined root node.

the only thing making the base user defined would do is give slots user defined labels.  imho, that's of debateable use.  in general, when you give a whole populace flexibility in terms of labeling, what you have is a mess of questionable usability and little consistency. but folksonomies vs. taxonomies is a huge usability discussion.



Niles posted Wed, 14 April 2010 at 7:15 PM

When the K4s was released I made a Wishlist at Daz, I just cleared it with the exceptions of some the new hair... I can re-fit to the Gen 3 kids, Thanks DAZ for saving me some money.

It's hard to believe you over looked Poser Users ... after all Poser is what gave you your Start.


AlleyKatArt posted Wed, 14 April 2010 at 8:09 PM

For me, learning Daz|Studio is like learning to draw with my left foot when I can already do it very well with my right hand,  and OK with my left hand. Why would I want to, when I already know how to do it in another program? Yes, I love the way some of the D|S renders look, but I'm learning how to get that look in Poser more and more every day. I don't use D|S. I've loaded it a few times and tried it out, but it was JUST counter intuitive enough to be offputting. It's not as close even as, say, Photoshop and Paintshop and GIMP. It's like learning an entirely new method of the same damn thing. ;)

As for the kids, I grabbed the free bases, but likely won't end up doing anything with them beyond background in an image, maybe. I already have the Gen3 kids, and morphs to make them look decent.

Kreations By Khrys


santicor posted Wed, 14 April 2010 at 8:32 PM

I'm gonna get the Daz Gen 4  kids  and turn them into  my own personal herd of  slave children.

They  will  mow my lawn  and bring me beers.

Maybe a foot rub  now and then.




______________________

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SHOOT.

Don't talk "

 

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AprilYSH posted Wed, 14 April 2010 at 9:34 PM

cobaltdream, thanks, didn't realise most of the PoserSurface node input labels were pretty much arbitrary 8o

Khrys, apart from content vendors, I don't see why people would want to learn both poser and ds depth either.  And it's why there's a lot of complaint when content can't work the same in both since people want to stick with their app of choice. Like the toddler's scaling... and that's exacerbated since the creator is one of the app's owners. lol Oh well, can't please everyone!

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a sweet disorder in the dress kindles in clothes a wantoness,
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kobaltkween posted Wed, 14 April 2010 at 10:30 PM

most labels on anything are arbitrary.  the labels the Shader Mixer user would choose would be not only arbitrary, but idiosyncratic and personal.  for instance, most bagginsbill followers use the Alternate_Diffuse channel for what it sounds like: a particular way to shade a surface that's different from the primary diffuse.  it usually includes specular, but that doesn't stop Alternate_Diffuse from being a pretty decent label for that purpose.  

you could probably do the same in D|S, even without the Shader Mixer.  you could plug an image into Reflection Color, and i doubt it will behave any differently than if you plugged it into Ambient Color.  the key is to stop looking at labels and start looking at how the application actually works.



Anniebel posted Thu, 15 April 2010 at 4:42 AM

Every time a new figure is release there is whinging us & them threads, you would think people would get tired of it :rolleyes:

Most meshes V4, M4, kids whomever, are BASE meshes they are there to be morphed, I don't think I have liked any base mesh out of the boxes, except maybe A3, but it doesn't stop me using them. Morph them into something you like, easy 😉.

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RobynsVeil posted Thu, 15 April 2010 at 5:55 AM

Okay, like I said in the Daz forums, I've taken this far enough away from topic, for which i apologise. Back to the Kids4.

I've started another thread on what might hopefully bring more light to some burning questions I have. Thank you to all who have answered and contributed.

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aeilkema posted Thu, 15 April 2010 at 6:38 AM

Quote - Every time a new figure is release there is whinging us & them threads, you would think people would get tired of it :rolleyes:

As long as DAZ keeps on supplying the fuel for these kind of threads, they will not go away anytime soon.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Dead_Reckoning posted Thu, 15 April 2010 at 6:45 AM

> Quote - Sorry, but when you invent an electric tool that works only with 435 Volts you cant expect the electricity companies to change their standard to make your bullshxxx work, am I right? > > But, the toddler works, at least in P8, you have to load the kids4, load the Toddler Pose and then under Morphs | Shapes in the Body you have to dial the Toddler morph.

Actually, The Toddler does NOT work with Poser, due to it using Single Axis Scaling.
See attached screen capture.

glaseye has come up with a partial cure for the Toddler Morph in poserPro
2010
It's in the Faeirewyld Forum in the "Poser Spells" Glade.

 A partial cure for the distortions in the Kids 4 Toddler

http://www.faeriewylde.com/FW3/index.php?topic=1658.0

And Yes, I agree with your first statement.
I encountered this all the time while sailing around the world.
Europe uses 220v 50 cycles
US uses 110v 60 cycles.
So should a Customer in the US expect a European Product to work?

