grichter opened this issue on Apr 14, 2010 · 3 posts
grichter posted Wed, 14 April 2010 at 10:17 AM
Trying to figure out how the devil you can put a break in and injection pose file
What I mean is as an example is how I want it to show up on the parameters pallet
I have all the injection channels working like I want. Now I want to break them apart for ease of finding.
----Eyes---- <---How do I add this
MoveIn
MoveOut
---Nose--- <----And this
Longer
Shorter
Up
Down
----Etc---<---And this
I think I have to burn a channel so eyes (category) would be PBMCC_01, MoveIn would be PBMCC_02, , Moveout would be PBMCC_03, Nose (Category) would be PBMCC_04, etc.
I understand if I have to burn a channel I will have to renumber.
I tried this and it worked for Face. But the minute I add the Nose one, they both went away
targetGeom PBMCC_01
{
name --Face--
forceLimits 4
min 0
max 0
trackingScale 0.02
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes 0
numbDeltas 0
deltas
{
}
blendType 0
}
Thanks In advance to any one that can shed some light on what I am doing wrong.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
markschum posted Wed, 14 April 2010 at 10:56 AM
Look towards the beginning of the body part in the cr2.
you will see a section of groups, containing the list of morphs.
groupNode Morphforms
{
collapsed 1
groupNode Morphs++
{
collapsed 1
parmNode SCLHeadSize
parmNode SCLChestSize
parmNode SCLHandsSize
parmNode SCLPalmsSize
parmNode SCLLegsLength
parmNode SCLFeetSize
parmNode CTRLNeckHeadTwist
parmNode CTRLNeckHeadSide-Side
parmNode CTRLNeckHeadBend
parmNode CTRLArmsUp-Down
parmNode CTRLArmsFront-Back
parmNode CTRLShoulderShrug
parmNode CTRLTorsoTwist
parmNode CTRLTorsoSide-Side
parmNode CTRLTorsoBend
parmNode CTRLWaistBend
parmNode CTRLWaistBendFront
parmNode CTRLWaistBendBack
}
}
groupNode Morphs | Shapes
{
........ etc
if you trace some of the morphs loaded by Daz in the runtime/libraries/!DAZ folder you can see how to write them.
grichter posted Wed, 14 April 2010 at 11:09 AM
I chased down what you describe via a hair character and used it as my model to try to create the blank channels. I assume I can add the blanks myself via an pose injection file without editing the cr2 (in my case V4's) to add the blank categories, correct?
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"