Forum: Poser - OFFICIAL


Subject: Has anyone used these? Plants.. grass..

FaeMoon opened this issue on Apr 15, 2010 · 12 posts


FaeMoon posted Thu, 15 April 2010 at 9:58 AM

Thinking about doing some scenes outdoors and I need some good grass and stuff .   I was wondering if anyone had used Fink's plants, meadows.. grass.  I'm going for a darker fantasy type atmosphere.   

edit to add  I have bryce 6.3 but haven't played much with it. I also have PoserPro 2010.   I see these weeds can be used in either program.  I'm not sure which one I will use yet for these scenes.  Any input is appreciated.

 [http://www.renderosity.com/mod/bcs/index.php?ViewProduct=63465&Start=241&TopID=6389.

](http://www.renderosity.com/mod/bcs/index.php?ViewProduct=63465&Start=241&TopID=6389.)


mike1950 posted Thu, 15 April 2010 at 11:36 AM

I have some of the flowers and medows, I dont do much with rendering, but they were very nice.  They do add up though if you are doing a large scene. (poly's and render time.)




seachnasaigh posted Thu, 15 April 2010 at 11:55 AM

I've used Flink's Instant Meadows.  Works as advertised.  They're fairly resource efficient, given how mesh plants eat up polygons.  Flink arranged the grass blades so that a patch does not show obvious square edges, so you can just scatter a few patches here and there.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


FaeMoon posted Thu, 15 April 2010 at 11:58 AM

 Oh, that's nice to know!   It may be one of those things I have to let render overnight or while I'm at work.   I'm eyeing the Terradome set at Renderosity... it looks nice and if these don't have square edges, maybe I could mix and match alot.  


cspear posted Thu, 15 April 2010 at 12:27 PM

Try this purely node-based shader for grass - based on something BB posted ages ago. It renders nice and fast and looks pretty good on just about everything I've used it on.

EDIT: my units are set to METRES in my prefs, so adjust the displacement value accordingly (in this example displacement is 2 inches).


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


cspear posted Thu, 15 April 2010 at 12:45 PM

Decreasing / increasing the displacement value does what you'd expect, making the grass shorter or longer.

Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


FaeMoon posted Thu, 15 April 2010 at 12:46 PM

 That's cool.  I guess the shaders would transfer over to a rough landscape too?


FaeMoon posted Thu, 15 April 2010 at 12:47 PM

 Oh, I see.. so it's more a lawn.  :)


cspear posted Thu, 15 April 2010 at 12:58 PM

Yes, insofar as the grass stands straight up; but I've used it on irregular surfaces successfully.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


FaeMoon posted Thu, 15 April 2010 at 1:11 PM

 I'll keep that in mind.  Could be very useful.  Thanks, Cspear!


beos53 posted Sat, 17 April 2010 at 12:05 PM

cspear: what ".obj" did you you to put this "node-based shader" on. I cant seen to get it to work on anything I try

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


ypvs posted Fri, 23 April 2010 at 8:01 AM

I've found this really useful for making a carpet with some depth. Keep the height below 1cm unless you want a deep shag pile. I also simplified the the diffuse colour down to one cloud node.

Should work on Hi-res square prop or any other surface

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060