Forum: Poser - OFFICIAL


Subject: Injection Channel Naming-Blanks

grichter opened this issue on Apr 14, 2010 · 3 posts


grichter posted Wed, 14 April 2010 at 10:17 AM

Trying to figure out how the devil you can put a break in and injection pose file
What I mean is as an example is how I want it to show up on the parameters pallet
I have all the injection channels working like I want. Now I want to break them apart for ease of finding.

----Eyes----  <---How do I add this
MoveIn
MoveOut
---Nose---  <----And this
Longer
Shorter
Up
Down
----Etc---<---And this

I think I have to burn a channel so eyes (category) would be PBMCC_01, MoveIn would be PBMCC_02, , Moveout would be PBMCC_03, Nose (Category) would be PBMCC_04, etc.
I understand if I have to burn a channel I will have to renumber.

I tried this and it worked for Face. But the minute I add the Nose one, they both went away

        targetGeom PBMCC_01
            {
            name --Face--
            forceLimits 4
            min 0
            max 0
            trackingScale 0.02
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            indexes 0
            numbDeltas 0
            deltas
                    {
                    }
            blendType 0
            }

Thanks In advance to any one that can shed some light on what I am doing wrong.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


markschum posted Wed, 14 April 2010 at 10:56 AM

Look towards the beginning of the body part in the cr2.
you will see a section of groups, containing the list of morphs.

            groupNode Morphforms
                {
                collapsed 1
                groupNode Morphs++
                    {
                    collapsed 1
                    parmNode SCLHeadSize
                    parmNode SCLChestSize
                    parmNode SCLHandsSize
                    parmNode SCLPalmsSize
                    parmNode SCLLegsLength
                    parmNode SCLFeetSize
                    parmNode CTRLNeckHeadTwist
                    parmNode CTRLNeckHeadSide-Side
                    parmNode CTRLNeckHeadBend
                    parmNode CTRLArmsUp-Down
                    parmNode CTRLArmsFront-Back
                    parmNode CTRLShoulderShrug
                    parmNode CTRLTorsoTwist
                    parmNode CTRLTorsoSide-Side
                    parmNode CTRLTorsoBend
                    parmNode CTRLWaistBend
                    parmNode CTRLWaistBendFront
                    parmNode CTRLWaistBendBack
                    }
                }
            groupNode Morphs | Shapes
                {
                   ........ etc

if you trace some of the morphs loaded by Daz in the runtime/libraries/!DAZ folder you can see how to write them.


grichter posted Wed, 14 April 2010 at 11:09 AM

I chased down what you describe via a hair character and used it as my model to try to create the blank channels. I assume I can add the blanks myself via an pose injection file without editing the cr2 (in my case V4's) to add the blank categories, correct?

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"