hobepaintball opened this issue on Apr 29, 2010 · 5 posts
hobepaintball posted Thu, 29 April 2010 at 3:55 PM
I searched on Glowing nostrils and found nothing, but i know it's out there. I only get glowing nostrils when I use indirect lighting. V4's nose lights up. I'm not using any specular lights. I have indirect light quality at about 10% other lights in scene at between 10% and 80% intensity. Gamma correction at 2.2
bagginsbill posted Thu, 29 April 2010 at 4:18 PM
V4 default shaders are self lit, pretending to do what IDL is doing now. You must not use V4 shaders that were designed before IDL.
Also, most shaders have Diffuse_Value = 1, which causes 100% of light to be reflected. This creates an appearance of glow in tight spaces, because the light bounces back and forth, multiplying like a laser.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Thu, 29 April 2010 at 4:18 PM
Get VSS
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
markschum posted Thu, 29 April 2010 at 4:41 PM
one thing that used to cause nostril glow was too small a shadow map or a map that covered too large an area. You can check that easily if using ,apped shadows by switching to the lights shadow camera.
hobepaintball posted Thu, 29 April 2010 at 4:51 PM
Quote - Get VSS
Have VSS, just never had a reason to learn it 'till now. The skin shaders did all have Diffuse=1 and non white diffuse colors. I just "fixed" them all with VSS and glowing nose is gone. Now I can experiment on getting her nice deep tan just right without the glowing body parts