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Dead_Reckoning posted Thu, 15 April 2010 at 7:06 AM

K4 Toddler Morph, glaseye fix in PP2010

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Dead_Reckoning posted Thu, 15 April 2010 at 7:44 AM

Quote - > Quote - Every time a new figure is release there is whinging us & them threads, you would think people would get tired of it :rolleyes:

As long as DAZ keeps on supplying the fuel for these kind of threads, they will not go away anytime soon.

Agreed.
When one intentionally builds Round Pegs for Proggies with Square Holes, you should expect it.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Dead_Reckoning posted Thu, 15 April 2010 at 7:51 AM

OK, here is a PP2010 Render with K4 Toodler Morph using glaseye fix.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Diogenes posted Thu, 15 April 2010 at 9:23 AM

He looks much better there mariner.  :)


A HOMELAND FOR POSER FINALLY


nruddock posted Thu, 15 April 2010 at 2:39 PM

Quote - A partial cure for the distortions in the Kids 4 Toddler

http://www.faeriewylde.com/FW3/index.php?topic=1658.0

Fixed link.


Tashar59 posted Thu, 15 April 2010 at 6:06 PM

LOL. I don't have a membership anymore at faeriewylde. For some unknown reason. I will have to register all over again. I was a member since 2002 or so.


nruddock posted Thu, 15 April 2010 at 7:12 PM

Quote - LOL. I don't have a membership anymore at faeriewylde. For some unknown reason. I will have to register all over again. I was a member since 2002 or so.

They've switched to new forum software and don't appear to have transferred the previous registrations.


mike1950 posted Thu, 15 April 2010 at 9:53 PM

I wish faeriewylde would just make some figures, then we might get something worth downloading.




LaurieA posted Thu, 15 April 2010 at 11:24 PM

Well, if you like little fairy types, especially impish ones, Nursoda's figures are awesome ;o). I don't know how he does it, but his figures have the cutest facial expressions of any figures I've used yet. Of course, if you're not into cute, than maybe he isn't your guy...lol.

Laurie



mike1950 posted Thu, 15 April 2010 at 11:34 PM

I just think they could create some decent children figures and not leave out the Poser users. It's our own fault though, if we had been buying things from CP and supporting Poser compliant figures all this time instead of throwing everything behind Daz, we wouldn't be in this mess.

Ya I know, who knew they were going to dump us. What ya get for putting all your eggs in one basket.




LaurieA posted Thu, 15 April 2010 at 11:41 PM

Well, for the longest time there, they were pretty much the only basket (other than Poser native figures)...lol.

Laurie



mike1950 posted Thu, 15 April 2010 at 11:48 PM

Well I've learned my lesson, I have deleted every piece of Daz crap from my runtimes and I'll never buy another. From now on I buy elsewhere and if it doesn't have the little Poser running man sticker on it I'm not buyin. Big deal right? Well maybe enough people will do the same to make a dif.




LaurieA posted Thu, 15 April 2010 at 11:57 PM

Well, mike1950, if I only thought you were right. However, people like you are just little drops of water in a very big Daz pond ;o). I have a few pet names for the "likers of Daz" but I won't say them...this thread could get nasty enough without my help...lolol.

In Daz's defense, they are probably the only place you can buy a figure and be darn-near guaranteed that there will never be a copyright violation. Perhaps that's the reason people keep going to them...assurance. In all the years I've been using Poser, I can only remember 1 time when there was a problem there. Daz was on it too like flies on a corpse. And that was a very long time ago now. You have to admit, you can't say that about other stores ;o).

Laurie



mike1950 posted Fri, 16 April 2010 at 12:00 AM

Quote - Well, mike1950, if I only thought you were right. However, people like you are just little drops of water in a very big Daz pond ;o). I have a few pet names for the "likers of Daz" but I won't say them...this thread could get nasty enough without my help...lolol.

In Daz's defense, they are probably the only place you can buy a figure and be darn-near guaranteed that there will never be a copyright violation. Perhaps that's the reason people keep going to them...assurance.

Laurie

Well thats true, but gotta put my foot down and start somewhere. So I'm Daz free, sorta like quiting smoking.  :laugh:




kobaltkween posted Fri, 16 April 2010 at 12:39 AM

i'm not ready to boycott them (yet- i have artists there i follow), but i deeply hate being lied to.  the ad copy and forum posts saying this was a technical issue, and that they tried hard to get around it, are lies.  if it was technical, a company that invented several figure innovations could have done before release what a single, independent user could do in one day.  Poser scaling is different than D|S scaling, but that's not the issue. the issue is why they, with all their expertise and previous experience making figures that scale perfectly well in Poser, didn't bother to make the same effort glaseye did.  and it wasn't for technical reasons, it was for business reasons.  which is fine, imho. just say that.

and they had to know this would spark frictions between user communities as D|S users defended them.

well, i hope this series of events and statements makes us all a little more deliberate about where and how we spend our money, and a little less credulous about all business' actions and statements.  otherwise, we'll end up funding changes to the market that we don't want, rather than fostering changes we do.