bjoru opened this issue on Apr 30, 2010 · 6 posts
bjoru posted Fri, 30 April 2010 at 3:59 AM
Hi!
I wonder if anybody has a good idea. I saved a file from Sketchup 7 as .DAE. Imported this file to Blender, and exported it as a .3DS file.
I imported this file into Poser, looks ok until I render it. Seems very broken? A lot of sqares an triangles in different colors. How can I fix it?
RobynsVeil posted Fri, 30 April 2010 at 4:21 AM
Quote - Hi!
I wonder if anybody has a good idea. I saved a file from Sketchup 7 as .DAE. Imported this file to Blender, and exported it as a .3DS file.
I imported this file into Poser, looks ok until I render it. Seems very broken? A lot of sqares an triangles in different colors. How can I fix it?
Was there a particular reason why you chose 3DS over obj? If you have a look at Poser's geometries folder, you'll find that everything (mesh) has been saved as obj. I suggest you export to that format instead.
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bjoru posted Fri, 30 April 2010 at 8:50 AM
Thanks for your answer!
Only reason to use 3DS was to check the file in Max before imorting it to Poser. I will try your suggestion, hope it works. I think the problem is related to "backfacing polygons" or something? Because the mesh looks ok in both Blender and Max, it´s the rendering in Poser that screws up the model.
hborre posted Fri, 30 April 2010 at 9:19 AM
Try checking Normals forward on the Root node in the material room.
TrekkieGrrrl posted Sat, 01 May 2010 at 3:56 AM
While Poser can import 3DS files, it doesn't really like them much.
I'd try exporting it as an obj and see if the problem persists - Max will import obj files just fine, too if you want to check it first :)
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bjoru posted Sun, 02 May 2010 at 7:31 AM
Thanks for answers!
I have tried the following:
Saving the file from Sketchup as a .DAE-file.
Imported DAE to Blender, looks ok,
Exported file as .OBJ, looks ok but renders bad.
Opened .OBJ in poser, looks ok, but renders just like the 3DS-file did.
Tried "normals forward", same result.
Seems like a problem with the .DAE-file, the other apps don´t understand what´s up and down on the mesh-surfaces?
Anything else I can try? (I´m not very good with meshes) :-)