Forum: Poser - OFFICIAL


Subject: Poser 8 - Importing 3DS-file

bjoru opened this issue on Apr 30, 2010 · 6 posts


bjoru posted Fri, 30 April 2010 at 3:59 AM

Hi!
I wonder if anybody has a good idea. I saved a file from Sketchup 7 as .DAE. Imported this file to Blender, and exported it as a .3DS file.
I imported this file into Poser, looks ok until I render it. Seems very broken?  A lot of sqares an triangles in different colors. How can I fix it?


RobynsVeil posted Fri, 30 April 2010 at 4:21 AM

Quote - Hi!
I wonder if anybody has a good idea. I saved a file from Sketchup 7 as .DAE. Imported this file to Blender, and exported it as a .3DS file.
I imported this file into Poser, looks ok until I render it. Seems very broken?  A lot of sqares an triangles in different colors. How can I fix it?

Was there a particular reason why you chose 3DS over obj? If you have a look at Poser's geometries folder, you'll find that everything (mesh) has been saved as obj. I suggest you export to that format instead.

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bjoru posted Fri, 30 April 2010 at 8:50 AM

Thanks for your answer!
Only reason to use 3DS was to check the file in Max before imorting it to Poser. I will try your suggestion, hope it works. I think the problem is related to "backfacing polygons" or something? Because the mesh looks ok in both Blender and Max, it´s the rendering in Poser that screws up the model.


hborre posted Fri, 30 April 2010 at 9:19 AM

Try checking Normals forward on the Root node in the material room.


TrekkieGrrrl posted Sat, 01 May 2010 at 3:56 AM

 While Poser can import 3DS files, it doesn't really like them much.

I'd try exporting it as an obj and see if the problem persists - Max will import obj files just fine, too if you want to check it first :) 

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bjoru posted Sun, 02 May 2010 at 7:31 AM

Thanks for answers!

I have tried the following:

Saving the file from Sketchup as a .DAE-file.
Imported DAE to Blender, looks ok,
Exported file as .OBJ, looks ok but renders bad.
Opened .OBJ in poser, looks ok, but renders just like the 3DS-file did.
Tried "normals forward", same result.

Seems like a problem with the .DAE-file, the other apps don´t understand what´s up and down on the mesh-surfaces?
Anything else I can try? (I´m not very good with meshes) :-)