NanetteTredoux opened this issue on Apr 17, 2010 · 7 posts
NanetteTredoux posted Sat, 17 April 2010 at 11:51 AM
I want to use a face room texture as a starting point for a new face texture for Alisha (Alyson). The tutorial manuals say you can save the texture from the face room, that you can choose the location where you want to save it, and that you can specify how large you want the image to be. I can't get it to work. Any face room file I save to a folder of my choice turns out to be just a 512X512 brownish square with no features. The face I made is there, in the faceroom folder saved by date and time, but it is always 512x512. I would like to save it at least twice the size so I can add some detailed eyebrows etc. On my screen 512x512 is tiny.
The manual says the program will ask me if the texture is for a male or a female. I get no option to choose. I also don't get to choose the image size.
This happens in Poser 8 and Poser Pro 2010
Am I missing something important here or is this just a non-working feature?
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
NanetteTredoux posted Sat, 17 April 2010 at 1:27 PM
After struggling with it for a while I figured something out: Unless you import a larger texture, all you can save is a 512x512 image. So I tried a workaround: I imported a plain beige square sized 2048x2048. I could fiddle with it in the face room and save a face texture of the same size but it looks terrible. However, saving to a folder that you choose yourself still doesn't retain the changes you made in the face room. It still saved a beige square, albeit a slightly different shade of beige. The texture that was saved in the runtimetexturesfaceroom folder was full size, and I got the option to specify whether I wanted to retain the full size of the image.
This project isn't going to work.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
markschum posted Sat, 17 April 2010 at 2:52 PM
try smith micro tech support. I never knew you could save a face room texture :(
NanetteTredoux posted Sun, 18 April 2010 at 4:23 AM
I lodged an incident with SM support yesterday. The real problem is with the documentation that does not accurately describe the behaviour of the program, and also the Tutorial Manual gives a different impression from the Reference Manual, which states that faceroom textures are saved by default as 512x512. I deduced that to get a bigger texture you need to work with an imported image.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Apple_UK posted Mon, 19 April 2010 at 7:01 PM
NanetteTredoux posted Tue, 20 April 2010 at 8:31 AM
Apple_UK, that is a procedure I have not seen described anywhere in the documentation.
For clarity: Where in the faceroom does one choose the appropriate facemap?
I can import the current texture map into the faceroom, but I see no option to select between different facemaps in the faceroom.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Apple_UK posted Tue, 20 April 2010 at 8:53 AM
Hi nanett. When you enter the face room there is a facemap displayed belowe the face, it is that one that you pick up. With widescreens thought the face room can elongate the displayed face map. If you select the wrong map it will no harm so long as you save it in a new place. You can open the face room directly but may have to click on 'Compatabilityy files' before the facemaps are displayed.Just copy the map you want and paste it elswhere, then work on that map. The face room allows you to navigate to your new map, And face maps make such a differnce. Just try avoiding execcive shadow and highlights if you use photos to make your new map.